Search found 697 matches
- Fri Apr 12, 2024 19:01
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69375
Re: [Server] Tunnelers' Abyss
Thanks for report. I know about this issue and it will take a lot of time to find all these textures in 200+ mods. Unfortunately, there is an issue which makes Minetest 5.8+ unuseable on my computer, so I can't help much here. I first need to fix the client or at least report the issue properly. If ...
- Fri Mar 08, 2024 06:11
- Forum: Problems
- Topic: I saw server file links, with pipeworks!
- Replies: 3
- Views: 170
Re: I saw server file links, with pipeworks!
When you see a bug on any server which is not your own, you should discuss it with the operators of the server first, as there is a high chance that they modified it in their own way. If you do believe that it's not the case, you should at least reproduce it in singleplayer and provide steps how to ...
- Wed Mar 06, 2024 20:04
- Forum: Problems
- Topic: I saw server file links, with pipeworks!
- Replies: 3
- Views: 170
Re: I saw server file links, with pipeworks!
Hey, you posted it on a wrong forum. The people here have barely no idea how the server Tunnelers' Abyss works. Maybe you wanted to post it here: https://gitlab.com/tunnelers-abyss/tunn ... z/-/issues
- Wed Sep 13, 2023 03:44
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 81
- Views: 18157
Re: Emigrate from Github
I read quite a lot of arguments about that we are just being paranoid and MICROS~1 has no bad intentions about Minetest specially. Well, maybe. However, I would leave that service just to express my disagreement with MICROS~1's policies.
- Mon May 01, 2023 08:59
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2.2] [underch]
I'm releasing version 1.2.2. The only change is that the polynomial is now replaced by linear spline, so the lava bug should hopefully not happen any more. The old behaviour can be still enabled by setting polynomial_pressure to true. I wanted this change to be included right in the version 1.3 but ...
- Mon May 01, 2023 08:25
- Forum: Mod Releases
- Topic: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
- Replies: 34
- Views: 7641
Re: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
I just read about the latest change to Mobs Animal. This means I have to torque the compatibility mod a little, but it still needs a lot of work done anyway; also, it makes it unnecessary for milk only, which is a good thing as I think most users just want to start milking the cow instead of waitin...
- Mon Apr 24, 2023 16:18
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69375
Re: [Server] Tunnelers' Abyss
very sad that this was just ignored. beauty is subjective. the worlds in these games are enormous, and there's room for everyone, even to make giant things which take a lot of time which everyone will have a different opinion about. i love sailing too, but what about when an island gets in the way ...
- Sun Apr 23, 2023 15:31
- Forum: General Discussion
- Topic: My world Map Gen
- Replies: 13
- Views: 835
Re: My world Map Gen
I don't see anything extraordinary here. Well, the v7 mapgen does generate quite impressive terrain. Maybe if you show us something concrete, I can tell you whether it's normal or not.
- Thu Mar 23, 2023 21:13
- Forum: General Discussion
- Topic: Are you ready for the XtreemXpansion?
- Replies: 41
- Views: 10957
Re: Are you ready for the XtreemXpansion?
https://imgs.xkcd.com/comics/iso_8601.png Man, this is not about one culture being supreme over another culture. If you are given three 2-digit numbers and you aren't familiar with the standard, you cannot always deduce which number means what. That's why the international standard was created. Nev...
- Sat Feb 25, 2023 19:22
- Forum: WIP Games
- Topic: Minesweeper 3D [0.0]
- Replies: 1
- Views: 1497
Minesweeper 3D [0.0]
M 1 ne 5 w 33 per 3 D Hello, this is my WIP game. Break blocks which don't contain any mine, right-click blocks with mines. The numbers show how many mines are in their 26 -neighbourhood. There is currently no punishment for a wrong decision. I plan adding a scoreboard later. D0wnl0ad Stable Newest...
- Sat Feb 25, 2023 09:33
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2.1] [underch]
Indeed, different Lua interpreters yield different results. https://gitlab.com/h2mm/underch/-/issues/9
- Wed Feb 22, 2023 19:57
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2.1] [underch]
Now this is interesting. Any details? I assume the function in question is this one ? Correct, it is that function. I tried it on Ubuntu and EndeavourOS, installed from source code, the way described in README. It did not appear on any of them, not even after several attempts. One my friend tried i...
