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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

How optimized are the meshes that are created? I see you mention about using the highest priority face, do you also optimize vectors and and normals? The meshes are not optimized much, if you mean reduction of geometry. Cubic nodes share corner vertices and unnecessary interior faces are ignored; h...
by random_geek
Sat Aug 10, 2019 16:30
 
Forum: WIP Mods
Topic: [Mod] Meshport (Minetest Mesh Exporter) [meshport]
Replies: 5
Views: 344

[Mod] Meshport (Minetest Mesh Exporter) [meshport]

https://raw.githubusercontent.com/random-geek/meshport/master/screenshot.png Meshport is a mod which allows easy exporting of scenes from Minetest to .obj files, complete with materials and textures. These models can be imported directly into Blender or another 3D program for rendering and animatio...
by random_geek
Tue Aug 06, 2019 20:33
 
Forum: WIP Mods
Topic: [Mod] Meshport (Minetest Mesh Exporter) [meshport]
Replies: 5
Views: 344

Re: Minetest 5.0.0

Yay! Thank you to all the devs and contributors who made this possible through many months of hard work. I'm glad I got to be at least a small part of the development. :D
by random_geek
Tue Mar 05, 2019 00:29
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 11875

Re: What i must use to compile minetest??

Can't even get the first one on the list. Because UBUNTU. I don't have a lot of experience with these kinds of problems, but you could try "sudo apt-get update", "sudo apt-get upgrade", and then "sudo apt-get install -f". If it still doesn't work, try restarting the co...
by random_geek
Sun Feb 03, 2019 03:54
 
Forum: Partly official engine development
Topic: What i must use to compile minetest??
Replies: 26
Views: 2239

Re: [Beta] MapEdit

UPDATE: A couple of bugs were fixed, as well as some code cleanup. :)
by random_geek
Sat Feb 02, 2019 19:26
 
Forum: Minetest-related projects
Topic: [Beta] MapEdit
Replies: 5
Views: 743

Re: [Beta] MapEdit

is this tool only for linux-user or also for windows users? when it work on windows, how do i enable python3 on this plattform? thanks for infos. It should work on all platforms, including Windows. You can get the latest Python 3 release from https://python.org/downloads/windows/ and install it. Th...
by random_geek
Thu Jan 31, 2019 00:13
 
Forum: Minetest-related projects
Topic: [Beta] MapEdit
Replies: 5
Views: 743

[Beta] MapEdit

MapEdit, the fastest way (yet) to edit the world. MapEdit is an external tool for relatively fast manipulation of Minetest worlds (map files). It is not intended to be a replacement for WorldEdit, but is more reliable and much faster for large operations where WorldEdit would usually fail. The tool...
by random_geek
Wed Jan 30, 2019 06:17
 
Forum: Minetest-related projects
Topic: [Beta] MapEdit
Replies: 5
Views: 743

Re: Presence: Tiny experimental shader project for MT

cHyper wrote:Which version of minetest support these shaders?

0.4.16, 0.4.17.1 or 5.0.0-dev?


Should work in any of the versions, but I'm not sure. This project is also not really something I'm planning on maintaining. :)
by random_geek
Tue Jan 08, 2019 02:19
 
Forum: Minetest-related projects
Topic: Presence: Tiny experimental shader project for MT
Replies: 8
Views: 1286

Re: Presence: Tiny experimental shader project for MT

Brian Gaucher wrote:I tried it and appreciated it.
Haven't installed on my phone yet though.

I have limited experience with GLSL, but I wonder if it would be possible to make shaders to simulate colour-blindness. Or even for blue-light shield.


Both would certainly be doable. Feel free to PM me. :)
by random_geek
Wed Dec 12, 2018 04:25
 
Forum: Minetest-related projects
Topic: Presence: Tiny experimental shader project for MT
Replies: 8
Views: 1286

Re: [Mod] hang-gliders [hangglider]

Great mod! MT definitely needed this. I was going to make a hang glider mod anyways, so I'm glad I don't have to now. :)
by random_geek
Fri Nov 30, 2018 01:19
 
Forum: Mod Releases
Topic: [Mod] hang-gliders [hangglider]
Replies: 77
Views: 5216

Re: [Mod] Morelights [mp_morelights]

Awesome mod, i installed it on my server and love it :) One small issue: brass ingots should be taken from basic_materials if available. I opened a pull-request for that one: https://github.com/random-geek/morelights/pull/2 Thanks for adding my mod! I've fixed that one small issue, although I haven...
by random_geek
Thu Nov 29, 2018 00:59
 
Forum: Mod Releases
Topic: [Mod] Morelights [mp_morelights]
Replies: 9
Views: 1215

Re: [Mod] Morelights [morelights]

Pyrollo wrote:Nice work !

I did a few light blocs but I'm about to abandon this work.

