Search found 394 matches

by AspireMint
Sat Apr 01, 2023 19:05
Forum: WIP Mods
Topic: [mob] Cake monster
Replies: 2
Views: 422

[mob] Cake monster

by AspireMint
Sat Apr 01, 2023 15:34
Forum: WIP Mods
Topic: [mod] Breadpick [breadpick]
Replies: 3
Views: 592

[mod] Breadpick [breadpick]

Breadpick Best pickaxe, unlimited source of food! https://raw.githubusercontent.com/AspireMint/breadpick/master/preview.png Left click = dig Right click = eat Recipe: diamond pickaxe + bread Dependencies: default farming License of source code: GNU Lesser General Public License, version 2.1 License...
by AspireMint
Sun Jan 02, 2022 12:17
Forum: Problems
Topic: Sound Bug
Replies: 4
Views: 589

Re: Sound Bug

For me, these two works (5.4.0): local soundspec = {name = "default_place_node"} minetest.sound_play(soundspec, { pos = {x=0, y=0, z=0}, max_hear_distance = 32, }) local soundspec = {name = "default_place_node"} minetest.sound_play(soundspec, { object = player_ref, max_hear_dista...
by AspireMint
Thu Dec 30, 2021 18:40
Forum: Modding Discussion
Topic: [SOLVED] Double height texture
Replies: 6
Views: 856

Re: Double higness texture

Linuxdirk wrote:
Thu Dec 30, 2021 18:24
AspireMint wrote:
Thu Dec 30, 2021 16:45
0.4375 = 1/16 of node
1/16 of a node is 0.0625. 0.4375 are 7 1/16 of a node.
Of course! But i meant offset from other node is 1/16, so 0.4375.
Even weirder is:
AspireMint wrote:
Thu Dec 30, 2021 16:45
0.4375 = 1/16
:D
by AspireMint
Thu Dec 30, 2021 16:45
Forum: Modding Discussion
Topic: [SOLVED] Double height texture
Replies: 6
Views: 856

Re: Double higness texture

Replace content of file cuadro.obj with this: o Plane v 0.500000 1.500000 0.437500 v 0.500000 -0.500000 0.437500 v -0.500000 1.500000 0.437500 v -0.500000 -0.500000 0.437500 vt 0.000000 1.000000 vt 0.000000 0.000000 vt 1.000000 0.000000 vt 1.000000 1.000000 vn -0.0000 0.0000 -1.0000 usemtl None s of...
by AspireMint
Fri Dec 24, 2021 15:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

AspireMint wrote:
Thu Dec 24, 2020 13:17
AspireMint wrote:
Sun Dec 23, 2018 01:12
Image
by AspireMint
Thu Dec 23, 2021 15:06
Forum: Modding Discussion
Topic: Ghaydn's miscellaneous modding questions
Replies: 20
Views: 2285

Re: Ghaydn's miscellaneous modding questions

Create object with animation (tool rotation), and use set_animation (https://github.com/minetest/minetest/bl ... .txt#L6542), you can control speed (or stop animation).
by AspireMint
Thu Dec 23, 2021 10:25
Forum: Problems
Topic: [SOLVED] minetest.sound_stop work not in 5.5.0-dev
Replies: 2
Views: 512

Re: minetest.sound_stop work not in 5.5.0-dev

minetest.sound_play third param is ephemeral From API (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5659): Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door ...
by AspireMint
Sun Dec 12, 2021 16:56
Forum: General Discussion
Topic: Post your videos!
Replies: 1123
Views: 249520

Re: Post your videos!

Bump! x)

This is Skybox3D [WIP], on this short video you can see planet rotation with station orbiting planet.
Customizable in code! :)

Image
https://www.youtube.com/watch?v=LICNlbyO9X0
by AspireMint
Sun Dec 12, 2021 03:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

the_lisp_nationalist wrote:
Sun Dec 12, 2021 02:14
AspireMint wrote:
Tue Dec 07, 2021 18:02
--snipped--
Didn't know dolphins could jump out of the water in MT... And those cows look nice... What mod do they come from?
They can, when server lags. Cows are from petz mod by runs. Here: viewtopic.php?f=11&t=22245

OSS:
Image
by AspireMint
Tue Dec 07, 2021 18:43
Forum: Feature Discussion
Topic: A node which resets sunlight?
Replies: 5
Views: 1778

Re: A node which resets sunlight?

