My pleasure, glad you like it!
Search found 123 matches
- Tue Nov 24, 2020 12:21
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
- Tue Nov 24, 2020 12:21
- Forum: WIP Mods
- Topic: [mod] Image Converter/Importer [imaging]
- Replies: 8
- Views: 3153
Re: [mod] Image Converter/Importer [imaging]
Glad you like it!Miniontoby wrote: ↑Fri Mar 13, 2020 15:22This is a mod with a rally good usage for creating minimap art
- Tue Nov 24, 2020 12:18
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8625
Re: [mod] Teleporter Pads [1.1][tpad]
Not sure what could be causing that, you can check the "tpad" file in the "mod_storage" subfolder of your world, it may have been corrupted somehow and my code may not account for handling corrupted storage properly. I fired up MT 5.3.0 with the TPad version I have in my computer...
- Sun Mar 08, 2020 19:05
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8625
Re: [mod] Teleporter Pads [1.1][tpad]
The feeling when you reply to an old support request without even remembering about tackling and sorting it out already.
*facepalms heavily*
*facepalms heavily*
- Sun Mar 08, 2020 18:59
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
Hey there dibesfer, glad you like it! Wesh _does_ support more than 15 colors, I am ashamed to admit I'm not sure how I exactly did that (been a while since I touched this mod) but according to my last update it should support all blocks in the game (even new ones I never heard of, it's just matter ...
- Sun Mar 08, 2020 18:51
- Forum: WIP Mods
- Topic: [mod] Image Converter/Importer [imaging]
- Replies: 8
- Views: 3153
Re: [mod] Image Converter/Importer [imaging]
Oh, nice to know this still works!
I should find the time to work on this and try to support arbitrary RGB without having to use a customized palette...
I should find the time to work on this and try to support arbitrary RGB without having to use a customized palette...
- Sat Feb 23, 2019 23:18
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
Re: [mod] Rhotator Screwdriver [1.4] [rhotator]
I'm proud to announce that the Rhotator Screwdriver Mod is now running on The World of Illuna TechEth Server!
- Fri Feb 08, 2019 18:47
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 352899
Re: [Mod] More Blocks [moreblocks]
Waiting for the developer to address the pending issues about this mod, the placement rotation can be sort of overcomed using my own twist at screwdrivers, which also extends the "copy-rotation-from-pointed-to-node" to all nodes that can freely rotated: https://forum.minetest.net/viewtopic...
- Mon Feb 04, 2019 22:32
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
Re: [mod] Rhotator Screwdriver [1.4] [rhotator]
Version 1.4 released, added the multi-tool and fixed the on_rotate() handler bug as per previous post. Recorded a small (5 mins) recap / update video: https://youtu.be/Z2a1iWJNqgs [edit: forgot that the video is still uploading, will take another couple of hours at least from the time of this edit, ...
- Mon Feb 04, 2019 22:29
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
Re: [mod] Rhotator Screwdriver [1.2] [rhotator]
When you call on_rotate, you're supposed to pass the new param2 value, not the current one. Hello there 12Me21, it's been a long time since I last touched the code of my mods, and I honestly can't remember what the problem was with that on_rotate callback or whether there is a problem at all there ...
- Sat Feb 02, 2019 21:27
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
Re: [mod] Rhotator Screwdriver [1.3] [rhotator]
Version 1.3 released, adding an alterntive Rhotator Screwdriver with swapped buttons, a Memory Tool to avoid the need to use chat commands and support for custom & multiple recipes. I've also recorded a silly presentation video https://youtu.be/ESTJ9FYGHh4 As I wrote there in the youtube video d...
