Search found 197 matches

Return to advanced search

[mod] Burnable Diamonds [diamonds_burn]

Hello everyone! This is my tiny mod that makes diamonds burnable. Diamonds, diamond blocks and diamond tools can be now used as a fuel. Diamond blocks now burn endlessly like coal blocks do. screenshot: https://gitlab.com/h2mm/diamonds_burn/raw/skrynsot/screenshot.jpg Nothing to show here, what did ...
by Hume2
Wed Feb 20, 2019 17:58
 
Forum: WIP Mods
Topic: [mod] Burnable Diamonds [diamonds_burn]
Replies: 1
Views: 59

Re: Topic move requests

by Hume2
Wed Feb 20, 2019 17:05
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 8
Views: 28137

Re: [mod] Wooden Bucket [1.0] [wooden_bucket]

Update: I changed the recipe and farming:bowl and ethereal:bowl are now crafted from wooden buckets. Wooden bucket of water is no longer in the group:water_bucket to prevent obtaining iron buckets by using a wooden bucket of water in recipes. It's now the 1.0 release. A proper bucket API will come l...
by Hume2
Wed Feb 20, 2019 17:04
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0] [wooden_bucket]
Replies: 11
Views: 542

Re: [Mod] Interactive Physics (Sneak Peak) [physics]

Is it possible to apply the density to all entities, so players wouldn't be able to sink in lava?
by Hume2
Tue Feb 19, 2019 17:16
 
Forum: WIP Mods
Topic: [Mod] Interactive Physics (Sneak Peak) [physics]
Replies: 3
Views: 256

Re: Let's talk about combat

On the topic of mob combat: have you noticed you’re never really fight them but really only go to war with their selection boxes? xD Well, yes, you're right. I personally don't mind fighting against selection boxes but I'd like to enjoy the battle. Clicking with a long period and retreating isn't s...
by Hume2
Tue Feb 19, 2019 16:59
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 7
Views: 304

Re: Naj's buildings shots

I found some of your buildings on LinuxWorks server. They look nice.
by Hume2
Tue Feb 19, 2019 16:47
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 306

Re: Liquid Density

Do you know, what is the difference between density and viscosity? Of course that a player dies on lava in a short time but someone might use healing items to stay longer. Or there could be an item that makes the player resistant against lava. Also keep in mind that lava is not the only liquid which...
by Hume2
Mon Feb 18, 2019 15:26
 
Forum: Feature Discussion
Topic: Liquid Density
Replies: 3
Views: 183

Liquid Density

Currently, only liquid viscosity is implemented, but what about density? It should be impossible to dive in lava because it's too dense. A fireproof human would float on lava without the ability of sinking down. If there was a mod implementing oil, it would be impossible to float on oil because it's...
by Hume2
Sun Feb 17, 2019 13:26
 
Forum: Feature Discussion
Topic: Liquid Density
Replies: 3
Views: 183

Re: [mod] 62 underground biomes! [1.1.1] [underch]

Version 1.1.1 is released. I did a few minor tweaks and changed license of code and models to CC0.
by Hume2
Fri Feb 15, 2019 17:34
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.1] [underch]
Replies: 64
Views: 3550

Re: Wooden Bucket [wooden_bucket]

Nice! I was looking for a wooden bucket. However..it does seem to be a copy of the bucket code from MTG, with a few changes done? I'm not very satisifed with cut&paste code. Those things tend to develop apart over time and are difficult to maintain. It would be much better if the bucket code fr...
by Hume2
Fri Feb 15, 2019 12:06
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0] [wooden_bucket]
Replies: 11
Views: 542

Re: Post your screenshots!

I generated a worldmap of terrainbrot mapgen. It's whole the world, one pixel refers to 80 blocks. https://forum.minetest.net/download/file.php?mode=view&id=18204&sid=86672b0007dbd9fca915b82cdf725605 PS: Now one pixel refers to 16 blocks. I also added an elevation map, so you can see the mou...
by Hume2
Thu Feb 14, 2019 17:51
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8412
Views: 935118

[mod] Wooden Bucket [1.0] [wooden_bucket]

Wooden Bucket Hello everyone! https://forum.minetest.net/download/file.php?id=18201 This mod is simple. It adds a bucket made of wood. Wooden bucket can hold only water or river water, not lava. This bucket is good so you can go farming before you obtain some iron. https://forum.minetest.net/downlo...
by Hume2
Thu Feb 14, 2019 10:58
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0] [wooden_bucket]
Replies: 11
Views: 542

Let's talk about combat

I found that combat in Minetest is a bit confusing and might use some improvements. Have you noticed that when you are attacked by a few monsters at once, you are hopeless with a stone sword? Also in 5.0, it's planned that iron ore will occur deeper, which will make you even more hopeless. The full-...
by Hume2
Thu Feb 14, 2019 09:20
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 7
Views: 304

Re: Does the current Minetest seem too easy?

