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Re: [mod] Clump Fall Nodes [clumpfall]

You can download this version here: https://mega.nz/#!r2ZhkboJ!0TAlXWbUil7pSjMgmzPUgJFwQVS0kJB5yYvEjWyNBGM If I may ask - where's the difference between the automatic by GitHub provided zip and your mega link? Both seem to contain very similar if not the identical code. It's mostly just a mirror fo...
by Noodlemire
Fri Jun 15, 2018 17:37
 
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 14
Views: 1254

Re: [mod] Clump Fall Nodes [clumpfall]

So it works on tree too. That's an important features too, because of those players who on or two blocks out of a trunk and proceed with the next tree. However, I'm a bit worried of the effect of this mod on mgv7, which tends to create a lot of "hanging nodes". Has someone tested this con...
by Noodlemire
Fri Jun 15, 2018 17:16
 
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 14
Views: 1254

Re: [mod] Clump Fall Nodes [clumpfall]

Yaay, I was looking forward to a mod that would make some kind of cave-ins, Looks great. Won't it completly destoy houses though ? How do you make a house that resists this ? Could you make it so it doesn't affect at least some groups of nodes : plancks and maybe woods... Also, won't it ruin the su...
by Noodlemire
Wed Jun 13, 2018 18:52
 
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 14
Views: 1254

Re: [Mod] extra swords

The license and readme typically go in the same folder as the init file, and it'd be nice if you could describe the weapons added in your actual post, as well as your readme. As for the weapons themselves, most of them aren't as interesting as they look. You might want to consider adding special abi...
by Noodlemire
Wed Jun 13, 2018 04:38
 
Forum: WIP Mods
Topic: [Mod] extra swords
Replies: 2
Views: 373

[Mod] Entity Control Function Library [entitycontrol]

As I was trying to fix falling beds in my mod [clumpfall], I realized that falling nodes don't call on_place due to using set_node when landing instead of place_node. Since the only mod that I could find that provides a way to override entities, [entity_override], has a dead repo and no other downlo...
by Noodlemire
Wed Jun 13, 2018 03:17
 
Forum: WIP Mods
Topic: [Mod] Entity Control Function Library [entitycontrol]
Replies: 2
Views: 511

[Mod] Clump Fall Nodes [clumpfall]

This mod is designed to set most typical nodes, including ones added by other mods, so that they fall in a very particular way: They will only start falling if there are no Clump Fall Nodes connected to their bottom side, edges, or corners, and they will not fall all at once, but rather a continuous...
by Noodlemire
Mon Jun 11, 2018 04:12
 
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 14
Views: 1254

Re: [Game] Hades Revisited [0.2.2]

Ideas: ⋅ Something to cure the mutants. So they may become villagers. This. The game currently lets you get an absurd amount of food, among all the other materials and terrain. It'd make a lot more sense to be doing what you can in the game if you have more than one person to account for....
by Noodlemire
Sun May 27, 2018 00:45
 
Forum: WIP Games
Topic: [Game] Hades Revisited [0.3.0]
Replies: 39
Views: 6895

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