Search found 205 matches

by sirrobzeroone
Sat Nov 21, 2020 05:05
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.1] [better_fauna]
Replies: 13
Views: 528

Re: [mod] Better Fauna [0.1] [better_fauna]

For myself it's anyone using the mobkit framework from scratch, not so useful for servers (fairly sure mobs:redo has a performance advantage and is better suited for the server environment) The last time I checked it was actually quite the opposite. Any specific reasons why you think that? Sorry Te...
by sirrobzeroone
Sat Nov 21, 2020 04:25
Forum: WIP Mods
Topic: [MOD] 3D Armor Gloves/Gauntlets
Replies: 3
Views: 235

Re: [MOD] 3D Armor Gloves/Gauntlets

Let me now if you stumble onto any issues. I haven't noticed any myself yet but I'm still testing :)
by sirrobzeroone
Sun Nov 15, 2020 00:56
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.1] [better_fauna]
Replies: 13
Views: 528

Re: [mod] Better Fauna [0.1] [better_fauna]

Bur exactly what advantage would have this mod over other?, i mean so far i could say that maybe the spawn would be more reliable, since the mobs would spawn in group would let you have a breeding couple fast. Are they able to be tamed as with mobs redo?, is easier to move them around in that mod F...
by sirrobzeroone
Sat Nov 14, 2020 23:20
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.1] [better_fauna]
Replies: 13
Views: 528

Re: [mod] Better Fauna [0.1] [better_fauna]

Wish there was a thumbs up, alas not so thumbs up
by sirrobzeroone
Sat Nov 14, 2020 07:28
Forum: WIP Mods
Topic: [MOD] 3D Armor Gloves/Gauntlets
Replies: 3
Views: 235

[MOD] 3D Armor Gloves/Gauntlets

https://forum.minetest.net/download/file.php?mode=view&id=23114 Adds gloves/gauntlets to the 3d armor mod Due to Stu's stunning good planning was very easy to add in the end. Features - Gloves/Gauntlets are present in all the standard 3d armor material types - Gloves/Gauntlets provide approximately...
by sirrobzeroone
Tue Nov 10, 2020 20:40
Forum: Modding Discussion
Topic: [Question] Skybox Cloud Speed Interpretation[Answered]
Replies: 2
Views: 94

Re: [Question] Skybox Cloud Speed Interpretation

Thanks Audrey. I've been looking at this one too long and overthinking it. Finally clicked and then I got worried as it seemed way to simple....

Essentially Pythagoras theorem to calculate speed m/s which is way simplier than some of the vector formulas I've been looking at.
by sirrobzeroone
Tue Nov 10, 2020 08:17
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.4]
Replies: 55
Views: 14479

Re: [Mod] PlayerPlus [1.4]

Thanks for this mod tenplus1 justs saved me a heap of time :). One minor thing I picked up was that its "playerplus[name].nod_feet", api has "playerplus[name].nod_foot" took me a few minutes to figure that one out :) API: Every second the mod checks which node the player is standing on, which node i...
by sirrobzeroone
Tue Nov 10, 2020 04:06
Forum: Modding Discussion
Topic: [Question] Skybox Cloud Speed Interpretation[Answered]
Replies: 2
Views: 94

[Question] Skybox Cloud Speed Interpretation[Answered]

Just fishing around for some understanding on cloud speed in the skybox setting the api has Set_clouds(cloud_parameters): set cloud parameters cloud_parameters is a table with the following optional fields: density: from 0 (no clouds) to 1 (full clouds) (default 0.4) color: basic cloud color with al...
by sirrobzeroone
Mon Nov 09, 2020 21:16
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247362

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Thanks BuckarooBanzay

I'll see if I can add something meaningful to the 3d_armor/README.txt and submit a pull request.
by sirrobzeroone
Mon Nov 09, 2020 07:14
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247362

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Tried track this down myself but no luck, not sure if the armor mod has changed or its just me...probably me Just trying to access the players equiped inventory armor - I tried the below listed froma reply of Stu's from 2018, at the moment I'm just sending the output to the chat window. however all ...
by sirrobzeroone
Sun Nov 08, 2020 20:54
Forum: Modding Discussion
Topic: [Question]register_on_leaveplayer and Mod Storage[Answered]
Replies: 2
Views: 104

Re: [Question]register_on_leaveplayer and Mod Storage[Answered]]

Thanks Krock, sorry my bad terminology there I'm using a meta value and storing that in mod storage Thanks for the shutdown tip worked perfectly - yes I'm currently in singleplayer but trying to make the mod server and singleplayer usable. For future answer searchers - I just did the below (im stori...
by sirrobzeroone
Sun Nov 08, 2020 10:34
Forum: Modding Discussion
Topic: [Question]register_on_leaveplayer and Mod Storage[Answered]
Replies: 2
Views: 104

[Question]register_on_leaveplayer and Mod Storage[Answered]

