Search found 66 matches
- Sun Jul 09, 2023 18:17
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.13] [worldeditaddtions]
just a question - how can i make maze 3 cubes heigh ? like i make a bottom-left corner, upper-right corner in 2d and pass 3 nodes as height? im not into any ai/randomness i just want a maze... for another player so he doesnt see all maze (for this 3 nodes high lol) Apologies for not seeing this que...
- Mon Jan 03, 2022 12:56
- Forum: WIP Mods
- Topic: [Mod]Ultralight Trike[trike]
- Replies: 36
- Views: 6898
- Fri Nov 05, 2021 22:02
- Forum: WIP Mods
- Topic: [Mod]Ultralight Trike[trike]
- Replies: 36
- Views: 6898
Re: [Mod]Ultralight Trike[trike]
Awesome mod! It's easy and intuitive to control, and I managed a landing even on uneven ground (though this totally gives me an excuse to build a cool looking airstrip :D). What's the difference between this and the hidroplane plane etc? is 1 faster than the other? Definitely going to check out your...
- Sat Oct 23, 2021 20:06
- Forum: Mod Releases
- Topic: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
- Replies: 60
- Views: 29509
Re: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
This looks like an awesome mod! Is there a screenshot of the large mushrooms somewhere?
- Fri Jul 30, 2021 23:07
- Forum: Mod Releases
- Topic: [Mod] Pie [1.0][pie]
- Replies: 33
- Views: 12422
Re: [Mod] Pie [0.7][pie]
Suggestion: Add a lemon merengue pie or a pavola? Just some ideas that came to mind :-)
Awesome mod! Definitely adds life to my builds.
Awesome mod! Definitely adds life to my builds.
- Wed Oct 14, 2020 00:23
- Forum: WIP Mods
- Topic: [mod] Simple Anchor [simple_anchor]
- Replies: 9
- Views: 2123
Re: [mod] Simple Anchor [simple_anchor]
Cool mod! Have you considered listing it on ContentDB (content.minetest.net), and adding a crafting recipe?
- Sat Oct 03, 2020 00:33
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.9] [worldeditaddtions]
I'm getting this error: 2020-09-23 19:23:25: ERROR[Main]: ModError: Failed to load and run script from /home/lonestar/minetest/stable/minetest/bin/../mods/Minetest-WorldEditAdditions/worldeditadditions_commands/init.lua: 2020-09-23 19:23:25: ERROR[Main]: ...s/worldeditadditions_commands/commands/fl...
- Sun Sep 20, 2020 23:51
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]
This is cool. I want also the //replacenear and //walls cmd to be added Hey there! I don't know if this will generate a notification for you, but I thought you'd like to know that I've implemented both of the commands you asked for - well as far as I understood what you're asking for. //walls was i...
- Wed Sep 02, 2020 00:34
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 127
- Views: 25652
Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]
Is there any way to change the biome in a specific location? I've flattened a rainforest with WorldEdit and built a mountain instead, but I'm still getting rainforest weather :-/
- Mon Aug 17, 2020 17:16
- Forum: Modding Discussion
- Topic: Threading Lua API
- Replies: 6
- Views: 1013
Re: Threading Lua API
Yes, I'm afraid so. It isn't even easy to do that on the modding level. Hrm, I thought so. AFAIK mapgen was one of the first things that was parallelized. As useful as all that is, it does get complicated when trying to create mods that are not limited to one mapchunk alone or that depend on the he...
- Tue Aug 11, 2020 17:01
- Forum: Modding Discussion
- Topic: Threading Lua API
- Replies: 6
- Views: 1013
Re: Threading Lua API
for reference, the main menu has a multithreading API for Lua and it works like this: Oh wow nice! It's a shame that it's usable in the main game though. That looks like just the thing! I think so long as the thread is only concerned with data processing (thus running within a sandbox, only having ...
- Wed Aug 05, 2020 00:07
- Forum: Modding Discussion
- Topic: Threading Lua API
- Replies: 6
- Views: 1013
Threading Lua API
I'm pretty sure that Minetest doesn't present a threading API to mods in Lua. For mods like my WorldEditAdditions though, such an API would be really quite useful to run CPU intensive tasks without blocking the main server thread. To this end, I propose a threading API. To spawn a new thread, you mi...
- Sat Jun 20, 2020 15:25
- Forum: Maps
- Topic: Discussion regarding Minecraft map to Minetest world conversion.
