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Re: [mod] 62 underground biomes! [1.1.2] [underch]

I was planning to release these few commits in a bigger release but I didn't work on it for a long time. So I made the 1.1.2 release. It's not huge but it contains everything made so far. It is now in ContentDB too.
by Hume2
Sun May 19, 2019 19:21
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 72
Views: 4700

Re: almost infinite map

'almost infinite' is a nonsense phrase =) It does make sense. For example, in physics, almost infinite resistance means that the resistance is so big so it can't be measured by used device. Almost infinite means that something is so big that it can be aproximated by infinity for easier calculations...
by Hume2
Sun May 19, 2019 19:14
 
Forum: Feature Discussion
Topic: almost infinite map
Replies: 21
Views: 551

Re: [Mod] chocolate

Indeed. I remember, you replied to my last post. Now it's gone.
by Hume2
Sun May 05, 2019 09:33
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 446

Re: Let's talk about combat

I didn't even know minetest had an attack cool-down till recently when I died from spam clicking a wolf. There is no indicator of cooldown status or anything. So to the untrained eye you would never know. I think I'm gonna remove the sword cooldown on my server. Well, there is really an indicator o...
by Hume2
Sun May 05, 2019 09:28
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 32
Views: 1426

Re: [Mod] chocolate

I know that it's hard to see the other colour in your textures. Therefore I'm suggesting you to make it easier to see ;) I tried changing the brightness of my screen. At a brightness that is much higher than I need, I found easy to see the structure of dark chocolate. At a very itchy brightness, I f...
by Hume2
Tue Mar 12, 2019 06:23
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 446

Re: [Mod] chocolate

This looks tasty. I think, you should add more contrast to the textures, it looks like a solid colour. Will there be also any crafting recipes?
by Hume2
Mon Mar 11, 2019 06:18
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 446

Re: [mod] Burnable Diamonds [1.0] [diamonds_burn]

I know, this mod is more or less a joke :)
by Hume2
Mon Mar 11, 2019 06:06
 
Forum: WIP Mods
Topic: [mod] Burnable Diamonds [1.0] [diamonds_burn]
Replies: 9
Views: 493

Re: [Mod] chocolate

You linked a wrong repo.
by Hume2
Sun Mar 10, 2019 18:47
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 446

Re: Topic move requests

by Hume2
Sun Mar 10, 2019 18:15
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 23
Views: 29181

Re: [Mod] Simple Anvil [1.0] [simple_anvil]

Thanks!, but also, no thanks. A forge isn't an anvil and an anvil isn't a forge. That would be like making a mod caled cement which doesn't add any cement. Though there is a reason I called it simple _anvil. I think, you didn't get it. My suggestion is performing these four steps: 1) Change anvil m...
by Hume2
Sun Mar 10, 2019 14:41
 
Forum: WIP Mods
Topic: [Mod] Simple Anvil [1.0] [simple_anvil]
Replies: 6
Views: 245

Re: [Mod] Simple Anvil [1.0] [simple_anvil]

I like your idea, it's simple and effective.

By the way, there is already another mod that adds anvil but for repairing tools. I think, this could be a forge or something like that.
by Hume2
Sun Mar 10, 2019 13:36
 
Forum: WIP Mods
Topic: [Mod] Simple Anvil [1.0] [simple_anvil]
Replies: 6
Views: 245

Re: Post your screenshots!

Wow, I like your caves.
by Hume2
Sun Mar 10, 2019 09:17
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8512
Views: 963123

Re: [mod] Burnable Diamonds [1.0] [diamonds_burn]

In order to burn a diamond, you have to first light it with a high temperature blowtorch, and in order to propagate the combustion, you need to submerge, or drop it in, a container with liquid oxygen. Otherwise it will not start to, or even finish burning. So, unless you add a high temperature blow...
by Hume2
Sat Mar 09, 2019 10:21
 
Forum: WIP Mods
Topic: [mod] Burnable Diamonds [1.0] [diamonds_burn]
Replies: 9
Views: 493

Re: [mod] 62 underground biomes! [1.1.1] [underch]

World.mt: gameid = minetest backend = sqlite3 creative_mode = true enable_damage = false load_mod_3dmushrooms = true load_mod_along_shore = true load_mod_ambience = true load_mod_australia = true load_mod_beverage = true load_mod_biome_lib = true load_mod_building_blocks = true load_mod_bushes = tr...
by Hume2
Sat Mar 09, 2019 09:59
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 72
Views: 4700

Re: [WIP] Nettles and Other Weed [nettle]

sofar wrote:Please, *please* add "scotch broom" to this mod. kthx.

