Search found 42 matches

by Cartmic
Sat Dec 03, 2022 18:21
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)

Could you open a PR to add this to Minetest? Some core developers (including myself) support the idea, as you can see from the comments on https://github.com/minetest/minetest/issues/12981 Thanks! Yeah I'll open a PR now! Edit: I just opened a pull request: https://github.com/minetest/minetest/pull...
by Cartmic
Sat Dec 03, 2022 14:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2066077

Re: Post your screenshots!

This is a Mineclonia Jungle using Trailgen:
by Cartmic
Fri Dec 02, 2022 21:04
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)

Version 1.0 Time for a release! Welcome to version 1.0! I've decided to release this version as full a release putting an emphasis on 'v6-like' rather than a v6 clone, but I have made sure that v6 worlds line up a little better than before via the new Adjust Map Height(map_height_mod) option. Setti...
by Cartmic
Wed Apr 27, 2022 12:07
Forum: Texture Packs
Topic: [freepack] My quest to create a free Minecraft-style texture pack
Replies: 7
Views: 2830

Re: [freepack] My quest to create a free Minecraft-style texture pack

Hello, today I have started working on a 100% free texture replacement for all the textures in Minecraft version Beta 1.7.3 (released 2011). It would be great for games like MineClone2 because the default textures are really ugly (in my opinion). I already got most of the textures done. As of 4/1/2...
by Cartmic
Sun Dec 05, 2021 14:01
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

jwmhjwmh wrote:
Wed Sep 29, 2021 12:18
Your work here is very cool. I hope it gets integrated into the engine eventually. I like being able to have v6-style landscapes with custom biomes.
Thank you!
by Cartmic
Tue Aug 24, 2021 12:40
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833984

Re: [Game] MineClone 2 [0.71.0]

What is the goal of the Mineclonia project?
by Cartmic
Thu Jun 10, 2021 12:22
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833984

Re: [Game] MineClone 2 [0.71.0]

One of the areas where Trailgen looks similar MC worlds is the Mesa biome: https://forum.minetest.net/download/file.php?mode=view&id=24466&sid=527585d91bc818cabe87da214b305b4a Granted this is simply the way parts of v6 worlds are generated, but with the modern biome system in use it opens op...
by Cartmic
Tue Jun 08, 2021 13:58
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

Good news! Spawning is actually working now! Also the seeds can be shared between v6 worlds now, aside from from some extra dirt with grass I saw on of a small island in v6 and of course the different biome system, the land generation can now share the same seed with both mapgens. Additional note: A...
by Cartmic
Sun May 23, 2021 16:01
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

I compiled minetest-f3e51dca155ce1d1062a339cf925f41d7c751df8 (5.4.0 release) server with the latest version of trailgen as of writing this post. I did some tests using normal v6, trailgen and adding ethereal to v6 and trailgen, the biome support works great, you did a good job. All tests were done ...
by Cartmic
Sat May 22, 2021 09:28
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

The spawn code is now fixed, I tested it a few times and it appears to be working okay now.
by Cartmic
Fri May 21, 2021 17:42
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833984

Re: [Game] MineClone 2 [0.71.0]

I've been testing my Trailgen mapgen with MineClone2:
Spoiler
Image
Image
Image
by Cartmic
Fri May 21, 2021 17:11
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

I will be waiting for trailtest then, I might make an attempt at compiling minetest with trailgen this weekend to see how it works. Cool! I just updated the filler depth as the dirt was a little too deep. The spawn code isn't great, I often find myself spawning underground, so I'll give some more t...
by Cartmic
Wed May 19, 2021 19:59
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Re: Trailgen C++ mgv6-like mapgen using the biome api.

This looks interesting, what features does this mapgen bring over normal v6 ? Using the biomes API means mods that use such API to gather data would then work as expected, like the moretrees mod from VanessaE am I right ? Trailgen varies from v6 in that it puts it in league with the modern mapgens ...
by Cartmic
Wed May 19, 2021 19:00
Forum: Partly official engine development
Topic: Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)
Replies: 14
Views: 4427

Trailgen C++ mgv6-like mapgen using the biome api(Now Updated to version 1.0)

Trailgen Trailgen is a v6-like Minetest C++ mapgen which uses the biome api. Version 1.0 has the option to adjust the map generation height, setting a value of 2 makes dropping a v6 world into a trailgen world a little smoother where the map types meet. Setting a value of 0 reduces, from my experie...
by Cartmic
Tue May 11, 2021 14:30
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22243

Re: [GAME] Tolkien Test

Hi Nota,

Thanks for the updates! My friend and I are going to start playing soon.
by Cartmic
Wed Apr 21, 2021 12:19
Forum: Feature Discussion
Topic: Family Friendly server flag
Replies: 20
Views: 3286

Re: Family Friendly server flag

How will you make sure that the kids do not simply select another server (either out of curiosity or by accident)? Such an flag would be solely informational. One solution against accidental selection would be a filter option that sorts out all servers not having a certain flag set or only shows al...
by Cartmic
Wed Apr 21, 2021 12:07
Forum: Feature Discussion
Topic: Family Friendly server flag
Replies: 20
Views: 3286

Family Friendly server flag

I think a flag to declare if a server in the server list is specifically family friendly or not would a be good consideration with regards to parents introducing Minetest to their children. I'm going to attempt to implement it myself but I just thought I'd raise it here to see if anyone else would b...
by Cartmic
Wed Apr 07, 2021 13:50
Forum: Engine Builds
Topic: [Raspberry Pi] How to build old versions of Minetest for the Raspberry Pi?
Replies: 1
Views: 2230

Re: [Raspberry Pi] How to build old versions of Minetest for the Raspberry Pi?

Hi BornAgain, You can follow the readme as usual at https://github.com/minetest/minetest however at the point you're cloning the repositories for both the engine and minetest game(if you want to clone that game of course) you append '-b stable-x.z' x.z signifying the version branch you want to clone...
by Cartmic
Fri Mar 05, 2021 07:58
Forum: Servers
Topic: RPi server through snaps
Replies: 2
Views: 583

Re: RPi server through snaps

The server can be run by applying an option running standard Minetest:

minetest --server --world "path/to/world"
by Cartmic
Thu Jan 14, 2021 21:30
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

The server is also lagging a little now but earlier on it was fine.
by Cartmic
Wed Jan 13, 2021 17:08
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

Now my IP's been banned! RGbanned.png Edit: I've been unbanned but might be worth looking into. Second Edit: I forgot to mention that this is on your RG Survival server and it started at the new Spawn of somewhere near 285, 56, -35. I'm starting to doubt that it was you Kay that moved the spawn poin...
by Cartmic
Wed Jan 13, 2021 17:03
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

Just got kicked from the server by someone called REALDANNYGAMING.
by Cartmic
Sun Jan 10, 2021 12:23
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

Scratch that sorry, the password was remembered.
by Cartmic
Fri Jan 08, 2021 17:17
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

Hi Kay27,

Can you remove the protection blocks added by the user 'spawn' on your RG survival server? If you check the logs on 8/01/2021 around 17:10 GMT onwards one of the users who had access to the account forgot the password.
by Cartmic
Tue Dec 08, 2020 14:52
Forum: Servers
Topic: MineClone 5 on Minetest 5
Replies: 145
Views: 29986

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

Kay27, do you have some screenshots from what original spawn looked like? just transparent platform in the air with ways in all 4 directions, i've some backup copies like that but really dont like to restore it over existing world so feel free to build what you want, i'll remove protectors if you'r...