Hi.
How can use dtrack_atc_st to drive to right with a train by the dtrack_sy_l?
Thanks
Search found 9 matches
- Wed Jan 27, 2021 04:16
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495711
- Sun Oct 11, 2020 11:53
- Forum: Modding Discussion
- Topic: Technic mod
- Replies: 0
- Views: 251
Technic mod
Hi!
In Minetest 5.3.0 i would to use the technic mod.
I activate mesecons, Moreores, moreblocks and pipeworks.
But technic mod will be automatic deactivadet.
Have somebody information about this?
Thanks
In Minetest 5.3.0 i would to use the technic mod.
I activate mesecons, Moreores, moreblocks and pipeworks.
But technic mod will be automatic deactivadet.
Have somebody information about this?
Thanks
- Sun Oct 11, 2020 10:22
- Forum: Modding Discussion
- Topic: Technic moderne in Minetest 5.3.0
- Replies: 0
- Views: 215
Technic moderne in Minetest 5.3.0
Hi!
In Minetest 5.3.0 i would to use the technic mod.
I activate mesecons, Moreores, moreblocks and pipeworks.
But technic mod will be automatic deactivadet.
Have somebody information about this?
Thanks
In Minetest 5.3.0 i would to use the technic mod.
I activate mesecons, Moreores, moreblocks and pipeworks.
But technic mod will be automatic deactivadet.
Have somebody information about this?
Thanks
- Sun Oct 11, 2020 09:03
- Forum: Modding Discussion
- Topic: Technic Mod can not use
- Replies: 2
- Views: 327
Re: Technic Mod can not use
Thanks
Hier can i use technic mod?
If i add the three mods, i have no item in game.
Hier can i use technic mod?
If i add the three mods, i have no item in game.
- Sun Oct 11, 2020 08:25
- Forum: Modding Discussion
- Topic: Technic Mod can not use
- Replies: 2
- Views: 327
Technic Mod can not use
Hi everyone!
I want to use the technic mod.
If i activate this and moreoes, Mesecons, pipework and Basic Materials.
But basic materials would be automatic deactivade on start of a game.
I use minetest 5.3.0
Thanks
I want to use the technic mod.
If i activate this and moreoes, Mesecons, pipework and Basic Materials.
But basic materials would be automatic deactivade on start of a game.
I use minetest 5.3.0
Thanks
- Sat May 23, 2020 15:05
- Forum: Modding Discussion
- Topic: HV Nuclear Reactore Core
- Replies: 0
- Views: 429
HV Nuclear Reactore Core
Hi!
It's about the HV Nuclear Reactore Core from the Mod "technic".
Can/How i refill autmatic the core with "pneumatic tube segment?
Thanks!
It's about the HV Nuclear Reactore Core from the Mod "technic".
Can/How i refill autmatic the core with "pneumatic tube segment?
Thanks!
- Thu May 21, 2020 14:08
- Forum: Modding Discussion
- Topic: LED marquee panel
- Replies: 0
- Views: 761
LED marquee panel
Hi! I have for example 4 panel side side on side (picture). The code in the lua controller: digiline_send("foo", "clear") digiline_send("foo",string.char(4).. "this is a test string") digiline_send("foo", "start_scroll") digiline_send("...
- Sun Jun 17, 2018 11:20
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 177819
Re: [Mod] StreetsMod [2.0.1] – create modern cities
Thanks for fast helpThomas-S wrote:Lol1234: Please be sure that the folder of this mod is called "streets".
- Sun Jun 17, 2018 11:06
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 177819
Re: [Mod] StreetsMod [2.0.1] – create modern cities
I habe some Problems to load this Modell.
My error is line 26 in initiiert.lua: attempt to conc atenate field 'modpath' (a nil value)
Can anybody help please?
My error is line 26 in initiiert.lua: attempt to conc atenate field 'modpath' (a nil value)
Can anybody help please?