Search found 7 matches
- Sun Jul 19, 2020 09:35
- Forum: Minetest-related projects
- Topic: Minetest offline guide
- Replies: 0
- Views: 716
Re: Minetest offline guide
This looks pretty hard to read with the various languages all squished together. I would separate them into different files, or at least different sections. So, the whole guide could be read in a row in English, then Russian, then Japanese, for example. (this could also make it easier to print out j...
- Sun Jul 19, 2020 09:24
- Forum: Minetest-related projects
- Topic: [MOD] Classic FPS Beta 0.1
- Replies: 1
- Views: 380
Re: [MOD] Classic FPS Beta 0.1
It would be nice if the download was on some sort of git forge instead of google drive.
- Sun Jul 19, 2020 01:31
- Forum: Minetest-related projects
- Topic: Core
- Replies: 16
- Views: 1395
Re: Core
https://en.wikipedia.org/wiki/Not_invented_here He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine. It's really depends, p...
- Sun Jul 19, 2020 01:24
- Forum: WIP Mods
- Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
- Replies: 44
- Views: 8248
Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Does this mod work with unified_inventory? I added a few mods to my server, and suddenly hunger and sprinting stopped working. edit: Nevermind, unified_inventory is not the problem. It's something among these I think: load_mod_youngtrees = true load_mod_vines = true load_mod_poisonivy = true load_mo...
- Sat Jul 18, 2020 18:34
- Forum: Minetest-related projects
- Topic: Core
- Replies: 16
- Views: 1395
Re: Core
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
- Tue Jul 14, 2020 20:59
- Forum: Mod Releases
- Topic: [Mod] HUD bars [2.3.2] [hudbars]
- Replies: 229
- Views: 58574
Re: [Mod] HUD bars [2.3.1] [hudbars]
Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but...
- Tue Jul 14, 2020 19:50
- Forum: Mod Releases
- Topic: [Mod] HUD bars [2.3.2] [hudbars]
- Replies: 229
- Views: 58574
Re: [Mod] HUD bars [2.3.1] [hudbars]
Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but ...