I might have it on an external HDD still, not sure but I'll check for you.
Grog
Search found 158 matches
- Mon Jun 18, 2018 04:20
- Forum: Servers
- Topic: familygrog's new server
- Replies: 51
- Views: 12459
- Fri Aug 26, 2016 19:42
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: [Mod] Treasure Chest [1.1] [treasurechest]
Hey, that's a cool idea Sokomine. I'll see what I can do...
- Sat Jan 09, 2016 18:37
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: [Mod] Treasure Chest [1.0] [treasurechest]
I'm wondering why you limit each person from only ever looking once, which I don't think is really needed. You could create a detached inventory for each player (attached to the node), put the items in those inventories, and repeatedly give each user his copy of the detached inventory. This would a...
- Mon Dec 14, 2015 19:38
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441779
Re: Teleporting to bed
Can anybody add chat command for teleporting to bed for colored bed mod from PilzAdam (https://github.com/ShadowNinja/beds/commit/3d4a67537620c177631d155aeec5ea0b41347144)??? Or create separate mod for teleporting to bed for different bed mods? This mod will replace the sethome mod more realistic. ...
- Thu Dec 10, 2015 14:27
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441779
Re: Post your mod requests/ideas here
My last post I made shortly before going to bed, and I just got up, so I didn't have a chance to try anything out, but I certainly will now. :) Update: Well it works as expected when crafting, but cooking things doesn't seem to trigger this. >.< From the minetest.register_on_craft page ( http://dev...
- Wed Dec 09, 2015 17:26
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: [Mod] Treasure Chest [1.0] [treasurechest]
I'm wondering why you limit each person from only ever looking once, which I don't think is really needed. You could create a detached inventory for each player (attached to the node), put the items in those inventories, and repeatedly give each user his copy of the detached inventory. This would a...
- Wed Dec 09, 2015 17:20
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: [Mod] Treasure Chest [1.0] [treasurechest]
Thanks, and thank you for the idea.bark wrote:Great work on this, familygrog! The mod works very well!
- Wed Dec 09, 2015 16:51
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: Treasure Chest
I've just added a link to it, Kaeza - check it out!kaeza wrote:code pls
- Tue Dec 08, 2015 20:03
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
Re: Treasure Chest
Uh, what does this mod do? Description and code to come, but I've basically done what bark was asking for here: I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player. When placed, the chest must be configured with which items it is to conta...
- Tue Dec 08, 2015 17:33
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441779
Re: Post your mod requests/ideas here
I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player. When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player. Can someone ca...
- Tue Dec 08, 2015 17:30
- Forum: Mod Releases
- Topic: [Mod] Treasure Chest [1.1] [treasurechest]
- Replies: 15
- Views: 6157
[Mod] Treasure Chest [1.1] [treasurechest]
Treasure Chest (treasurechest) Mod by thefamilygrog66 Description: Adds treasure chests that a server admin can place, and fill with whatever treasures they choose. After the admin adds treasure to the chest, each player who finds it will be able to remove the same items that were originally added ...
- Tue Dec 08, 2015 17:24
- Forum: WIP Mods
- Topic: [Mod]Horror mod
- Replies: 73
- Views: 21190
Re: [Mod]Horror mod
D00Med, looks cool. I'll try it out and maybe incorporate some of your ideas into my horror server (darkside.zapto.org:30003).
- Mon Nov 09, 2015 21:44
- Forum: Servers
- Topic: Looking for Collaborator for Survival Horror Server
- Replies: 4
- Views: 1707
Looking for Collaborator for Survival Horror Server
I've been running the Darkside (previously known as Bloodtest), a highly customized survival horror server, since January and am thinking about starting a new server, using the mods that I've slowly added and tweaked (some my own, some written by others). Before I do so, I'm going to refine a few th...
