Search found 7 matches

by bard
Sun Jul 19, 2020 09:35
Forum: Minetest-related projects
Topic: Minetest offline guide
Replies: 0
Views: 716

Re: Minetest offline guide

This looks pretty hard to read with the various languages all squished together. I would separate them into different files, or at least different sections. So, the whole guide could be read in a row in English, then Russian, then Japanese, for example. (this could also make it easier to print out j...
by bard
Sun Jul 19, 2020 09:24
Forum: Minetest-related projects
Topic: [MOD] Classic FPS Beta 0.1
Replies: 1
Views: 380

Re: [MOD] Classic FPS Beta 0.1

It would be nice if the download was on some sort of git forge instead of google drive.
by bard
Sun Jul 19, 2020 01:31
Forum: Minetest-related projects
Topic: Core
Replies: 16
Views: 1395

Re: Core

https://en.wikipedia.org/wiki/Not_invented_here He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine. It's really depends, p...
by bard
Sun Jul 19, 2020 01:24
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 8248

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]

Does this mod work with unified_inventory? I added a few mods to my server, and suddenly hunger and sprinting stopped working. edit: Nevermind, unified_inventory is not the problem. It's something among these I think: load_mod_youngtrees = true load_mod_vines = true load_mod_poisonivy = true load_mo...
by bard
Sat Jul 18, 2020 18:34
Forum: Minetest-related projects
Topic: Core
Replies: 16
Views: 1395

Re: Core

He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
by bard
Tue Jul 14, 2020 20:59
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 229
Views: 58574

Re: [Mod] HUD bars [2.3.1] [hudbars]

Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but...
by bard
Tue Jul 14, 2020 19:50
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 229
Views: 58574

Re: [Mod] HUD bars [2.3.1] [hudbars]

Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but ...