Search found 596 matches
- Sun Jul 16, 2023 04:40
- Forum: WIP Mods
- Topic: HardCore Farming - (serious pests)
- Replies: 5
- Views: 541
Re: HardCore Farming - (serious pests)
Downunder the only locusts controls we have are chemicals, lizards and birds pick some off but normally they are in plague proportions and the birds and lizards get full way to fast. There are light traps but they tend to be for monitoring but that might work in game context bit like a rat trap, so ...
- Sun Jul 16, 2023 00:14
- Forum: WIP Mods
- Topic: [MOD] 3D Armor Gloves/Gauntlets
- Replies: 10
- Views: 2217
Re: [MOD] 3D Armor Gloves/Gauntlets
Just before I roll this onto ContentDB I've placed a question on the 3d_armor repo asking if they would accept it there as a sub module a bit like shields but optioned off by default. I'll wait for a reply there before doing a release onto ContentDB as a standalone package. https://github.com/minete...
- Sun Jul 16, 2023 00:11
- Forum: WIP Mods
- Topic: [Mod] Cracked Mossy [cracked_mossy][WIP]
- Replies: 1
- Views: 269
Re: [Mod] Cracked Mossy [cracked_mossy][WIP]
Well thats a good sign about 24 hrs and no-one has commented pointing out another mod that adds the same stuff/functionality :). Please do comment if there is one no need for duplicates.
I'm also going to do some testing/checking with moreblocks and Tenplus1's stairs redo
I'm also going to do some testing/checking with moreblocks and Tenplus1's stairs redo
- Sat Jul 15, 2023 07:40
- Forum: WIP Mods
- Topic: HardCore Farming - (serious pests)
- Replies: 5
- Views: 541
Re: HardCore Farming - (serious pests)
you could add to the standard cows, sheep, rabbits so they eat crops as well - in the case of rabbits more crops, I guess they wouldnt be affected by the scarcrow but would make fencing crops off from roving animals more important :). Don't suppose theres a goat model anywhere they will eat anything...
- Sat Jul 15, 2023 04:14
- Forum: WIP Mods
- Topic: [Mod] Cracked Mossy [cracked_mossy][WIP]
- Replies: 1
- Views: 269
[Mod] Cracked Mossy [cracked_mossy][WIP]
https://raw.githubusercontent.com/sirrobzeroone/cracked_mossy/main/screenshot.png Adds some cracked and mossy versions of some basic nodes that aren't present in MTG. I couldn't find these in another mod, although cracked castle does have some - probably means I've missed something. Also adds a han...
- Fri Jul 14, 2023 08:48
- Forum: WIP Mods
- Topic: [MOD] 3D Armor Gloves/Gauntlets
- Replies: 10
- Views: 2217
Re: [MOD] 3D Armor Gloves/Gauntlets
Can do, never did as it didnt seem used much :)
I'll wrap it up and add it.
I'll wrap it up and add it.
- Sun Jul 09, 2023 22:37
- Forum: General Discussion
- Topic: Engine or Game?
- Replies: 49
- Views: 3659
Re: Engine or Game?
If there is enough interest, I may consider opening an issue on the Minetest Game issue tracker and discussing this on the forums, the Discord (I already brought it up briefly there; it seemed BuckarooBanzay expressed interest) and IRC. Unfreezing MTG (rather than starting a noncompatible fork) cou...
- Tue Jul 04, 2023 09:40
- Forum: Problems
- Topic: server-list again delivered late
- Replies: 4
- Views: 446
Re: server-list again delivered late
Did a quick test for you - Loc: Australia Win10 MT 5.7 - Populate server list in client, 2-3 seconds. MT 5.6.1 - Populate server list in client, 2-3 seconds. MT 5.5 - Populate server list in client, 2-3 seconds. Pretty consistant, 5.5 might have been a hair slower but given all other variances with ...
- Mon Jul 03, 2023 08:30
- Forum: Modding Discussion
- Topic: Lua schematic to Mts converter chat command
- Replies: 9
- Views: 466
Re: Lua schematic to Mts converter chat command
Does this work by Paramat help at all:
https://github.com/paramat/mtgschems
heres the thread - its bit old:
viewtopic.php?t=12011
i tend to leave my schematics as lua tables any reason your turning them to mts? This is my curiosity :)
https://github.com/paramat/mtgschems
heres the thread - its bit old:
viewtopic.php?t=12011
i tend to leave my schematics as lua tables any reason your turning them to mts? This is my curiosity :)
- Mon Jul 03, 2023 08:18
- Forum: Modding Discussion
- Topic: Underground biomes
- Replies: 12
- Views: 938
Re: Underground biomes
Actually, I will just copy the code in my mod and modify it within my code, so no copyright issues will be held against me. And btw I have found a way to generate a somewhat bedrock layer at the bottom except, that it had many holes in it. The code for nextgen is: CC0. Credit to Wuzzy and jp for th...
- Sun Jul 02, 2023 05:38
- Forum: Modding Discussion
- Topic: Underground biomes
- Replies: 12
- Views: 938
Re: Underground biomes
Using nextgen bedrock as an example - just how I'd approach this: You would need to get the biome before line 23- https://github.com/starninjas/nextgen_bedrock/blob/main/init.lua#L23 then It might be as simple as using something like - minetest.get_biome_id and then cross reference that with a list ...
- Fri Jun 30, 2023 14:06
- Forum: Modding Discussion
- Topic: Underground biomes
- Replies: 12
- Views: 938
Re: Underground biomes
thats alot of questions in one post and not exactly simple ones, j0j0n4th4n gave some good existing options beyond that you'll need to learn a bit about: to add trees to udnerground biomes you'll need to register new decorations for the biomes (this is the simpliest to start with) - https://rubenwar...
