Search found 59 matches

by Starbeamrainbowlabs
Sun Sep 20, 2020 23:51
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]

This is cool. I want also the //replacenear and //walls cmd to be added Hey there! I don't know if this will generate a notification for you, but I thought you'd like to know that I've implemented both of the commands you asked for - well as far as I understood what you're asking for. //walls was i...
by Starbeamrainbowlabs
Wed Sep 02, 2020 00:34
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.2]
Replies: 64
Views: 2426

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

Is there any way to change the biome in a specific location? I've flattened a rainforest with WorldEdit and built a mountain instead, but I'm still getting rainforest weather :-/
by Starbeamrainbowlabs
Mon Aug 17, 2020 17:16
Forum: Modding Discussion
Topic: Threading Lua API
Replies: 6
Views: 278

Re: Threading Lua API

Yes, I'm afraid so. It isn't even easy to do that on the modding level. Hrm, I thought so. AFAIK mapgen was one of the first things that was parallelized. As useful as all that is, it does get complicated when trying to create mods that are not limited to one mapchunk alone or that depend on the he...
by Starbeamrainbowlabs
Tue Aug 11, 2020 17:01
Forum: Modding Discussion
Topic: Threading Lua API
Replies: 6
Views: 278

Re: Threading Lua API

for reference, the main menu has a multithreading API for Lua and it works like this: Oh wow nice! It's a shame that it's usable in the main game though. That looks like just the thing! I think so long as the thread is only concerned with data processing (thus running within a sandbox, only having ...
by Starbeamrainbowlabs
Wed Aug 05, 2020 00:07
Forum: Modding Discussion
Topic: Threading Lua API
Replies: 6
Views: 278

Threading Lua API

I'm pretty sure that Minetest doesn't present a threading API to mods in Lua. For mods like my WorldEditAdditions though, such an API would be really quite useful to run CPU intensive tasks without blocking the main server thread. To this end, I propose a threading API. To spawn a new thread, you mi...
by Starbeamrainbowlabs
Sat Jun 20, 2020 15:25
Forum: Maps
Topic: Discussion regarding Minecraft map to Minetest world conversion.
Replies: 6
Views: 296

Re: Discussion regarding Minecraft map to Minetest world conversion.

Region files can be converted in parallel, actually since region files are independent of each other you could use multiple machines to do the conversion and merge the outputted map databases. Might be losing a bit of the "ease of use" in that case though :) Nice! Yeah, I think multi-threading is p...
by Starbeamrainbowlabs
Sat Jun 20, 2020 14:22
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.20)
Replies: 85
Views: 6873

Re: [ModPack] Cool Trees [cool_trees] (v3.18)

Oh wow! This is so cool! Can't wait to check it out :D
by Starbeamrainbowlabs
Sat Jun 20, 2020 14:14
Forum: Maps
Topic: Discussion regarding Minecraft map to Minetest world conversion.
Replies: 6
Views: 296

Re: Discussion regarding Minecraft map to Minetest world conversion.

Ah, thanks for starting this thread! Yeah, there are lots of different features that would be nice to have. Perhaps it would be an idea to prioritise them, and have a minimum set of features that would allow it to work, and then have some extras that can be worked on incrementally? For instance, I'd...
by Starbeamrainbowlabs
Fri Jun 19, 2020 22:21
Forum: Minetest-related projects
Topic: Minetest Tools Visual Studio Code Extension [1.3.1]
Replies: 21
Views: 1439

Re: Minetest Tools Visual Studio Code Extension [1.3.1]

Did anyone actually port this to Atom? I've been using Atom as my primary code editor for multiple years, and I'm not ready to move from it yet.
by Starbeamrainbowlabs
Fri Jun 19, 2020 17:29
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 119
Views: 38997

Re: Convert Minecraft maps to Minetest worlds

It will be open source. Building should not be an issue. Minor issue might be that I'm using libgdx to make a gameified UI and that might not be suitable for your needs but I'm using it as simplicity of use for the average desktop user is one of my top goals. Only 2 classes actually use libgdx and ...
by Starbeamrainbowlabs
Wed Jun 17, 2020 17:33
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 119
Views: 38997

Re: Convert Minecraft maps to Minetest worlds

Ah, I see. It sounds like it's really about finding a mature library that can parse as many different minecraft world versions as possible. Oh, cool! Java isn't my favourite language, but it's probably worth waiting to check your port out first before writing my own (if you open source it when you'r...
by Starbeamrainbowlabs
Tue Jun 16, 2020 23:54
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 28063

Re: [Mod] Bone-Based Animation [playeranim]

pampogokiraly wrote:
Sat Jan 25, 2020 08:43
You can see the blocks as tiles by enabling it in the 3d-armor wieldview settings
I'm confused. Which mod precisely is that setting in and which file?
by Starbeamrainbowlabs
Tue Jun 16, 2020 23:52
Forum: WIP Mods
Topic: [Mod] Particle driven fireworks [fireworks]
Replies: 5
Views: 421

