Search found 8 matches

by Lol1234
Sun Oct 11, 2020 11:53
Forum: Modding Discussion
Topic: Technic mod
Replies: 0
Views: 45

Technic mod

Hi!


In Minetest 5.3.0 i would to use the technic mod.

I activate mesecons, Moreores, moreblocks and pipeworks.

But technic mod will be automatic deactivadet.

Have somebody information about this?




Thanks
by Lol1234
Sun Oct 11, 2020 10:22
Forum: Modding Discussion
Topic: Technic moderne in Minetest 5.3.0
Replies: 0
Views: 37

Technic moderne in Minetest 5.3.0

Hi!


In Minetest 5.3.0 i would to use the technic mod.

I activate mesecons, Moreores, moreblocks and pipeworks.

But technic mod will be automatic deactivadet.

Have somebody information about this?




Thanks
by Lol1234
Sun Oct 11, 2020 09:03
Forum: Modding Discussion
Topic: Technic Mod can not use
Replies: 2
Views: 58

Re: Technic Mod can not use

Thanks

Hier can i use technic mod?

If i add the three mods, i have no item in game.
by Lol1234
Sun Oct 11, 2020 08:25
Forum: Modding Discussion
Topic: Technic Mod can not use
Replies: 2
Views: 58

Technic Mod can not use

Hi everyone!


I want to use the technic mod.
If i activate this and moreoes, Mesecons, pipework and Basic Materials.

But basic materials would be automatic deactivade on start of a game.

I use minetest 5.3.0


Thanks
by Lol1234
Sat May 23, 2020 15:05
Forum: Modding Discussion
Topic: HV Nuclear Reactore Core
Replies: 0
Views: 241

HV Nuclear Reactore Core

Hi!

It's about the HV Nuclear Reactore Core from the Mod "technic".
Can/How i refill autmatic the core with "pneumatic tube segment?

Thanks!
by Lol1234
Thu May 21, 2020 14:08
Forum: Modding Discussion
Topic: LED marquee panel
Replies: 0
Views: 603

LED marquee panel

Hi! I have for example 4 panel side side on side (picture). The code in the lua controller: digiline_send("foo", "clear") digiline_send("foo",string.char(4).. "this is a test string") digiline_send("foo", "start_scroll") digiline_send("foo", "scroll_speed 1") How can i slide the text from panel to p...
by Lol1234
Sun Jun 17, 2018 11:20
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 354
Views: 148831

Re: [Mod] StreetsMod [2.0.1] – create modern cities

Thomas-S wrote:Lol1234: Please be sure that the folder of this mod is called "streets".
Thanks for fast help
by Lol1234
Sun Jun 17, 2018 11:06
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 354
Views: 148831

Re: [Mod] StreetsMod [2.0.1] – create modern cities

I habe some Problems to load this Modell.

My error is line 26 in initiiert.lua: attempt to conc atenate field 'modpath' (a nil value)

Can anybody help please?