Search found 250 matches

Return to advanced search

Re: The Brown Streak

Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its start...
by Hume2
Thu Jun 20, 2019 17:26
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8624
Views: 975196

Re: [mod] 62 underground biomes! [1.1.2] [underch]

You can now try the mod at my server Tunnelers' Abyss.
by Hume2
Tue Jun 18, 2019 07:46
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 73
Views: 5143

Re: What happens after I run out of HDD?

The world is on a separate partition and the logs are stored in a different partition. I use the Minetest's default database backend (i.e. I didn't change it). So if I understand it correctly, the world shouldn't get corrupted after I run out of space and it will just refuse most of changes.
by Hume2
Tue Jun 18, 2019 07:15
 
Forum: General Discussion
Topic: What happens after I run out of HDD?
Replies: 5
Views: 231

What happens after I run out of HDD?

I would like to know what happens when my world exceeds the available space on HDD. Will Minetest just crash or the world becomes read-only?
by Hume2
Mon Jun 17, 2019 18:22
 
Forum: General Discussion
Topic: What happens after I run out of HDD?
Replies: 5
Views: 231

Re: [Server] Tunnelers' Abyss

I generated the map of area 6000m × 6000m around origin. Sorry for jpg compession
Image
by Hume2
Sun Jun 16, 2019 09:44
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 3
Views: 255

Re: Liquid Density

yw05 wrote:I think the air inside the boat should also be considered to allow large ships - metal is much more dense than water. This should be calculated instead of simply comparing the density of boat and water.

The average density counts here. And it could vary according to the situation.
by Hume2
Thu Jun 13, 2019 15:00
 
Forum: Feature Discussion
Topic: Liquid Density
Replies: 7
Views: 588

Re: [solved] My server isn't getting announced.

Okay, I did it.
by Hume2
Tue Jun 11, 2019 18:50
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 190

[Server] Tunnelers' Abyss

Tunnelers' Abyss https://i.imgur.com/7rOhKCD.png https://i.imgur.com/QElLAdD.png Welcome to the server Tunnelers' Abyss! We have trains , cave biomes , epic terrain , more block shapes , technic , more bricks , pets , fosils , dragons and many more. Our server is kid-friendly™. Some skins from the ...
by Hume2
Mon Jun 10, 2019 18:40
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 3
Views: 255

Re: A way to change the death form?

That's sad. Thanks for answer.
by Hume2
Mon Jun 10, 2019 17:51
 
Forum: General Discussion
Topic: A way to change the death form?
Replies: 2
Views: 131

A way to change the death form?

Hello everyone.
I want to ask, is there any way to change the form which appears after player's death? I would like this change to propagate to all players connecting to my server. Is there any way to do this? If not, can I at least modify the strings?
by Hume2
Mon Jun 10, 2019 17:28
 
Forum: General Discussion
Topic: A way to change the death form?
Replies: 2
Views: 131

Re: My server isn't getting announced.

Now the server doesn't even start and I'm getting this: .__ __ __ _____ |__| ____ _____/ |_ ____ _______/ |_ / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ | Y Y \ | | \ ___/| | \ ___/ \___ \ | | |__|_| /__|___| /\___ >__| \___ >____ > |__| \/ \/ \/ \/ \/ 2019-06-09 18:58:05: ACTION[Main]: World at [/home/v...
by Hume2
Sun Jun 09, 2019 19:01
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 190

Re: My server isn't getting announced.

Sorry, I am a little noobish. I rented a virtual server and ran minetestserver on it. I did enough with the default network config. I can join the server normally, my friends from distinct countries can join as well. So what should I check?
by Hume2
Sun Jun 09, 2019 15:38
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 190

[solved] My server isn't getting announced.