If you want, take any node and/or texture from https://github.com/pyrollo/lightblocks


Thanks for the offer! I'm quite happy with the nodes I have now, though.
Not to mention I'm very picky about textures. :-)
by random_geek
Fri Nov 23, 2018 17:22
 
Forum: Mod Releases
Topic: [Mod] Morelights [mp_morelights]
Replies: 9
Views: 1215

[Mod] Morelights [mp_morelights]

Simple modpack adding additional lighting options to Minetest. https://raw.githubusercontent.com/random-geek/morelights/master/screenshot.png Introducing Morelights! Is your world feeling dark lately? Luckily, it doesn't have to! The lightweight Morelights modpack packs 29 unique and high-quality li...
by random_geek
Fri Nov 23, 2018 00:02
 
Forum: Mod Releases
Topic: [Mod] Morelights [mp_morelights]
Replies: 9
Views: 1215

Re: Post your screenshots!

My first build on IhrFussel's server, seen at night.

Image
by random_geek
Sat Aug 11, 2018 17:38
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9104
Views: 1049912

Re: [Server] HOMETOWN

My fault.... I've been working too much with javascript lately. I accidentally used a "!" instead of "not" in a condition of some code I tweaked. pOoF! :/ Ha! I know that feeling XD Always use "then" and "~=" in Python and ":" and "!=" in ...
by random_geek
Thu Aug 02, 2018 23:42
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273643

Re: [16px] Ambiguity

Lol... Adding one line of code is usually easier than installing a texture pack. Yeah, totally, like, downloading the code, patching the file, installing all build-time dependencies, compiling the code, deinstalling all build-time dependencies, creating a package manager file, and installing via pa...
by random_geek
Thu Aug 02, 2018 18:20
 
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 20
Views: 4246

Re: [16px] Ambiguity

TumeniNodes wrote:But, a tp is useful for those who never plan to go into the shaders code, and start making changes. ; )
Most end users are not programmers/coders, try to keep that in mind.


Lol... Adding one line of code is usually easier than installing a texture pack.
by random_geek
Mon Jul 30, 2018 23:19
 
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 20
Views: 4246

Re: [16px] Ambiguity

It should be noted that the same effect can be achieved by adding: col.rgb = vec3(col.r * 0.3 + col.g * 0.59 + col.b * 0.11); on line 200 of client/shaders/nodes_shader/opengl_fragment.glsl, no textures needed. Sorry. :) The strange multiplication values are to make the result look more natural.
by random_geek
Sun Jul 29, 2018 02:07
 
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 20
Views: 4246

Re: Berries for bushes.

'Tis certainly an interesting idea. I might experiment with this.

Edit: I submitted a PR
by random_geek
Fri Jul 20, 2018 01:01
 
Forum: Feature Discussion
Topic: Berries for bushes.
Replies: 6
Views: 649

[CSM] MsgTool (The fastest PM tool yet!)

This is a little CSM I made for quick and easy private messaging, inspired by the PM system on IhrFussel's server and ChimneySwift's CSM. It is designed to be as user-friendly as possible. ⋅ Uses only one command ⋅ Can send messages to multiple players ⋅ Supports wildca...
by random_geek
Thu Jul 19, 2018 22:11
 
Forum: Client-side modding
Topic: [CSM] MsgTool (The fastest PM tool yet!)
Replies: 0
Views: 356

Presence: Tiny experimental shader project for MT

This is the result of a personal attempt to "figure out" shaders, and improve the default MT shaders just a bit. So far, the shaders: ⋅ increase contrast (darker darks and brighter brights), ⋅ add colour grading (blue in dark areas, warm orange in lighter areas), ⋅...
by random_geek
Sat Jul 14, 2018 04:45
 
Forum: Minetest-related projects
Topic: Presence: Tiny experimental shader project for MT
Replies: 8
Views: 1286

Re: [Server] HOMETOWN

Count your blessings you have a build at all Hood. Many have returned to find they've lost everything as there wasn't even old data of theirs to put in the new map. Some of my buildings were the wrong version as well. May I ask... if I were to produce a valid MT schematic for one or more buildings,...
by random_geek
Thu Jul 12, 2018 22:03
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273643

Re: [Server] HOMETOWN

-snip- English EDad, please. Someone needs to roam around the world, or bad things will happen. Flying around the world in circles is too hard, and takes too long. Edad made a magic robot that roams around the world unassisted. That's helpful and good, but it might take some time. There might be a ...
by random_geek
Tue Jun 26, 2018 19:43
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273643

Re: [Server] HOMETOWN

So, the base map has to be generated, and then the .sqlites added back in?
by random_geek
Tue Jun 26, 2018 18:21
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273643

Re: [Server] HOMETOWN

We don't know much yet, that's all.
by random_geek
Sun Jun 24, 2018 00:59
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273643
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