- Wed Feb 22, 2023 14:23
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2.1] [underch]
I released version 1.2.1 with a few bugs fixed. Torchberries should display the correct way and the biome quartz+water now generates correctly in the JIT functionality. Limitation of pressure is now fixed also, so it should patch the lava bug in a way. I concluded that the lava bug is caused by some...
- Sat Feb 18, 2023 10:12
- Forum: General Discussion
- Topic: What is a grief?
- Replies: 64
- Views: 8972
Re: What is a grief?
Griefing can be also harvesting resources from nature in a way which results in leaving ugly artefacts, such as random pits, trunkless trees, large deforested areas, etc.. Removing or rebuilding an ugly building might be also considered as griefing if it is done without the consent of its builder. Y...
- Mon Feb 13, 2023 16:07
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90703
Re: Infinite world size
Wait, why is your Y coordinate 32002.5 and not -32002.5? Shouldn't be Y=32002.5 somewhere high above the skies?
- Sat Nov 12, 2022 13:33
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2] [underch]
I have to look why torchberries are hanging upside down. That is certainly an independent bug. I limited the pressure above sea to prevent lava spawning there. Maybe I did it wrongly, I need to look. Obscurite biome found that close surface seems to be the same lava bug, except that it's underground...
- Thu Nov 10, 2022 15:57
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2] [underch]
Level 1 biomes sometimes occur above ground, that is no surprise for me. I would like to know the pressure values inside the lava chunks. And if no biomes occur deep underground, I would like to know the pressure values there.
- Wed Nov 09, 2022 19:40
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2] [underch]
This is interesting. Give me please some more time, I'm busy these days. I will provide a debug version to trace these kind of bugs. Sure, I poked around in the code and could not find anything obvious. On a different note, lava rained down from the sky in another world so that bug is still around ...
- Wed Nov 09, 2022 04:31
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2] [underch]
This is interesting. Give me please some more time, I'm busy these days. I will provide a debug version to trace these kind of bugs.
- Sun Nov 06, 2022 21:39
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38842
Re: [mod] 62 underground biomes! [1.2] [underch]
I really like this mod, and have used in a few worlds. But I have a problem with it now in new worlds with 6.x+ . My worlds have all of Layer 0 (near surface) biomes/rocks. But, none of the lower layers nodes and blocks are generated no matter how deep I go. There is still the the layer 0 biomes th...
- Thu Oct 13, 2022 19:21
- Forum: Česky
- Topic: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server
- Replies: 6
- Views: 6526
Re: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server
Ahoj, to sis musel/a dát s tím spoustu práce a asi ti ještě dost zbývá. Byl jsem na tvém serveru a podělím se s tebou o svoje dojmy. Oceňuji nápad všechno počeštit. Líbí se mi, že i bloky písmen obsahují diakritiku. Dát na výběr mezi survival a creative módem jsem v Minetestu ještě neviděl, nicméně ...
- Tue Oct 11, 2022 14:08
- Forum: Feature Discussion
- Topic: Let's talk about combat
- Replies: 38
- Views: 7525
Re: Let's talk about combat
Yes. FWIW, 3 years down the road, I eventually did the exact opposite in my game: zero damage if you attack again within the full punch interval, which therefore works as a raw cooldown. I've added a sound effect when players "do it wrong". I find it better than the default "proporti...
- Sun Oct 09, 2022 18:36
- Forum: General Discussion
- Topic: [Help] Known duplication bugs
- Replies: 15
- Views: 2903
Re: [Help] Known duplication bugs
Please, tell us what mods you use and what items were duplicated. It can also happen that there is just an unbalanced recipe or a glitch in a mechanism which allow certain items to be produced easier than it's expected. Sometimes, it might not be even obvious whether it is an intentional feature or ...
- Wed Sep 28, 2022 09:57
- Forum: General Discussion
- Topic: Why i not use GitHub
- Replies: 18
- Views: 5138
Re: Why i not use GitHub
Github used to have 2FA as an optional feature for a long time, even way back when they weren't bought by MICROS~1. But then MICROS~1 decided that 2FA will be obligatory. Also note that TOTP is not more secure than password, it is just secure in a different way. Passwords are one-way encrypted on th...
- Tue Sep 27, 2022 18:21
- Forum: General Discussion
- Topic: Why i not use GitHub
- Replies: 18
- Views: 5138
Re: Why i not use GitHub
This is false, it doesn't require a smartphone app. TOTP is a standard protocol, there's browser extensions and terminal programs for it. I didn't know that the smartphone isn't mandatory in the process. When I tried to set it up, I thought that it was from their description. Correct my misconcepti...