- Replies: 7
- Views: 2100
Re: Discussion regarding Minecraft map to Minetest world conversion.
Region files can be converted in parallel, actually since region files are independent of each other you could use multiple machines to do the conversion and merge the outputted map databases. Might be losing a bit of the "ease of use" in that case though :) Nice! Yeah, I think multi-thre...
- Sat Jun 20, 2020 14:22
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 155
- Views: 31620
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
Oh wow! This is so cool! Can't wait to check it out :D
- Sat Jun 20, 2020 14:14
- Forum: Maps
- Topic: Discussion regarding Minecraft map to Minetest world conversion.
- Replies: 7
- Views: 2100
Re: Discussion regarding Minecraft map to Minetest world conversion.
Ah, thanks for starting this thread! Yeah, there are lots of different features that would be nice to have. Perhaps it would be an idea to prioritise them, and have a minimum set of features that would allow it to work, and then have some extras that can be worked on incrementally? For instance, I'd...
- Fri Jun 19, 2020 22:21
- Forum: Minetest-related projects
- Topic: Minetest Tools Visual Studio Code Extension [1.4.1]
- Replies: 25
- Views: 5507
Re: Minetest Tools Visual Studio Code Extension [1.3.1]
Did anyone actually port this to Atom? I've been using Atom as my primary code editor for multiple years, and I'm not ready to move from it yet.
- Fri Jun 19, 2020 17:29
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89141
Re: Convert Minecraft maps to Minetest worlds
It will be open source. Building should not be an issue. Minor issue might be that I'm using libgdx to make a gameified UI and that might not be suitable for your needs but I'm using it as simplicity of use for the average desktop user is one of my top goals. Only 2 classes actually use libgdx and ...
- Wed Jun 17, 2020 17:33
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89141
Re: Convert Minecraft maps to Minetest worlds
Ah, I see. It sounds like it's really about finding a mature library that can parse as many different minecraft world versions as possible. Oh, cool! Java isn't my favourite language, but it's probably worth waiting to check your port out first before writing my own (if you open source it when you'r...
- Tue Jun 16, 2020 23:54
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49659
Re: [Mod] Bone-Based Animation [playeranim]
I'm confused. Which mod precisely is that setting in and which file?pampogokiraly wrote: ↑Sat Jan 25, 2020 08:43You can see the blocks as tiles by enabling it in the 3d-armor wieldview settings
- Tue Jun 16, 2020 23:52
- Forum: WIP Mods
- Topic: [Mod] Particle driven fireworks [fireworks]
- Replies: 5
- Views: 1245
- Tue Jun 16, 2020 23:38
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89141
Re: Convert Minecraft maps to Minetest worlds
Currently I'm aware of these 2 minecraft → minetest importers: - https://github.com/minetest-tools/mcimport/ - https://github.com/jonajames/mc2mt Neither of them seem to particularly fast or stable. mcimport does appear to be able to convert some worlds, but appears to crash on others. mc2mt crashed...
- Sat May 16, 2020 00:52
- Forum: WIP Mods
- Topic: [Mod] Particle driven fireworks [fireworks]
- Replies: 5
- Views: 1245
Re: [Mod] Particle driven fireworks [fireworks]
Very cool mod! I like it a lot.
I opened a pull request on GitHub that adds some simple sound effects: https://github.com/KaylebJay/fireworks/pull/1
I opened a pull request on GitHub that adds some simple sound effects: https://github.com/KaylebJay/fireworks/pull/1
- Fri May 15, 2020 00:17
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]
minetest.override_chatcommand(name, redefinition) Ah, I wasn't aware of that one - thanks! I'm still a bit uncomfortable with overriding a WorldEdit command - I still think that an update to //move and //stack (and maybe even //stack2 as well?) would be much more effectively implemented via a pull ...
- Tue May 12, 2020 00:51
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]
GitHub repository please though? Can someone make an issue for me? I don't have a GitHub account and i don't want to create one.... I always try to give people a chance at first to create their own issues, because they can explain it better than I can. Thinking about it though, it would have to be ...
- Mon May 11, 2020 12:28
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]
This is cool. I want also the //replacenear and //walls cmd to be added Thanks, @Miniontoby! Could you open an issue about those commands please? Here's the link: https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new . 1 issue per command with details about how they would work would be gre...