Search found 11 matches
- Mon Oct 14, 2019 17:29
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55978
Re: [Server] Pandorabox
The Wiki-Link: https://pandorabox.io/wiki/index.php/Mesecons_guidelines I hope that clears it up a bit... I post here if i change anything on the mesecons-front... I've certainly built something that triggers this, so I'll need to re-factor. It's meant to be a maze whose links appear and disappear,...
- Fri Aug 30, 2019 11:32
- Forum: Mod Releases
- Topic: [Mod] missions [2.3] [missions]
- Replies: 26
- Views: 8500
Re: [Mod] missions [2.3] [missions]
Wooster: Feel free to use my very simple Quest Chest mod for this: https://github.com/yquemener/quest_chest It appears full (of what you or a mod put inside) to any player who opens it for the first time and then tracks the change they make in it. I don't run a server, so there's that to consider. ...
- Fri Aug 30, 2019 09:12
- Forum: Mod Releases
- Topic: [Mod] missions [2.3] [missions]
- Replies: 26
- Views: 8500
Re: [Mod] missions [2.3] [missions]
Is there a way to prevent a player from doing a mission repeatedly? Or even just indicating a given mission was done? I've thought about that, but you either need to store the playernames in the mission block, or: store the mission-block coords in the player-data I don't know which scales better, p...
- Fri Aug 30, 2019 08:37
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55978
Re: [Server] Pandorabox
Does flower propagation work the same way on Pandorabox as in default? I'm struggling to get my dye farm off the ground!
- Fri Jan 25, 2019 21:30
- Forum: Minetest-related projects
- Topic: [Question] Nodebox generation
- Replies: 2
- Views: 821
Re: [Question] Nodebox generation
Thanks, that definitely does give me the starting point I need!
- Wed Jan 23, 2019 07:57
- Forum: Minetest-related projects
- Topic: [Question] Nodebox generation
- Replies: 2
- Views: 821
[Question] Nodebox generation
I'm designing an object that has a lot of symmetries, so I used Node Box Editor to build one corner (that is, an eighth part) of it and thought to myself, "It must be fairly easy to find a way to compute all the rotations so that I can generate the rest of the of the object from one corner. It ...
- Wed Dec 12, 2018 21:41
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641527
Re: [Mod] Mobs Redo [1.48] [mobs]
I noticed this in Xanadu also; I presume it's the same issue.Chibi ghost wrote:okay I just updated to mobs animal and mobs api
and just how many wheat sheaths tame cows and sheep because I just fed one cow over 200 wheat
and 99 wheat to one sheep at this point they're going explode before they are tamed
- Sat Oct 20, 2018 11:26
- Forum: Mod Releases
- Topic: [Mod] Pig Iron [pigiron]
- Replies: 35
- Views: 8047
Re: [Mod] Pig Iron [pigiron]
Aksherly, in fairness to lilo, modern steelmaking uses coke, which is (more or less) to coal what charcoal is to wood. Maybe add a recipe for charcoal by cooking coal?TenPlus1 wrote:Real life steel is smelted from a mix of iron and charcoal and some other bits. Does the latest update work for you ok now ?
- Fri Sep 21, 2018 09:34
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639080
Re: [Server] Xanadu
My shop is now open for business! Located in the Emporium. The picture should be a good guide to its location. The shop operates in pounds sterling. That is to say, I buy and sell in Silver Ingots. It's very early days, so my range of items bought and sold is fairly limited, and I'm a bit short of ...
- Thu Jul 19, 2018 15:11
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353905
Re: [Mod] More Blocks [moreblocks]
There are quite a few unincorporated pull requests: I have just added to the list as the craft definition for paper from papyrus conflicts with default.
- Tue Jun 05, 2018 21:35
- Forum: Mod Releases
- Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
- Replies: 117
- Views: 48753
Re: [Mod] Hunger with HUD bar [0.7.1] [hbhunger]
I modded your mod. :-) (New player, found a few mods I liked, tinkered... This is probably a common story!) All simple stuff. Made a couple of variables to allow fine-tuning of the mechanism and incorporated them into the Settings section for users to play with. One nice side-effect is that the mod ...