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I'm leaving.

Hello, anyone who's heard of me around the forums, used my mods, or played on any servers with me online. I've enjoyed participating in this community, and creating a few mods to make things more interesting. However, every moment that I've spent diving head-first into this community is a moment tha...
by Piezo_
Mon Jun 03, 2019 08:35
 
Forum: General Discussion
Topic: I'm leaving.
Replies: 15
Views: 982

[mod] Kotatsu Tables [kotatsu_table]

Do you ever just want to sit around and do nothing in-game, just like in real life? Well, if you are going to attempt lazyness-inception, at least do it the Japanese way, with a Kotatsu Table! This wonderful piece of furniture is both a bed and a desk, and it's so... ..comfy... Huh? What were we tal...
by Piezo_
Thu May 23, 2019 19:56
 
Forum: WIP Mods
Topic: [mod] Kotatsu Tables [kotatsu_table]
Replies: 1
Views: 297

More item groups that need to be standard

I made a discussion on this before, but it was lost in The Great Forum Blackout. Anyway, here were the much needed item/node groups I came up with (names were changed with suggestions from people in that thread): ⋅  immovable : Something that has lua code (or other nodes) associated with i...
by Piezo_
Thu May 23, 2019 17:37
 
Forum: General Discussion
Topic: More item groups that need to be standard
Replies: 1
Views: 298

Re: [Server] TimeSent (Adventure/Fantasy survival)

tmw_slimes is on the server now. The old slimes mod has been removed, so if you see unknown objects floating around... ...Well, darn.
by Piezo_
Sat May 18, 2019 19:52
 
Forum: Servers
Topic: [Server] TimeSent (Adventure/Fantasy survival)
Replies: 6
Views: 563

[mod] Slimes inspired by TheManaWorld [tmw_slimes]

Anyone here ever played The Mana World ? It's another libre game out there, maybe not quite as popular as Minetest, but still very nice. Anyway, I've been there, and I decided to bring back some exotic slimes for y'all, inspired by the ones found in that game! You want slimes? We got 'em! You want l...
by Piezo_
Sat May 18, 2019 18:26
 
Forum: WIP Mods
Topic: [mod] Slimes inspired by TheManaWorld [tmw_slimes]
Replies: 12
Views: 925

Re: [Mod] hang-gliders [hangglider]

For the record, I haven't abandoned this mod, there's just not much that needs changing at the moment.
by Piezo_
Thu May 16, 2019 00:15
 
Forum: Mod Releases
Topic: [Mod] hang-gliders [hangglider]
Replies: 77
Views: 5435

Re: Can I do a live backup of a leveldb world?

So, it might be chronologically inconsistent in a few places, but nothing would be corrupted, empty or spontaneously deleted, and there's no chance of the entire map breaking?
by Piezo_
Mon May 13, 2019 18:52
 
Forum: General Discussion
Topic: Can I do a live backup of a leveldb world?
Replies: 7
Views: 470

Re: Can I do a live backup of a leveldb world?

bhree wrote:I thinks it is pretty complicated https://stackoverflow.com/questions/129 ... equivalent


What I want to do isn't complicated, just a simple copy command over ssh.

I would think the answer to "is that, specifically, safe" would be a simple yes or no.
by Piezo_
Sat May 11, 2019 17:44
 
Forum: General Discussion
Topic: Can I do a live backup of a leveldb world?
Replies: 7
Views: 470

Re: [Server] TimeSent (Adventure/Fantasy survival)

Through some optimization, I've managed to cut down (er, technically break up into smaller pieces) the amount of serverside lag caused by the ships. More optimization may be made later, but even large ships are fairly stable now, it just depends whether your client can handle that many entities.
by Piezo_
Fri May 10, 2019 19:22
 
Forum: Servers
Topic: [Server] TimeSent (Adventure/Fantasy survival)
Replies: 6
Views: 563

Re: [Server] TimeSent

I turned my entire base into a meshnode ship.

It was pure agony, every second of it.

It sent my framerate down into the sunless sea from dfcaverns, and strained the server CPU.

But it worked.

2500+ nodes, all as entities, a flying pagoda arrives on a tide of lag.

I regret nothing.
by Piezo_
Fri May 10, 2019 08:59
 
Forum: Servers
Topic: [Server] TimeSent (Adventure/Fantasy survival)
Replies: 6
Views: 563

[32px] [WIP] Reminiscent

Reminiscent is a 32x32 texture pack loosely inspired by default, but darker, and with more details. For each image, I considered the default, and started from scratch with the idea in mind, trying to give that texture more personality (if that's a good word for it). Here's the result: https://notabu...
by Piezo_
Thu May 09, 2019 08:29
 
Forum: Texture Packs
Topic: [32px] [WIP] Reminiscent
Replies: 4
Views: 1019

Can I do a live backup of a leveldb world?

