Search found 80 matches

Return to advanced search

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Could you make it so the Staff of Structure ignores grass and flower nodes when duplicating? They get in the way whenever I try to build on the ground.
by SteveDaSteve
Tue May 07, 2019 20:25
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [MOD] Home Blocks [home_blocks]

Coming Next Update... https://forum.minetest.net/download/file.php?mode=view&id=18486&sid=0595267e76e5398cc9a9b5173841c6bf (Oooh, what could it possibly be? How could we tell from the microscopic image you posted?) +Bug fixes (Grass disappears under some of my nodes - easily fixed) Should I ...
by SteveDaSteve
Tue May 07, 2019 00:00
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Oh, I see. Thanks for the clarification! Maybe include a link to the mod in the first post so others can easily find it?
by SteveDaSteve
Mon May 06, 2019 20:25
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Easily made a leafy tower! http://u.cubeupload.com/Zeldafanbigtime/screenshot2019050522.png ...Now what am I gonna do with it? I know! http://u.cubeupload.com/Zeldafanbigtime/7cescreenshot2019050522.png http://u.cubeupload.com/Zeldafanbigtime/218screenshot2019050522.png http://u.cubeupload.com/Zelda...
by SteveDaSteve
Mon May 06, 2019 02:58
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Not seeing the lightning rod in creative nor craftible. :( Was really hyped up over it so I could zap everyone.
by SteveDaSteve
Mon May 06, 2019 02:51
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [Mod] ExtraBlocks [0.0.2] [extrablocks]

I love the textures, though this mod could use more blocks! Keep up the good work!
by SteveDaSteve
Mon May 06, 2019 01:58
 
Forum: WIP Mods
Topic: [Mod] ExtraBlocks [0.0.4] [extrablocks]
Replies: 3
Views: 301

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Maybe a staff of life that can a) heal other players and/or b) cause saplings and crops to instantly fully mature.
by SteveDaSteve
Mon May 06, 2019 01:47
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

*applauds* Finally, an interesting magic mod with good graphics! Does it support manna mods? Do you plan on adding extra wands?
by SteveDaSteve
Mon May 06, 2019 01:43
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 520

Re: [MOD] Home Blocks [home_blocks]

UPDATE: After all this time procrasti- err, working diligently on my mod, an update is here!
-Cardboard boxes
-Mese Brick wall retexture
-Picket Fences

Next update: who knows when or what.
by SteveDaSteve
Sun May 05, 2019 20:12
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: [MOD] Home Blocks [home_blocks]

IN THE NEXT UPDATE:
Cardboard Boxes
Mese Brick wall gets a re-texture:
home_blocks_brick_mese.png
(264 Bytes) Not downloaded yet

...Any other suggestions?
by SteveDaSteve
Fri Dec 21, 2018 00:17
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: [Mod][WIP][Simple]LawnWorks[lawnworks] V1

TenPlus1 wrote:+100 for pink flamingos.


I like the way you think! XD
by SteveDaSteve
Fri Aug 31, 2018 01:59
 
Forum: WIP Mods
Topic: [Mod][WIP][Simple]LawnWorks[lawnworks] V1
Replies: 7
Views: 523

Re: [Mod][WIP][Simple]LawnWorks[lawnworks] V1

Maybe add other things to deck out the lawn, like gnomes and gardening soil.
by SteveDaSteve
Thu Aug 30, 2018 02:04
 
Forum: WIP Mods
Topic: [Mod][WIP][Simple]LawnWorks[lawnworks] V1
Replies: 7
Views: 523

Re: [Mod][WIP][Simple]LawnWorks[lawnworks] V1

Stix wrote:3. And so much more! not

Our motto is: "The grass is always greener on the other side!", so make your grass greener and download LawnWorks today!


*Slowly claps* I'll check it out!

