Search found 11 matches

by Wooster
Mon Oct 14, 2019 17:29
Forum: Servers
Topic: [Server] Pandorabox
Replies: 224
Views: 55978

Re: [Server] Pandorabox

The Wiki-Link: https://pandorabox.io/wiki/index.php/Mesecons_guidelines I hope that clears it up a bit... I post here if i change anything on the mesecons-front... I've certainly built something that triggers this, so I'll need to re-factor. It's meant to be a maze whose links appear and disappear,...
by Wooster
Fri Aug 30, 2019 11:32
Forum: Mod Releases
Topic: [Mod] missions [2.3] [missions]
Replies: 26
Views: 8500

Re: [Mod] missions [2.3] [missions]

Wooster: Feel free to use my very simple Quest Chest mod for this: https://github.com/yquemener/quest_chest It appears full (of what you or a mod put inside) to any player who opens it for the first time and then tracks the change they make in it. I don't run a server, so there's that to consider. ...
by Wooster
Fri Aug 30, 2019 09:12
Forum: Mod Releases
Topic: [Mod] missions [2.3] [missions]
Replies: 26
Views: 8500

Re: [Mod] missions [2.3] [missions]

Is there a way to prevent a player from doing a mission repeatedly? Or even just indicating a given mission was done? I've thought about that, but you either need to store the playernames in the mission block, or: store the mission-block coords in the player-data I don't know which scales better, p...
by Wooster
Fri Aug 30, 2019 08:37
Forum: Servers
Topic: [Server] Pandorabox
Replies: 224
Views: 55978

Re: [Server] Pandorabox

Does flower propagation work the same way on Pandorabox as in default? I'm struggling to get my dye farm off the ground!
by Wooster
Fri Jan 25, 2019 21:30
Forum: Minetest-related projects
Topic: [Question] Nodebox generation
Replies: 2
Views: 821

Re: [Question] Nodebox generation

Thanks, that definitely does give me the starting point I need!
by Wooster
Wed Jan 23, 2019 07:57
Forum: Minetest-related projects
Topic: [Question] Nodebox generation
Replies: 2
Views: 821

[Question] Nodebox generation

I'm designing an object that has a lot of symmetries, so I used Node Box Editor to build one corner (that is, an eighth part) of it and thought to myself, "It must be fairly easy to find a way to compute all the rotations so that I can generate the rest of the of the object from one corner. It ...
by Wooster
Wed Dec 12, 2018 21:41
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 641527

Re: [Mod] Mobs Redo [1.48] [mobs]

Chibi ghost wrote:okay I just updated to mobs animal and mobs api
and just how many wheat sheaths tame cows and sheep because I just fed one cow over 200 wheat
and 99 wheat to one sheep at this point they're going explode before they are tamed
I noticed this in Xanadu also; I presume it's the same issue.
by Wooster
Sat Oct 20, 2018 11:26
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 35
Views: 8047

Re: [Mod] Pig Iron [pigiron]

TenPlus1 wrote:Real life steel is smelted from a mix of iron and charcoal and some other bits. Does the latest update work for you ok now ?
Aksherly, in fairness to lilo, modern steelmaking uses coke, which is (more or less) to coal what charcoal is to wood. Maybe add a recipe for charcoal by cooking coal?
by Wooster
Fri Sep 21, 2018 09:34
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 639080

Re: [Server] Xanadu

My shop is now open for business! Located in the Emporium. The picture should be a good guide to its location. The shop operates in pounds sterling. That is to say, I buy and sell in Silver Ingots. It's very early days, so my range of items bought and sold is fairly limited, and I'm a bit short of ...
by Wooster
Thu Jul 19, 2018 15:11
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353905

Re: [Mod] More Blocks [moreblocks]

There are quite a few unincorporated pull requests: I have just added to the list as the craft definition for paper from papyrus conflicts with default.
by Wooster
Tue Jun 05, 2018 21:35
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
Replies: 117
Views: 48753

Re: [Mod] Hunger with HUD bar [0.7.1] [hbhunger]

I modded your mod. :-) (New player, found a few mods I liked, tinkered... This is probably a common story!) All simple stuff. Made a couple of variables to allow fine-tuning of the mechanism and incorporated them into the Settings section for users to play with. One nice side-effect is that the mod ...