This idea: viewtopic.php?p=388030#p388030 could solve stacked worlds - you just send empty chunk to client instead of world above.
But yup, node emitting sunlight is good for large halls.

edit: actually not empty chunk, but chunk full of non breakable invisible nodes
by AspireMint
Tue Dec 07, 2021 18:02
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

Image

Image

Image

Image

Image
by AspireMint
Mon Dec 06, 2021 15:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

Where is Waldo?
Image
x)
by AspireMint
Thu Dec 02, 2021 23:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

Image
by AspireMint
Thu Dec 02, 2021 23:41
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

debiankaios wrote:
Thu Dec 02, 2021 13:52
AspireMint wrote:
Wed Dec 01, 2021 22:13
--blah blah blah--
Where can i find this? I would it need for proxima survival. And which license does it have?
Here https://github.com/AspireMint/skybox_opensimplex :)
It is Godot project.
by AspireMint
Thu Dec 02, 2021 03:58
Forum: Modding Discussion
Topic: [SOLVED]get pointed player
Replies: 3
Views: 565

Re: get pointed player

pointed_thing.type can be "nothing" or "node" or "object". Not "player" :)
Also you are trying to concatenate string with function reference (missing parenthesis).

(edit: my 400th post, wohoo!)
by AspireMint
Wed Dec 01, 2021 22:25
Forum: Modding Discussion
Topic: Aliase replace
Replies: 3
Views: 510

Re: Aliase replace

If you are using minetest.register_alias or minetest.register_alias_force,
do not forget to update depends.txt file. For example, if you want to replace dirt, append default to that file. (because dirt is from default mod)
by AspireMint
Wed Dec 01, 2021 22:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

travelling in speed of light O.O
Image

fixed it, yay, my first skybox (more like skysphere), and it works! :)
Image
by AspireMint
Tue Nov 30, 2021 16:05
Forum: Modding Discussion
Topic: Code to limit players in server
Replies: 1
Views: 342

Re: Code to limit players in server

If no one will answer better solution, try this minetest.register_on_prejoinplayer.
by AspireMint
Wed Nov 24, 2021 15:16
Forum: Problems
Topic: Can't change altitude
Replies: 2
Views: 427

Re: Can't change altitude

Enable/disable Pitchmove, try again.
(key for pitchmove is "P", but may be changed, see keybindings in settings)
by AspireMint
Sun Nov 21, 2021 05:09
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

Sokomine thinks i look like carrot in this armor, and that is why parrot is following me:
Image
Server: Your Land
Town: Maravillosa
Come to visit, or even better to build something :)
by AspireMint
Sun Nov 21, 2021 00:55
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42355

Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0

I hope it is joke, or just another thread like how Minetest is awful name (i like it as it is :P) Debug coordinates and other gameplay-relevanted info (like pointed) in the debug screen will be hidden for unprivileged players Bug reports without coordinates or pointed thing from unprivileged players...
by AspireMint
Wed Mar 10, 2021 16:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048419

Re: Post your screenshots!

Me in front of talamh's building on Extreme Survival Minetest server . https://i.imgur.com/ZuHalRJ.png It can be wallpaper: https://i.imgur.com/Ps1F216.png Talamh said he likes view from second floor of his building: https://i.imgur.com/KYuupqP.png Sam is built only from thin slabs, stairs and slope...
by AspireMint
Sun Feb 07, 2021 21:43
Forum: Modding Discussion
Topic: Colored lights
Replies: 9
Views: 1264

Re: Colored lights

or override air node and add post_effect_color
by AspireMint
Mon Feb 01, 2021 15:54
Forum: General Discussion
Topic: [discussion] show your models
Replies: 76
Views: 13492

Re: [discussion] show your models

One of my old models:
Image
:3