EDIT: Its great! Idea: Coniferous litter and permafrost versions. :D
by SteveDaSteve
Thu Aug 30, 2018 01:07
 
Forum: WIP Mods
Topic: [Mod][WIP][Simple]LawnWorks[lawnworks] V1
Replies: 7
Views: 523

Re: [Mod] Random Block Gen [random_block_gen]

Update! 1. If player dies in the Random Block Gen region (from 10000 to 20000 on y axis), then it will respawn there as well 2. Now there is spacing between nodes (like https://www.planetminecraft.com/project%20...%20vival-map/ ). This seems to reduce the lag and so I enabled previously disabled gr...
by SteveDaSteve
Tue Aug 28, 2018 20:40
 
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 1256

Re: [Mod] Random Block Gen [random_block_gen]

What mods are you using with this mod? Just default game? I have the mods bundled with the game, along with: 3d_armor bamboo_forest bridgesx home_blocks (my mod, has many animated blocks) random_block_gen (Of course!) snowdrift (I suspect this causes the lag) --Considering Removing-- superswords Wo...
by SteveDaSteve
Mon Aug 27, 2018 23:00
 
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 1256

Re: [Mod] Random Block Gen [random_block_gen]

The game keeps crashing once I teleport up to 20000 y and the game lags a lot. Are there too many animated blocks?
by SteveDaSteve
Sun Aug 26, 2018 21:06
 
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 1256

Re: [Mod] Random Block Gen [random_block_gen]

And do blocks from other mods get mixed in as well?
by SteveDaSteve
Sat Aug 25, 2018 22:49
 
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 1256

Re: [Mod] Random Block Gen [random_block_gen]

Wow, that looks chaotically fun! Do the chests contain stuff on gen.?
by SteveDaSteve
Sat Aug 25, 2018 19:22
 
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 1256

Re: [MOD] Home Blocks [home_blocks]

This is a great mod overall. I like that this has different kind of furniture, like the stone table, that looks actually very good with Minetest default decor style. For the table/record player/music box, you might want to use my gramophone mod , which is fully functional and blends well with the d...
by SteveDaSteve
Sun Aug 19, 2018 20:51
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: [MOD] Home Blocks [home_blocks]

This is a great mod overall. I like that this has different kind of furniture, like the stone table, that looks actually very good with Minetest default decor style. For the table/record player/music box, you might want to use my gramophone mod , which is fully functional and blends well with the d...
by SteveDaSteve
Sun Aug 19, 2018 20:50
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: [Mod] BridgesX

bosapara wrote:Textures for default minetest

Image


:)
by SteveDaSteve
Sun Aug 19, 2018 15:37
 
Forum: WIP Mods
Topic: [Mod] BridgesX
Replies: 20
Views: 914

Re: [Mod] BridgesX

You think you could add some textures that fit with the default pack? I could sprite it if you'd like.
by SteveDaSteve
Sat Aug 18, 2018 21:35
 
Forum: WIP Mods
Topic: [Mod] BridgesX
Replies: 20
Views: 914

Re: [Mod] BridgesX

I absolutely love the look of this! :) Looks very good for bridges in adventures! Do they have a crafting recipe?
by SteveDaSteve
Sat Aug 18, 2018 15:24
 
Forum: WIP Mods
Topic: [Mod] BridgesX
Replies: 20
Views: 914

Re: [MOD] Home Blocks [home_blocks]

UPDATE: This one adds gold and mese bricks.

THIS UPDATE DOES INCLUDE RENAMING ALL CARPET, BONSAIS, CHAINS, AND CHANDELIERS TO GROUP THEM IN INVENTORY. NAMING WILL BE KEPT UNIFORM TO PREVENT RENAMING LATTER. THEY WILL BE REPLACED WITH UNIDENTIFIED NODES.
I am sorry for the inconvenience.
by SteveDaSteve
Sat Aug 18, 2018 02:22
 
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4153

Re: Ma & Pop's Furniture Mod: Community Edition

GamingAssociation39 wrote:Quick question:
Should I keep this post open or just close it?


Looks like nobody else responded, so I'd say yes, but its still your call.
by SteveDaSteve
Sat Aug 11, 2018 19:14
 
Forum: Modding Discussion
Topic: Ma & Pop's Furniture Mod: Community Edition
Replies: 5
Views: 485
Next

Return to advanced search