...or will that break anything?
by Piezo_
Wed May 08, 2019 02:53
 
Forum: General Discussion
Topic: Can I do a live backup of a leveldb world?
Replies: 7
Views: 470

Re: [128px] hand-painted texture pack by Drummyfish

This is amazing. Every texture is beautiful, and I love it. If it's not too much trouble, could you add textures for the tools and ores in instant_ores ? The mod only needs a small amount of textures if you don't count the armor, and those textures will automatically cover most tools and minerals re...
by Piezo_
Tue May 07, 2019 08:16
 
Forum: Texture Packs
Topic: [128px] hand-painted texture pack by Drummyfish
Replies: 35
Views: 5613

Re: [Server] TimeSent

I imagine some ships docking near the spawn to come and go or even flying house with support to large size structure. Flying houses are welcome, but I'd prefer that people not park their ships in the middle of the protected spawn area because of lag and clutter. If you leave your ship in spawn, I (...
by Piezo_
Sun May 05, 2019 18:54
 
Forum: Servers
Topic: [Server] TimeSent (Adventure/Fantasy survival)
Replies: 6
Views: 563

[Server] TimeSent (Adventure/Fantasy survival)

[DELETED]
by Piezo_
Sun May 05, 2019 03:32
 
Forum: Servers
Topic: [Server] TimeSent (Adventure/Fantasy survival)
Replies: 6
Views: 563

Re: [mod] Minetest Systemd (API) [minetest_systemd]

Update ⋅  Playerctl steps can now be deleted with minetestd.playerctl.delete_step , and doing so will clear all of the step's player data. ⋅  Steps registered during runtime will get new data for themselves. ⋅  Added minetestd.math.get_volume_in_volume , which is simil...
by Piezo_
Tue Mar 12, 2019 21:27
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 38
Views: 3261

Re: [Server] The Testing Grounds

Announcement Progress on updating the server's various mods has been slow, but I've reached 60% completion as of the time of this message. I expect to have updates to minetest_systemd pushed to its repository today, followed by changes to the rest of the modpack within 2 days, or sooner, unless an ...
by Piezo_
Sun Mar 10, 2019 21:52
 
Forum: Servers
Topic: [Server] The Testing Grounds (no longer active)
Replies: 36
Views: 2273

Re: [Server] The Testing Grounds

Your server is literaly the only reason why I still have a 0.4.17.1 client on my machine. Well, that significantly changed my attitude. I'll have to rebase my binary that I use for both client and server, though, which will be annoying. (changes: https://github.com/minetest/minetest/pull/8342, and ...
by Piezo_
Sat Mar 09, 2019 04:39
 
Forum: Servers
Topic: [Server] The Testing Grounds (no longer active)
Replies: 36
Views: 2273

Re: [Server] The Testing Grounds

Announcement Over this weekend, I will be tweaking the server's mod folder in the process of updating to 5.0.0. Most likely, no bugfixes will be made in this time, and no new mods will be added. Obviously, prepare to update your client to 5.0.0 very soon. Please make my job easier, also, by trying ...
by Piezo_
Fri Mar 08, 2019 08:19
 
Forum: Servers
Topic: [Server] The Testing Grounds (no longer active)
Replies: 36
Views: 2273

Re: [mod] Not so simple plants and fungi

Yep, sure does seem abandoned to me. Fork and fix you should. E:-P I only do that if I have some reason to (usually because the mod is worthwhile enough that I wouldn't want to get rid of it, but it's not in a usable state as-is). If you're looking for something vaguely similar but MUCH more lightw...
by Piezo_
Wed Mar 06, 2019 00:52
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 67
Views: 7434

Re: [mod] Zero-Effort Custom Minerals [instant_ores]

Update
  • Added 3d_armor and shields support
  • Changed tool groups to the new standard (see topic: viewtopic.php?f=5&t=22075)
  • Added options to disable armor or tools in mineral definitions
by Piezo_
Tue Mar 05, 2019 01:05
 
Forum: WIP Mods
Topic: [mod] Zero-Effort Custom Minerals [instant_ores]
Replies: 14
Views: 935

Re: [Mod] hang-gliders [hangglider]

Sires wrote:Can you add it to content db? (https://content.minetest.net/)


I've uploaded it, but there's a notice saying "Please wait for the release to be approved."
by Piezo_
Sun Mar 03, 2019 19:38
 
Forum: Mod Releases
Topic: [Mod] hang-gliders [hangglider]
Replies: 77
Views: 5435

Re: [Mod] hang-gliders [hangglider]

DS-minetest wrote:getpos is used instead of get_pos at init.lua:214.


Is the former deprecated?
by Piezo_
Fri Mar 01, 2019 21:25
 
Forum: Mod Releases
Topic: [Mod] hang-gliders [hangglider]
Replies: 77
Views: 5435

Re: [mod] Minetest Systemd (API) [minetest_systemd]

https://forum.minetest.net/viewtopic.php?f=9&t=22172 Now that I actually see the mod, I will admit that the simplicity of it looks nice, and the concept is similar to PhysicsCTL. PhysicsCTL's main differences, though, are why I still prefer it: ⋅ Effects are registered with a "ch...
by Piezo_
Fri Mar 01, 2019 03:32
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 38
Views: 3261

Re: [Mod] hang-gliders [hangglider]

As for the question of elytra vs hangglider: Why not both? If the code for both of them is similar enough, it seems reasonable to support both. If not, heck, might even create two separate mods out of it. It's not similar. One can be accomplished just by tweaking gravity. The other would require at...
by Piezo_
Fri Mar 01, 2019 02:57
 
Forum: Mod Releases
Topic: [Mod] hang-gliders [hangglider]
Replies: 77
Views: 5435
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