Re: [Mod] Particle driven fireworks [fireworks]

CalebJ wrote:
Wed May 20, 2020 15:55
Thanks a lot Starbeamrainbowlabs. The sound effects are very nice, and merged :)

EDIT: Also updated the ContentDB to include Sbrl's sound effects.
Ah, thanks so much <3 :D
by Starbeamrainbowlabs
Tue Jun 16, 2020 23:38
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 119
Views: 38997

Re: Convert Minecraft maps to Minetest worlds

Currently I'm aware of these 2 minecraft → minetest importers: - https://github.com/minetest-tools/mcimport/ - https://github.com/jonajames/mc2mt Neither of them seem to particularly fast or stable. mcimport does appear to be able to convert some worlds, but appears to crash on others. mc2mt crashed...
by Starbeamrainbowlabs
Sat May 16, 2020 00:52
Forum: WIP Mods
Topic: [Mod] Particle driven fireworks [fireworks]
Replies: 5
Views: 421

Re: [Mod] Particle driven fireworks [fireworks]

Very cool mod! I like it a lot.

I opened a pull request on GitHub that adds some simple sound effects: https://github.com/KaylebJay/fireworks/pull/1
by Starbeamrainbowlabs
Fri May 15, 2020 00:17
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]

minetest.override_chatcommand(name, redefinition) Ah, I wasn't aware of that one - thanks! I'm still a bit uncomfortable with overriding a WorldEdit command - I still think that an update to //move and //stack (and maybe even //stack2 as well?) would be much more effectively implemented via a pull ...
by Starbeamrainbowlabs
Tue May 12, 2020 00:51
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]

GitHub repository please though? Can someone make an issue for me? I don't have a GitHub account and i don't want to create one.... I always try to give people a chance at first to create their own issues, because they can explain it better than I can. Thinking about it though, it would have to be ...
by Starbeamrainbowlabs
Mon May 11, 2020 12:28
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]

This is cool. I want also the //replacenear and //walls cmd to be added Thanks, @Miniontoby! Could you open an issue about those commands please? Here's the link: https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new . 1 issue per command with details about how they would work would be gre...
by Starbeamrainbowlabs
Fri May 01, 2020 23:18
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]

This looks cool! But as always i have some ideas to improve it: Extend the move command with an optional [block_name] so worldedit only moves those blocks Example: //move y 17 default:dirt_with_grass I would love to see the same thing with the stack command. Example: //stack z -4 default:dirt, akos...
by Starbeamrainbowlabs
Fri May 01, 2020 11:47
Forum: Mod Releases
Topic: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
Replies: 10
Views: 542

[mod] WorldEditAdditions [1.9] [worldeditaddtions]

Hey there! I thought I'd make a proper post about my worldeditadditions mod, since it seems to be quite popular (2K downloads? Wow, thanks everyone!) At first it was just a quick simple mod that contains a few extra worldedit commands, but it seems to have grown quite a bit since then :P Note that I...
by Starbeamrainbowlabs
Tue Apr 14, 2020 10:20
Forum: WIP Mods
Topic: [mod] Floating Anchor [floating_anchor]
Replies: 12
Views: 1328

Re: [mod] Floating Anchor [floating_anchor]

sorry for posting a total noob question here (i am a noob to minetest). i have the mod in the correct location, enabled it for my mineclone2 game but when the game loads it gives me an error that says that the dependency "default" is not found. what am i doing wrong to get this to work? edit, exact...
by Starbeamrainbowlabs
Thu May 30, 2019 10:26
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 977
Views: 372569

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Hey!

Just seen your latest post here about 3D models for doors. It sounds great! I can't help but think that it's very similar to this mod though: viewtopic.php?f=9&t=22645
by Starbeamrainbowlabs
Sat Dec 29, 2018 23:09
Forum: Mod Releases
Topic: [mod] WorldEdit HUD Helper [0.2] [worldedit_hud_helper]
Replies: 6
Views: 1090

Re: [mod] WorldEdit HUD Helper [0.2] [worldedit_hud_helper]

Is there a reference sheet on config options? I know it's been over a month, but I see no one replied to you yet. In general, the dev wiki is useful for figuring out the usage/syntax of minetest functions. In this particular case, though, the page for minetest.settings is pretty lacking. For a work...
by Starbeamrainbowlabs
Thu Nov 08, 2018 16:54
Forum: Mod Releases
Topic: [Mod] Paintings [paintings]
Replies: 5
Views: 3407

Re: [Mod] Paintings [paintings]

Sounds cool! Any screenshots?
by Starbeamrainbowlabs
Sat Oct 13, 2018 16:24
Forum: WIP Mods
Topic: [MOD] stairsIO corner blocks
Replies: 14
Views: 2633

Re: [MOD] stairsIO corner blocks

@TumeniNodes Ah, I see! So it'll be coming with the next Minetest release. Awesome!

Thanks for clearing that up :-)