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Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

No problems, anyway sooner or later I would have had to do it. :) That's fine. The mistake was all the time on my side. After decompressing the map I should have removed the upmost folder named like the archive. With the directory called just "Hamlets Quest" as "root" everything...
by Nordal
Sat Nov 16, 2019 08:16
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 95
Views: 14691

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

However, should you still have issues with it, consider that being on a minetest-dev version is probably the first cause of such issues; I guess that very few developers release their mods based on bleeding-edge code. I compiled an MT 5.0.1 version to have the same base as you. There's been some is...
by Nordal
Fri Nov 15, 2019 06:38
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 95
Views: 14691

[Solved] How to install 5.0.1

I try to install v 5.0.1 'cause it's the base version of Hamlet's Quest. After fully cloning I did git checkout stable-5 git tags/5.0.1 cd games Then cloned minetest_game into games and did the same: git checkout stable-5 git tags/5.0.1 Back in minetest dir I ran cmake and make as usual. After start...
by Nordal
Thu Nov 14, 2019 00:44
 
Forum: Problems
Topic: [Solved] How to install 5.0.1
Replies: 0
Views: 44

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

EDIT: I'm sorry. Somehow I submitted the msg two times. I have just tested it on Minetest v5.1.0, it is still fully functional. I put it into the worlds-folder but in the menu it does not appear as a selectable world. I have MT 5.2.0 dev installed, The torch light flickers a little bit, I guess this...
by Nordal
Tue Nov 12, 2019 01:47
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 95
Views: 14691

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

I have just tested it on Minetest v5.1.0, it is still fully functional. I put it into the worlds-folder but in the menu it does not appear as a selectable world. I have MT 5.2.0 dev installed, The torch light flickers a little bit, I guess this is intended. But additionally it constantly goes on an...
by Nordal
Tue Nov 12, 2019 01:45
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 95
Views: 14691

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

I am happy that you're back and brought Hamlet's Quest up-to-date with the current minetest version! And considered new mods like the great simple arcs fork of TumeniNodes. The MeseHub links on the first post are broken. I now downloaded the latest version from GitHub. Found you there. Is the showca...
by Nordal
Mon Nov 11, 2019 16:00
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 95
Views: 14691

Re: [Modpack] pkarcs - with doors

Hi TumeniNodes! These doors are an overwhelming great addtion to pkarcs! Thank you!
by Nordal
Mon Oct 28, 2019 11:00
 
Forum: Mod Releases
Topic: [Modpack] pkarcs - with doors
Replies: 27
Views: 1610

Re: [Mod] Mobs Wolf [0.3.0] [mobs_wolf]

Nice to see you! And nice mob!
by Nordal
Mon Oct 28, 2019 10:15
 
Forum: Mod Releases
Topic: [Mod] Mobs Wolf [0.3.0] [mobs_wolf]
Replies: 7
Views: 1438

Re: beds.bed api top/bottom

I managed to draw an acceptable inv image!

Thank you very much, TumeniNodes, for your patience and friendliness. I've learned a lot, and without your help this bed would never have been existed.
by Nordal
Sun Sep 08, 2019 15:56
 
Forum: Modding Discussion
Topic: [solved]beds.bed api top/bottom
Replies: 7
Views: 338

Re: beds.bed api top/bottom

Hello TumeniNodes,
I went on commenting in issue#2. https://github.com/Nordall/darkageobjects/issues/2. May you want to take a look at it. In short here: bed works fine, only top and bottom are exchanged and the inv image is missing. I'll try this later on.
by Nordal
Thu Sep 05, 2019 19:08
 
Forum: Modding Discussion
Topic: [solved]beds.bed api top/bottom
Replies: 7
Views: 338

Re: beds.bed api top/bottom

I now defined a bed completely, but I have problems with the inventory image and the wielded image. They are shown as a colored square. The error is 2019-08-15 06:21:25: ERROR[Main]: generateImage(): Could not load image "beds_bunkbed_sides32x16.png" while building texture; Creating a dumm...
by Nordal
Thu Aug 15, 2019 04:30
 
Forum: Modding Discussion
Topic: [solved]beds.bed api top/bottom
Replies: 7
Views: 338

Re: [Mod] stoneworks [1.2][stoneworks]

It works now! Sometimes problems solve themselves overnight. :) But, I'm sorry to say that, for you put a lot of energy in it, but your version is too volominous for me. It adds 17 inventory pages. You added some nice nodes, I realized. But for me it is too much to be "playable". And I'm n...
by Nordal
Fri Aug 09, 2019 13:46
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.2][stoneworks]
Replies: 32
Views: 4037

Re: [Mod] stoneworks [1.2][stoneworks]

Would you translate that for me? Sorry, "Datei oder Verzeichnis nicht gefunden" means "file or directory not found". Also, make sure you move the old stoneworks out of the mod directory before cloning the experimental one. I've done that. It's strange to me that your stoneworks ...
by Nordal
Fri Aug 09, 2019 12:23
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.2][stoneworks]
Replies: 32
Views: 4037