- Sat Jan 12, 2019 19:06
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
Released v1.1 allowing RGB captures in the style of minetest mapper:
https://github.com/entuland/wesh/issues/6 - thanks @benrob0329 for the nice idea
V.1.1 https://github.com/entuland/wesh/archive/1.1.zip
https://github.com/entuland/wesh/issues/6 - thanks @benrob0329 for the nice idea
V.1.1 https://github.com/entuland/wesh/archive/1.1.zip
- Sat Nov 03, 2018 15:45
- Forum: Mod Releases
- Topic: [mod] Rhotator Screwdriver [1.4] [rhotator]
- Replies: 30
- Views: 6260
Re: [mod] Rhotator Screwdriver [1.2] [rhotator]
When you call on_rotate, you're supposed to pass the new param2 value, not the current one. Hello there 12Me21, it's been a long time since I last touched the code of my mods, and I honestly can't remember what the problem was with that on_rotate callback or whether there is a problem at all there ...
- Sat Nov 03, 2018 15:42
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
My pleasure Christian and Nathan, glad you find this mod useful :)
- Sun Jul 29, 2018 12:26
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8625
Re: [mod] Teleporter Pads [1.0][tpad]
Thank you, I'm glad it worked, it was really a blindshot :Pluizsab wrote:Great!! It works now! Thank you and congratulations for your job.
I'll push that change to the repo and release a new version for it.
- Sat Jul 28, 2018 07:41
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8625
Re: [mod] Teleporter Pads [1.0][tpad]
Hello, thanks for your answer. My Minetest Settings is disabled, all things, shadders ... I did that you recommended and I can read tpad file in my world folder, moreover the teleport works very well, just texture is dark and I downloaded again from your git and the problem persists. I create a new...
- Sun Jul 22, 2018 18:30
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8625
Re: [mod] Teleporter Pads [1.0][tpad]
Hello! I'm using in 0.4.17 and the block is dark, doesn't show texture. Is it not compatible with new version? Thanks, I like a lot of this mod. Congrats! I'm glad you like my TPads, luizsab :) Unfortunately I have no idea why you're getting black textures there - just tested my development version...
- Fri Jul 06, 2018 14:32
- Forum: WIP Mods
- Topic: [mod] Image Converter/Importer [imaging]
- Replies: 8
- Views: 3153
Re: [mod] Image Converter/Importer [imaging]
Thank you, glad you like it :)LMD wrote:Again, some other great mod by you !
Did anybody experience any problem trying to download the zip file?
- Fri Jul 06, 2018 13:27
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
There's a simple reason to this: the param2 of glass make them liquid tanks. You need to set param2 to 0. Yep, that was silly me rotating all nodes without checking whether they were allowed to rotate at all. It has been fixed some time ago by checking for "facedir" in paramtype2 (which n...
- Fri Jul 06, 2018 10:45
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
Added support for colorfacedir nodes (they used not to get rotated, now they get rotated properly).
Published v.1.0 release.
Published v.1.0 release.
- Wed Jul 04, 2018 17:53
- Forum: WIP Mods
- Topic: [mod] Image Converter/Importer [imaging]
- Replies: 8
- Views: 3153
Re: [mod] Image Converter/Importer [imaging]
Glad you like it cHyper :)cHyper wrote:nice mod! I will test it on my computer.
Let me know if you experience any problems, it's still pretty fresh and I may have left some oddities here and there.
- Wed Jul 04, 2018 15:41
- Forum: WIP Mods
- Topic: [mod] Image Converter/Importer [imaging]
- Replies: 8
- Views: 3153
[mod] Image Converter/Importer [imaging]
This mod allows to convert arbitrary images and build them in a Minetest world using up to 256 different colors, with some additional options such as bumpmapping. This mod is composed by two parts: - the "converter" is an HTML page to be run in a browser to convert images into imaging code...
- Mon Jul 02, 2018 13:51
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16091
Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]
@Sokomine: all right, if you need help with that feel free to ping me, I could eventually create an ad-hoc version dealing with optimized meshes as I explained earlier. Actually, I think I could do that in any case, it would be good to have models that can be styled out of a simple texture as if a f...
- Mon Jul 02, 2018 13:39
- Forum: WIP Mods
- Topic: [mod] Thin wrapper around lua-complex library [complex]
- Replies: 1
- Views: 435
- Mon Jul 02, 2018 13:38
- Forum: WIP Mods
- Topic: [mod] Thin wrapper around lua-quaternion [quaternion]
- Replies: 1
- Views: 419