- Mon Jun 12, 2023 08:58
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91798
Re: [Mod] Protector Redo [3.4] [protector]
@sirrobzeroone - Check out the public farm around spawn area on Xanadu, protectors are placed in a certain way that players can take crops and wood/apples/oranges and are given that 1block high area to replant :) I'll look into other methods also. Thanks Ten, it was more so I could plant an orchard...
- Mon Jun 12, 2023 02:44
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4173
- Views: 633450
Re: [Server] Xanadu
cant send images on PM and given standard users can only view this dont think theres any risk. strange string of floating objects as if they are in itemframs but not - they appear to be attached to that black mystical dot which I've seen in one of LB arenas before in a certain corner. I cropped the ...
- Mon Jun 12, 2023 01:38
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91798
Re: [Mod] Protector Redo [3.4] [protector]
Hey Ten, I'm happy to look at this but thought you might find it intresting and want to give it a try (may have already tried this) which would be infintly cleaner and quicker than my tinkering :). Would it be possible to add an option to protector node which when ticked allowed the collection of Ap...
- Sun May 14, 2023 00:13
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 432
- Views: 213343
Re: [Mod] More Trees! [git][moretrees]
I'm having a heck of a time even finding rubber trees or their saplings. I've tried flying around and looking with fast and fly for thousands of nodes in every direction. I've bump the rarity of the rubber tree biome down to almost nothing and turning the sapling spawn chance way up. I've changed t...
- Wed May 03, 2023 09:00
- Forum: Modding Discussion
- Topic: [Solved]How to retreive the full in game date and time in lua?
- Replies: 4
- Views: 1020
Re: How to retreive the full in game date and time in lua?
I've not posted 3 times...given my example is a ridiculously complex as brewing had so many ingredient variables but when I did some changes to the wine mod I added some catchup factor for brewing - didnt make the final cut for inclusion (to much risk as wine mod used on lots of servers) but the cod...
- Sun Apr 23, 2023 22:08
- Forum: General Discussion
- Topic: I'm sorry.
- Replies: 5
- Views: 1388
Re: I'm sorry.
Anyone online? I just wanna talk to someone but lately I'm the only one on the forums most of the time Bit off- topic :), But I'm normally ghosting around but not logged in I know others do the same, Im also upside down to most peoples time - try joining one of the busy servers tends to be more peo...
- Sun Apr 23, 2023 08:17
- Forum: Texture Packs
- Topic: [32px] Dungeon Soup - CC0
- Replies: 3
- Views: 1248
[32px] Dungeon Soup - CC0
Dungeon Soup I've been working on this texture pack for a while...too long, anyways had a big push over the last few months to get it to a releasable state. It started off based on Dungeon Crawl Stone Soup graphics but there was nowhere near enough coverage so I ended up having to create what was m...
- Fri Apr 14, 2023 09:00
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 420
- Views: 160092
Re: [MOD] Ethereal NG [1.29] [ethereal]
@sirrobzeroone - The current fish textures were mostly added as a quick replacement due to the license issues with the previous textures. The new coy/koi is a more than welcome upgrade :) Sorry Edit Licence (usual): CC0 1.0 Universal ahh that explains it, might be slow on these as caught on another...
- Wed Apr 12, 2023 00:51
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 420
- Views: 160092
Re: [MOD] Ethereal NG [1.29] [ethereal]
Wow nice, I've replaced the wonky seahorse I made with the red one above :) Thankies! Update: I just had to add all his friends too, different colours can be caught in different oceans :P Lol no worries at all and nice on the oceans that'll make it fun. I'm less sure on this one but the Koi/Coy was...
- Mon Apr 10, 2023 11:46
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 420
- Views: 160092
Re: [MOD] Ethereal NG [1.29] [ethereal]
Not sure if you need a Seahorse Ten, but heres five I created, couldnt remeber what color the old seahorse was. Usual CC0 for me.
Think that zip is bigger than the raw files.....
Think that zip is bigger than the raw files.....
- Tue Apr 04, 2023 10:41
- Forum: Modding Discussion
- Topic: [Important Questions] The absolute STATE of B3D
- Replies: 10
- Views: 1536
Re: [Important Questions] The absolute STATE of B3D
However, it's still also really flaky trying to export back to the B3D, which is still the only 3D format for Minetest that supports animaton. Here's me trying to export a B3D of the re-converted TFL S7 Stock DM: Hmm I'm running blender 2.9, normally I see that error or somethign similar if I try t...
- Mon Apr 03, 2023 00:07
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4173
- Views: 633450
Re: [Server] Xanadu
I know at work we do a lot of delta backups as the DB's are just to big to backup fully every night which we need for operational reasons. 8.1 seconds of research and I'm not sure sqlite supports or has an API for delta backups. Maybe necessary to push on the sqlite project rather than the MT engine...
- Sat Apr 01, 2023 22:51
- Forum: Mod Releases
- Topic: [mod] Stripped tree trunks [stripped_tree]
- Replies: 21
- Views: 4417
Re: [mod] Stripped tree trunks [stripped_tree]
Had a quick look at this and then spotted "HeyITGuyFixIt" had already raised an issue for this and added a note on that issue and then done a patch fix pull request: https://github.com/HeyITGuyFixIt/stripped_tree/tree/patch-1 He's actually done 4 patches from what I can tell all 4 fix issu...