Search found 11 matches

by Cartmic
Sat May 30, 2020 17:36
Forum: Feature Discussion
Topic: Vote: Penalisation of non-free content on the official ContentDB
Replies: 6
Views: 365

Re: Vote: Penalisation of non-free content on the official ContentDB

ShadMOrdre wrote:
Thu May 28, 2020 19:29
Any penalty reeks.

Freedom IS choice.

Clear labeling is all that is needed for one to decide.
Another agreement here.
by Cartmic
Mon May 18, 2020 13:40
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9616
Views: 1227061

Re: Post your screenshots!

A work in progress Jollibee restaurant:

Image
by Cartmic
Mon May 18, 2020 12:06
Forum: General Discussion
Topic: Can't find my house
Replies: 7
Views: 184

Re: Can't find my house

Edit: Whoops I should have read the above posts properly haha.
by Cartmic
Fri May 15, 2020 20:11
Forum: Feature Discussion
Topic: Minetest Game: polish, improvements and "game juice".
Replies: 57
Views: 1924

Re: Minetest Game: polish, improvements and "game juice".

As I stated before, imho MTG should be abandoned. It looks like a bad Minecraft clone with less features and it gives Minetest a bad name (and bad advertising). It's not as near as becoming a complete game in the next months, so why bothering? The community can create games on its own, and core dev...
by Cartmic
Fri Apr 24, 2020 13:06
Forum: General Discussion
Topic: How to uninstall Minetest compiled from source
Replies: 4
Views: 674

Re: How to uninstall Minetest compiled from source

The Minetest binary is installed within /usr/local/bin then everything else, aside form your ~/.minetest folder, is in various /usr/local directories. /usr/local/bin/minetest /usr/local/builtin /usr/local/client /usr/local/clientsmods /usr/local/doc/ /usr/local/games/ /usr/local/locale /usr/local/mo...
by Cartmic
Tue Mar 31, 2020 08:36
Forum: Modding Discussion
Topic: Question about adding biomes in v6 gen without hard coding
Replies: 5
Views: 272

Re: Question about adding biomes in v6 gen without hard codi

You can't add biomes to v6 but you might be able to achieve what you want using ores and the right noise params. Thanks Eran. Currently, there is no easy way besides something like a ridiculous solution with voxelmanip. I believe paramat is working on a new version of v6 that uses the modern biome ...
by Cartmic
Mon Mar 30, 2020 08:06
Forum: Modding Discussion
Topic: Question about adding biomes in v6 gen without hard coding
Replies: 5
Views: 272

Question about adding biomes in v6 gen without hard coding

Is it possible to add an extra biome to a v6 world using lua?

Was that what was originally done with the Snow Biomes mod?
by Cartmic
Sat Feb 01, 2020 15:28
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 59
Views: 7902

Re: [Mod] lib_ecology [lib_ecology][git]

Thank you! I'll have a play around and see if I can find what's going wrong.
by Cartmic
Fri Jan 31, 2020 20:16
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 59
Views: 7902

Re: [Mod] lib_ecology [lib_ecology][git]

Hi ShaMOrdre,

What version of MTG are you developing on? I've tried using lib_ecology on 4.17 and 5.1.1 and I get no new trees new biomes etc.
by Cartmic
Thu Jul 12, 2018 20:33
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 81
Views: 5777

Re: [Mod] Settlements [settlements]

Both. Copyright doesn't mean that you can't use it, it just means that that person owns the copyright. All works will have a copyright, open or not. Copyright is automatic You're mixing up copyright with "all rights reserved" Sorry I came across as quite abrasive there. Thanks for that clarification.
by Cartmic
Thu Jul 12, 2018 19:20
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 81
Views: 5777

Re: [Mod] Settlements [settlements]

Hello,

I have a question about your licence file, I note that you have a copyright in there but below you provide a public domain licence and a link to it, so tell me is your code (c) Copyright Rochambeau (2018) or licenced under the the licence you refer to?