Search found 8 matches
- Thu Jul 19, 2018 13:32
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
Not at all since default is all-in-one mod, it's not a modulable collection of mods.
- Thu Jul 19, 2018 08:16
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
I'm more for loose collections of mods I totally agree, and that's the point of this project, the term "game" can be misleading because it refer more in a collection of basics and inter compatibles mods more than a truly playable game like minetest_game or mineclone. My aim is to provide ...
- Tue Jul 17, 2018 13:36
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49135
Re: [Mod] Elepower - A new powerful modpack [elepower]
Do you know Mekanism mod from Minecraft ? It's a wonderful and quite complete tech mod too.
Do you plan to release your power API in a separate lib (like your fluid lib)?
Do you plan to release your power API in a separate lib (like your fluid lib)?
- Tue Jul 17, 2018 10:47
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
I get your point and I will definitely think about a mechanism to handle this issue in the best way.
That being said it's a quite easy for a game creator to remove the iron ore mod if another mod add it too and maybe add aliases to ensure compatibility.
That being said it's a quite easy for a game creator to remove the iron ore mod if another mod add it too and maybe add aliases to ensure compatibility.
- Tue Jul 17, 2018 09:43
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
Abstraction is definitely the way to go, and will certainly be implemented in a early form to ensure compatibility with mod based on default or mineclone for example. However it can be very useful to add mods too. To take your example with vines, if many mods need vines, why not adding a stand-alone...
- Tue Jul 17, 2018 07:43
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
Some people even propagate new "games" which do not even include default nodes I think it's mostly because the default game does not fit with their needs. Sometimes it's easier to start from scratch than try to understand and modifying default mod. Libraries are sadly also something that'...
- Sat Jul 14, 2018 12:16
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Re: Project:Base
On the other hand, it is rather annoying to maintain because many mods rely on the mod default so you must follow and maintain a fork of all the mods that come from elsewhere. Workaround exists, game creators can simply include default mod when its required or a mod can be created to interface base...
- Sat Jul 14, 2018 10:10
- Forum: Game Discussion
- Topic: Project:Base
- Replies: 28
- Views: 4427
Project:Base
Hi folks, I'm pretty new to Minetest but I am a long time player of Minecraft. I have a pretty good experience at modding game (Just add mod to the game and make it work together, not create it). The most common issue I found with mods is the lack of interoperability/redundancy. It's even worst with...