- Mon Feb 16, 2015 01:20
- Forum: WIP Mods
- Topic: [Mod] Inventory Check [1.0] [inventorycheck]
- Replies: 3
- Views: 1899
Re: [Mod] Inventory Check [1.0] [inventorycheck]
You could do a workaround with a temporary detached inventory, fill it stack by stack. I dont know if it works, but Zeg9 has something similar on github, maybe it can help. it uses minetest.register_privilege("invsee","See other's inventories") Thanks for the suggestions -- I re...
- Sun Feb 15, 2015 18:19
- Forum: WIP Mods
- Topic: [Mod] Inventory Check [1.0] [inventorycheck]
- Replies: 3
- Views: 1899
[Mod] Inventory Check [1.0] [inventorycheck]
This is a simple mod that allows admins/moderators to view the inventories for players by using the /inv <player> command. I'd previously written an even simpler version that uses formspecs, but there is a bug in the Minetest engine that doesn't allow it to work for other players' inventories. So, i...
- Mon Nov 17, 2014 06:55
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.1] [mccarball]
Can I use this to make a pokemon mod? I'll edit it (probably heavily) But I'll give you credit for this part of the mod. Sure, that's cool. You might also want to check out my server, to see the ones there in action: https://cdn.mediacru.sh/JGlBrixA7L5u.png Address: familygrog.no-ip.org Port: 30000
- Mon Nov 10, 2014 22:52
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.1] [mccarball]
The ball doesn't check for protection. Thus, it can be placed inside a protected area - but not again been picked up. I'm aware of this issue, but not sure how to fix it exactly. If anyone can point me to code used in another mod, which might resolve this, it would be greatly appreciated. http://de...
- Sun Nov 09, 2014 01:50
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.1] [mccarball]
I'm aware of this issue, but not sure how to fix it exactly. If anyone can point me to code used in another mod, which might resolve this, it would be greatly appreciated.Sokomine wrote:The ball doesn't check for protection. Thus, it can be placed inside a protected area - but not again been picked up.
- Tue Oct 21, 2014 15:38
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.1] [mccarball]
Good question! I'll have to look into that, since I've never made a meshnode before...philipbenr wrote:Are you going to make a meshnode (now that they are supported) for the ball?
What are the benefits of doing so?
- Mon Oct 20, 2014 20:04
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.1] [mccarball]
Thanks. So man mob mods!
I also just added a screenshot with the updated texture.
I also just added a screenshot with the updated texture.
- Fri Oct 17, 2014 19:47
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] Mob Catching Ball [1.0] [mccarball]
I just fixed the "door issue", so now the balls won't destroy doorframes (i.e. can only be placed in an empty space). Also, I changed the textures a bit, as well as the recipe accordingly.
- Fri Oct 17, 2014 03:56
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] MCCAR Ball [1.0] [mccarball]
... but I'm not sure where they would go exactly! wasn't there this hilly countryside near Tesla's laboratory with lots of cloned hats lying around? nice idea by the way. Hope I don't have to change that texture to red-black-white for my anime fan nephew ;-P Haha, exactly! Nice mod. It adds somethi...
- Thu Oct 16, 2014 15:57
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
Re: [Mod] MCCAR Ball [1.0] [mccarball]
Nice mod! It works fine, distance placing ball-mob is very well balanced. Thanks, Topywo! I've tested a variation of it on my server for the last week or so, and aside from a couple of issues (related to the landrush mod, and doors), it seems to be working pretty smoothly. I haven't tested it but I...
- Thu Oct 16, 2014 04:41
- Forum: Mod Releases
- Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
- Replies: 29
- Views: 9850
[Mod] Mob Catching Ball [1.1] [mccarball]
Mob Capture Containment And Release Ball (mccarball) mod for Minetest by thefamilygrog66 Description: A spherical device that, when placed next to a mob, captures and contains said mob. The player can then pick up the ball and store it in their inventory until they wish to release the mob by placin...
- Wed Oct 08, 2014 05:41
- Forum: Modding Discussion
- Topic: Poké Ball
- Replies: 1
- Views: 826