Thanks for idea. I've just added it.
by Hume2
Sat Mar 09, 2019 09:41
 
Forum: WIP Mods
Topic: [mod] Nettles and Other Weed [1.0] [nettle]
Replies: 5
Views: 326

[mod] Nettles and Other Weed [1.0] [nettle]

Nettles and Other Weed Hello everyone! https://forum.minetest.net/download/file.php?id=18414 This mod makes weed spawning on griefed plots. The weed spawns sparsely on naturally generated terrain too, mainly at cliff edges. If the plot is griefed, nettles and other weed spawn much more frequently. ...
by Hume2
Fri Mar 08, 2019 19:59
 
Forum: WIP Mods
Topic: [mod] Nettles and Other Weed [1.0] [nettle]
Replies: 5
Views: 326

Re: mods with 5.x - support - post it here!

Festus1965 wrote:
Hume2 wrote:Everything from ContentDB


I doubt, how you know ?
(I updated my list, as I don't see any tags there what might show 5.0.0 ready or just still 0.4.x used ...)

So I updated my list with these here posted also ...

Simply because it's a new feature since 5.0.0.
by Hume2
Thu Mar 07, 2019 06:09
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 25
Views: 993

Re: [mod] Wooden Bucket [1.0.1] [bucket_wooden]

I renamed the mod because the name "wooden_bucket" is already taken by https://forum.minetest.net/viewtopic.php?t=16472. It's the only change in the 1.0.1 release.
by Hume2
Wed Mar 06, 2019 15:22
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
Replies: 20
Views: 1067

Re: mods with 5.x - support - post it here!

Everything from ContentDB
by Hume2
Wed Mar 06, 2019 14:43
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 25
Views: 993

Re: Liquid Density

I thought another usage. I plan making a mod that adds cleavers, a plant that slows down your movement. I can implement it as a liquid but this makes me able to climb it up. If it had density 0, it would be no longer possible. This could be also used for cobwebs in Wuzzy's MineClone 2 game. EDIT: Al...
by Hume2
Wed Mar 06, 2019 06:13
 
Forum: Feature Discussion
Topic: Liquid Density
Replies: 4
Views: 399

Re: [mod] 62 underground biomes! [1.1.1] [underch]

In Minetest 5.0.0... 2019-03-05 13:36:14: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'underch' in callback environment_OnGenerated(): ...am Files\minetest-5.0.0\bin\..\mods\underch/worldgen.lua:616: attempt to call a nil value 2019-03-05 13:36:14: ERROR[Main]: stack tr...
by Hume2
Tue Mar 05, 2019 19:34
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 72
Views: 4700

Re: Dual-wielding in Minetest

Since Minetest must always be better, it should be implemented like multiple wielding. Any mod could change the count of wielded items at once, so there could be a mod that allows you to wield 10 items at once. Or it can just keep realistic, 2 items.
by Hume2
Sat Mar 02, 2019 15:00
 
Forum: Feature Discussion
Topic: Dual-wielding in Minetest
Replies: 2
Views: 197

Re: [mod] Wooden Bucket [1.0] [wooden_bucket]

I'm glad that you test it on a server. The license allows you to do so anyway :) This mod usually used the first recipe you wrote here but I was convinced to change it. The mod is now designed so it changes the recipe of wooden bowl so you might want to remove this behaviour as well. The other recip...
by Hume2
Fri Mar 01, 2019 06:19
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
Replies: 20
Views: 1067

Re: Making a list of Minetest forks for Android and iOS

migdyn wrote:There's a user and he has 13 games forked from Minetest on his account.

A player with the same name is registered on the LinuxWorks server. I hope, it's just a co-incidence.
by Hume2
Tue Feb 26, 2019 17:45
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 71
Views: 7848

Re: Should MT have a regular release schedule?

Keep in mind this. There are three groups of people. Some people want big updates, some people want quick updates and some people want bugfixes. And you can satisfy only two groups at once. It's all about finding a good compromise.
by Hume2
Tue Feb 26, 2019 06:09
 
Forum: General Discussion
Topic: Should MT have a regular release schedule?
Replies: 10
Views: 498
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