If you want more mining depth, try my underch mod. Maybe there should be some mobs. I think, there could be also a way to get quickly down to the point (or near the point) where you ended.
by Hume2
Thu Feb 14, 2019 08:49
 
Forum: General Discussion
Topic: Does the current Minetest seem too easy?
Replies: 15
Views: 717

Re: [mod] Medic / healing guns [medicguns]

You forgot two things. Firstly, there's missing 'e' in the title. Secondly, you didn't specify the license.
by Hume2
Wed Feb 13, 2019 14:52
 
Forum: WIP Mods
Topic: [mod] Medic / healing guns [medicguns]
Replies: 4
Views: 279

Re: [Mod] Clementine Tree (clementinetree)

The problem is that the mod doesn't have its own repository. The link refers to a Minetest branch with an installed game that contains this mod. @runs: An advice for you: Put your mod into a submodule, so you can update your mods independently. Submodule is a reference to an external repository whic...
by Hume2
Wed Feb 13, 2019 14:45
 
Forum: WIP Mods
Topic: [Mod] Clementine Tree (clementinetree)
Replies: 15
Views: 732

Re: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]

By the way, if you scaled the texture down to 16px × 16px, added a little noise and told us that you painted it yourself, everyone would believe you.
by Hume2
Sun Feb 10, 2019 19:18
 
Forum: WIP Mods
Topic: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]
Replies: 18
Views: 683

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

I can understand what you are getting at, if you had six opposing bevel gears all meshed together then nothing is going to move, correct! However, I’d like to imagine that the internals of the gear-box look something more like this: https://i.imgur.com/OwNMDlf.png With this model, the current anima...
by Hume2
Wed Feb 06, 2019 06:15
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.1] [WIP]
Replies: 15
Views: 870

Re: [Server] LinuxWorks Next Generation (Lots of trains)

I couldn't connect even when the server was empty. One thing is strange here: The mapping lag is each time different. Sometimes it's soft and sometimes it's terrible.
by Hume2
Mon Feb 04, 2019 17:07
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 173
Views: 14089

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

Cool concept but.. your gears are turning the wrong directions relative to each other and it hurts Good point here. The cube made of gears is impossible. There can be gears on four sides but not on all six. The reason is simple. When there are two gears next to each other, they all need to rotate t...
by Hume2
Mon Feb 04, 2019 10:55
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.1] [WIP]
Replies: 15
Views: 870

Re: [wip] The Aether [aether]

Good idea. I think, you don't use the Perlin noise correctly because of all these sharp edges. I can't find the mistake in your code. I only remember that I was having similar bugs. I'd advice making the island more sparse, so they won't cast so many shadows. Also make them more flat to make it easi...
by Hume2
Fri Feb 01, 2019 08:59
 
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 4
Views: 344

Re: [Mod] Placeable ingots [1.3] [ingots]

It's a nice mod. I personally prefer the big ingots, because one full block yields 9 ingots.
by Hume2
Thu Jan 31, 2019 17:19
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 1848

Re: "Inappropriate" content on ContentDB

I think, the tags have much wider usage than making you not to see some "inappropriate" content. They can be also used for faster searching in the content DB. For example, if you are looking for a mod than enhances mining, you can filter all mods those have the tag "mining". Or y...
by Hume2
Wed Jan 30, 2019 17:28
 
Forum: General Discussion
Topic: "Inappropriate" content on ContentDB
Replies: 32
Views: 1067

Re: What's Minetest still missing over Minecraft?

Maybe I have only outdated mods. I figured some issues: I'd summarise them like this: Minetest focuses too much on being realistic, which doesn't affect gameplay in a good way. In minecr~1, you can do pretty well even with stone items. In Minetest, digging a house by a stone pickaxe seems me much sl...
by Hume2
Wed Jan 30, 2019 14:16
 
Forum: General Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 902
Views: 94538

Re: [C++ Mapgen] Terrainbrot - A fractal-based mapgen

How to add to Minetest? I mean the code only not the whole Minetest. I think this should be added to the official branch... You can do it by git rebase. If your Minetest is already downloaded via git, it shouldn't be a problem for you to check out another branch. Git shouldn't download all the unch...
by Hume2
Tue Jan 29, 2019 11:34
 
Forum: WIP Mods
Topic: [C++ Mapgen] Terrainbrot - A fractal-based mapgen
Replies: 16
Views: 1269
Next

Return to advanced search