Re: [Mod] stoneworks [1.2][stoneworks]

ThorfinnS, I tried your fork, but it doesn't work. 2019-08-08 21:54:38: ERROR[Main]: ModError: Failed to load and run script from /home/roland/minetest-5.0.1/bin/../mods/stoneworks/init.lua: 2019-08-08 21:54:38: ERROR[Main]: /home/roland/minetest-5.0.1/bin/../mods/stoneworks/init.lua: Datei oder Ver...
by Nordal
Thu Aug 08, 2019 20:05
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.2][stoneworks]
Replies: 32
Views: 4037

Re: [Mod] stoneworks [1.2][stoneworks]

Incidentally, what parts of darkage were you wanting? Hello ThorfinnS, I don't know how it really looks, but I imagine that bricks would also be cool. I thought about basalt_brick, default:stone_brick, cobble_with_plaster, chalked_bricks, chalked_bricks_with_plaster, marble, ors_brick (Old Red Sand...
by Nordal
Tue Aug 06, 2019 07:30
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.2][stoneworks]
Replies: 32
Views: 4037

Re: [Mod] stoneworks [1.2][stoneworks]

Hello, your mod is great! Unfortunately there are no craft-recipes, so I can use it only in creative mode.
If there was crafting possible and addi's darkage https://github.com/adrido/darkage supported, this mod would be fantastic. :)
by Nordal
Wed Jul 31, 2019 03:20
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.2][stoneworks]
Replies: 32
Views: 4037

Re: beds.bed api top/bottom

Thank you TumeniNodes for your explanation and the valuable hints to the defs and the textures!
by Nordal
Wed Jul 24, 2019 17:57
 
Forum: Modding Discussion
Topic: [solved]beds.bed api top/bottom
Replies: 7
Views: 338

[solved]beds.bed api top/bottom

The Minetest Game API contains a beds API. Thought this to be a simple means to make a bed. Unfortunately I don't understand the definition part: ### Bed definition { description = "Simple Bed", inventory_image = "beds_bed.png", wield_image = "beds_bed.png", tiles = { b...
by Nordal
Wed Jul 24, 2019 06:38
 
Forum: Modding Discussion
Topic: [solved]beds.bed api top/bottom
Replies: 7
Views: 338

Re: [Mod] DarkAge [0.4] [darkage]

Hello addi, I sent you a pull request.
by Nordal
Wed Jul 17, 2019 14:28
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 134
Views: 54684

Re: [Mod] DarkAge [0.4] [darkage]

addi, I will send you a pull request in a few days. Must repeat a git lesson. :-)
The colorization of the milky glass works again.
I also added the "glow" effect to round and square glass. Glow glassvariants have a separate, yellow-orange inventory cube now.
by Nordal
Sat Jul 13, 2019 22:17
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 134
Views: 54684

Re: [Mod] Unified Dyes [20170620][unifieddyes]

Wow, it works!

You must have the dye you want the glass to be stained with in your inventory.
Then you can use the airbrush, choose the color and paint the glass.

Thank you for your help, Vanessa!
by Nordal
Tue Jul 09, 2019 04:28
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 131
Views: 59231

Re: [Mod] Unified Dyes [20170620][unifieddyes]

Hello addi, as you see I'm trying to repair and update glass.lua of your darkage mod with help of Vanessa. I didn't associate you with adrido. It's a bit confusing that there exist two darkage mods. I realized that you hold the newest fork ahead. My purpose is to make the medieval glass panes shine ...
by Nordal
Mon Jul 08, 2019 15:54
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 131
Views: 59231

Re: [Mod] Unified Dyes [20170620][unifieddyes]

Percolate is a nice new word for my vocabulary :-) I fixed the errors you identified. And we made a great step forward. It runs! Big Thank you for this! But: I gave me "/giveme" priv and positioned a milk_glass_round item on the floor. I can open the airbrushes' form, but I cannot choose a...
by Nordal
Mon Jul 08, 2019 08:37
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 131
Views: 59231

Re: [Mod] Unified Dyes [20170620][unifieddyes]

I know what you mean. But there's definitely no secon place. I've got only one unifieddyes' folder and made the print(dump(newrecipe)) addition at line 266 there directly. I added a minetest.log("action"," ---- Unifieddyes is Loading! ---- ") statement at the beginning of unified...
by Nordal
Sun Jul 07, 2019 12:09
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 131
Views: 59231

Re: [Mod] Unified Dyes [20170620][unifieddyes]

Could you insert print(dump(newrecipe)) at line 266 of unifieddyes init.lua, run, let it crash again, and paste the result? local newrecipe = minetest.deserialize(recipe) print(dump(newrecipe)) -- line 266 local coutput = craft.output or "" Result is unfortunately the same. Pasted debug.t...
by Nordal
Sun Jul 07, 2019 06:15
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 131
Views: 59231
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