I'm not sure if I'm approaching this correctly as that could be causing my problem. I have anew player attribute and this value gets changed a fair bit and I have it updating on globalstep about every 5 seconds. So on join I set the attribute to player meta data. Update the meta whenever I need to a...
by sirrobzeroone
Sun Nov 08, 2020 03:39
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 71
Views: 3296

Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]

Really like the mod, the climate api and the regional weather are really cool working togther. I had a couple of quick questions: Wind same across whole map? I had a quick dig through the sailboat mod to try and work out how wind works. I saw it seems to always pick up wind from pos 0,0,0. local win...
by sirrobzeroone
Mon Aug 10, 2020 22:29
Forum: Builds
Topic: [Help] Error on cross-platform build using VM Linux (Ubuntu)
Replies: 2
Views: 371

Re: [Help] Error on cross-platform build using VM Linux (Ubuntu)

Thanks Sfan, that fixed it.

Much easier to compile running VM linux than the other methods I've tried.
by sirrobzeroone
Tue Aug 04, 2020 10:59
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

I've quoted fixers post below and made some additions, You can skip to the end and copy my working buildbot script or follow my amended instructions from fixers post to adjust the buildwin64.sh script that is bundled with minetest. if you do copy the text replace all text in your downloaded buildwin...
by sirrobzeroone
Mon Aug 03, 2020 23:45
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

I dropped levelDB out of the buildbot script and compiled a version without leveldb support and it compiled and ran fine (so long as you don't need leveldb). I guess that means there is a slight incompatibility between MSYS2 stdc++-6 used and the leveldb 1.22 version. Before doing the above I did ha...
by sirrobzeroone
Mon Aug 03, 2020 11:24
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

Had a look with the tool called dependency walker (image attached). top half of the image is my outcome with my compiled exe that errors, bottom half is the standard working exe from the same place. My issues seems flagged inside LIBSTDC++-6.DLL when it starts interacting with LIBLEVELDB.DLL....whic...
by sirrobzeroone
Mon Aug 03, 2020 07:52
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

Something a bit odd going on, tried the above build on fresh physical machine nothing installed but updated win10 OS and same error. I'm fairly sure this has nil to do with minetest as I tried a build against 5.4 dev and 5.3 stable same message. I dug around a bit and found some info which may point...
by sirrobzeroone
Sat Aug 01, 2020 04:01
Forum: Builds
Topic: [Help] Error on cross-platform build using VM Linux (Ubuntu)
Replies: 2
Views: 371

[Help] Error on cross-platform build using VM Linux (Ubuntu)

I've been trying a few different ways to compile for windows, had a few successes and quiet a few fails. I set up a virtual machine with a fresh ubuntu install and followed the instructions and everything seemed to compile okay until right at the end, then im seeing this output right at the end, I h...
by sirrobzeroone
Sat Aug 01, 2020 02:10
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

Hmm...not sure what I did but in trying to incorporate lua sockets for irc I have in someway broken or made this no longer work and unsure how... I'm now getting the awesome "zst14 dynamic link library" error I've tried: a full removal of all components and reinstall - same bug, a full install under...
by sirrobzeroone
Wed Jul 29, 2020 11:23
Forum: Builds
Topic: [Windows] Building 64-bit minetest with MSYS2/mingw64
Replies: 10
Views: 3189

Re: [Windows] Building 64-bit minetest with MSYS2/mingw64

Just wanted to say I got a successful win64 build following the above. couple of minor updates: this line in the 4th step: wget https://raw.githubusercontent.com/minetest/minetest/master/util/buildbot/toolchain_mingw64.cmake is now this - hopefully, i fished it manually from: https://github.com/mine...
by sirrobzeroone
Sun Jul 26, 2020 07:45
Forum: WIP Mods
Topic: [Mod] SSCSM implementation [sscsm]
Replies: 2
Views: 824

Re: [Mod] SSCSM implementation [sscsm]

Hey luk3yx, Do you have a small example mod(s) which demonstrates server/client communication using SSCSM? or know of a mod that makes use of sscsm? I tend to learn better if I can see something working and slowly pull it apart. Thanks Edit: Not sure if Im doing something else wrong but I'm also get...
by sirrobzeroone
Fri Jul 24, 2020 08:09
Forum: Modding Discussion
Topic: [Question] Where is Options menu lua stored?
Replies: 1
Views: 119

Re: [Question] Where is Options menu lua stored?

Found it, disappointingly it's built into the c++ client code well I think that's what that file relates to: https://github.com/minetest/minetest/blob/master/src/client/game.cpp Subquestion - Is this exposed anywhere to Lua? g_gamecallback->disconnect() So far I've only found "kick" as a command but...
by sirrobzeroone
Fri Jul 24, 2020 05:25
Forum: Modding Discussion
Topic: [Question] Where is Options menu lua stored?
Replies: 1
Views: 119

[Question] Where is Options menu lua stored?

I've located the formspec code for a fair chunk of the menus under "builtin". But I can't seem to find the options menu - the one that gets displayed in game when you press esc (lets you change your keys, exit to menu, exit to OS etc). I thought it would have been under builtin>>game but I can't see...