I'm trying to announce my server. I set server_announce to true and the list still doesn't contain my server. I use this branch. The branch only adds another mapgen which I use, everything else is the same as in master. The excerpt from stderr: ... .__ __ __ _____ |__| ____ _____/ |_ ____ _______/ |...
by Hume2
Sun Jun 09, 2019 12:57
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 190

Re: Other, Superior Open Source Game Engines Exist Now... :D

There wasn't any stable release of Irrlicht for almost 3 years and keyboard handling in Irrlicht 1.8.4 is terrible. So I'd appreciate migrating to another engine.
by Hume2
Mon Jun 03, 2019 07:36
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 38
Views: 1955

Re: [Mod] Piano Keyboard [piano]

Nice mod. Can you please specify the license?
by Hume2
Sun Jun 02, 2019 17:30
 
Forum: WIP Mods
Topic: [Mod] Piano Keyboard [piano]
Replies: 7
Views: 407

Re: [Mod] Unified_Inventory Skins [u_skins]

The scripts at http://minetest.fensta.bplaced.net seem to be broken. Both upload and download doesn't work. EDIT: Download works but you have to change: /api/get.json.php?getlist&page="+str(page)+"&outformat=base64" to: /api/v2/get.json.php?getlist&page="+str(page)+&q...
by Hume2
Sun Jun 02, 2019 16:59
 
Forum: Old Mods
Topic: [Mod] Unified_Inventory Skins [u_skins]
Replies: 56
Views: 17667

Re: [mod] Nettles and Other Weed [1.0.1] [nettle]

I've just noticed that the forum crash affected this thread too. For those people who didn't see whole this conversation, the problems seem to be already fixed.
by Hume2
Sun May 26, 2019 08:28
 
Forum: WIP Mods
Topic: [mod] Nettles and Other Weed [1.0.1] [nettle]
Replies: 7
Views: 524

Re: [mod] 62 underground biomes! [1.1.2] [underch]

I was planning to release these few commits in a bigger release but I didn't work on it for a long time. So I made the 1.1.2 release. It's not huge but it contains everything made so far. It is now in ContentDB too.
by Hume2
Sun May 19, 2019 19:21
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 73
Views: 5143

Re: almost infinite map

'almost infinite' is a nonsense phrase =) It does make sense. For example, in physics, almost infinite resistance means that the resistance is so big so it can't be measured by used device. Almost infinite means that something is so big that it can be aproximated by infinity for easier calculations...
by Hume2
Sun May 19, 2019 19:14
 
Forum: Feature Discussion
Topic: almost infinite map
Replies: 21
Views: 663

Re: [Mod] chocolate

Indeed. I remember, you replied to my last post. Now it's gone.
by Hume2
Sun May 05, 2019 09:33
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 502

Re: Let's talk about combat

I didn't even know minetest had an attack cool-down till recently when I died from spam clicking a wolf. There is no indicator of cooldown status or anything. So to the untrained eye you would never know. I think I'm gonna remove the sword cooldown on my server. Well, there is really an indicator o...
by Hume2
Sun May 05, 2019 09:28
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 32
Views: 1556

Re: [Mod] chocolate

I know that it's hard to see the other colour in your textures. Therefore I'm suggesting you to make it easier to see ;) I tried changing the brightness of my screen. At a brightness that is much higher than I need, I found easy to see the structure of dark chocolate. At a very itchy brightness, I f...
by Hume2
Tue Mar 12, 2019 06:23
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 502

Re: [Mod] chocolate

This looks tasty. I think, you should add more contrast to the textures, it looks like a solid colour. Will there be also any crafting recipes?
by Hume2
Mon Mar 11, 2019 06:18
 
Forum: WIP Mods
Topic: [Mod] chocolate
Replies: 12
Views: 502

Re: [mod] Burnable Diamonds [1.0] [diamonds_burn]

I know, this mod is more or less a joke :)
by Hume2
Mon Mar 11, 2019 06:06
 
Forum: WIP Mods
Topic: [mod] Burnable Diamonds [1.0] [diamonds_burn]
Replies: 9
Views: 532
Next

Return to advanced search