Search found 31 matches

by CBugDCoder
Thu Apr 16, 2020 20:52
Forum: WIP Mods
Topic: [Mod] Realistic Hang Glider [glider]
Replies: 9
Views: 955

Re: Issues with the mod!

I really like how i can fly with the glider... But i have found some issues :( glitchy! Yap.. I just fly, take a turn.. hmmm.. it doasent rotates.. WHOA!! i just crashed! This happens sometimes.. i just fly it doasent turns and then it just make a sharp turn in 1 sec and i crash somewhere. With the...
by CBugDCoder
Wed Apr 01, 2020 18:31
Forum: Modding Discussion
Topic: How to get node meta string before it is dug
Replies: 2
Views: 181

Re: How to get node meta string before it is dug

Or if you are using the metadata to modify the drop you can use on_preserve_metadata.
by CBugDCoder
Wed Mar 25, 2020 00:56
Forum: General Discussion
Topic: What license do I need for using 3D Armor as a depend?
Replies: 2
Views: 446

Re: What license do I need for using 3D Armor as a depend?

You can use any license that you want. I would recommend either MIT or LGPL see viewtopic.php?f=3&t=21158 for more details on how to pick a license.
by CBugDCoder
Mon Mar 23, 2020 14:14
Forum: Modding Discussion
Topic: A very tough modding question.
Replies: 4
Views: 421

Re: A very tough modding question.

You can use the mod storage meta reference to store variables between sessions. It is achievable by running minetest.get_mod_storage() on the mods startup.

As for your second question meta:get_string with a non-existent attribute will simply return an empty string "".
by CBugDCoder
Wed Mar 18, 2020 03:27
Forum: General Discussion
Topic: Help with creating another inventory (modding)
Replies: 4
Views: 572

Re: Help with creating another inventory (modding)

This might be the completely wrong way of doing it but I have been able to create a custom inventory bound to the player simply by setting the size of a new list in the player inventory on join e.g. minetest.register_on_joinplayer(player) local inv = player:get_player_inventory() inv:set_size("antim...
by CBugDCoder
Mon Mar 16, 2020 17:04
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 727
Views: 76107

Re: Post your mapgen questions here (modding or engine)

Use minetest.register_ore(ore_def) where ore_def is a table in the format described in https://rubenwardy.com/minetest_modding ... gister_ore
by CBugDCoder
Mon Mar 16, 2020 03:22
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 21
Views: 1678

Re: A third Biome axis

Too add to that you could also override the minetest.get_heat/humidity/biome_data() to reflect your biome system that way other mods would support it. (Disclaimer: This might not be possible I haven't tried it.)
by CBugDCoder
Sun Mar 15, 2020 03:17
Forum: General Discussion
Topic: I want to stop a dedicated server
Replies: 10
Views: 645

Re: I want to stop a dedicated server

I think that there is a way to start it headless (without a terminal) but I don't know.
by CBugDCoder
Sun Mar 15, 2020 03:16
Forum: General Discussion
Topic: I want to stop a dedicated server
Replies: 10
Views: 645

Re: I want to stop a dedicated server

yes it is the terminal that the .bat file was executed in
by CBugDCoder
Sun Mar 15, 2020 01:32
Forum: General Discussion
Topic: I want to stop a dedicated server
Replies: 10
Views: 645

Re: I want to stop a dedicated server

To stop the server from running join it and run the command /shutdown then you can do whatever you want with the server files.
by CBugDCoder
Sat Mar 14, 2020 02:00
Forum: General Discussion
Topic: Complete new starter!
Replies: 7
Views: 519

Re: Complete new starter!

https://forum.minetest.net/download/file.php?mode=view&id=21372&sid=3034da5379aa24894ed1f21a7a136e7c This is the default inventory (opened by pressing the i key in-game). It consists of three parts: your inventory (highlighted in blue) which contains the items you have collected, the craft grid (hi...
by CBugDCoder
Fri Mar 13, 2020 22:13
Forum: General Discussion
Topic: Complete new starter!
Replies: 7
Views: 519

Re: Complete new starter!

This might be what you are looking for viewtopic.php?f=11&t=14088
by CBugDCoder
Tue Mar 10, 2020 02:28
Forum: WIP Mods
Topic: [Mod] Realistic Hang Glider [glider]
Replies: 9
Views: 955

Re: [Mod] Realistic Hang Glider [glider]

Fixed
by CBugDCoder
Mon Mar 09, 2020 20:24
Forum: WIP Mods
Topic: [Mod] Realistic Hang Glider [glider]
Replies: 9
Views: 955

[Mod] Realistic Hang Glider [glider]

Have you ever seen a mountain and said to yourself, "I wish that I could fly from the top of that mountain"? Well you have to wish no longer. Introducing the glider mod. https://raw.githubusercontent.com/CBugDCoder/glider/master/screenshot.png You simply have to punch while holding the glider to soa...
by CBugDCoder
Fri Feb 21, 2020 16:10
Forum: WIP Mods
Topic: [Mod] Mob AI (WIP) [mob_ai]
Replies: 2
Views: 735

Re: [Mod] Mob AI (WIP) [mob_ai]

Update: Added Spawning API
by CBugDCoder
Tue Feb 18, 2020 15:41
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 727
Views: 76107

Re: Post your mapgen questions here (modding or engine)

I was able to find them by only searching through the x and z axis and using the terrain noise values. But if anyone has a better solution I am open to them.
by CBugDCoder
Tue Feb 18, 2020 14:52
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 727
Views: 76107

Re: Post your mapgen questions here (modding or engine)

I am trying to generate wallmounted vines on the underside of floating islands. My inital plan was to use decorations and minetest.get_mapgen_object("gennotify") but the gennotify mapgen object does not include decorations placed in the VM. How would I get the locations of the vines without having t...
by CBugDCoder
Fri Feb 14, 2020 21:15
Forum: Mod Releases
Topic: [Mod] Raycasted Explosions API/library [explosions]
Replies: 30
Views: 3958

Re: [Mod] Raycasted Explosions API/library [explosions]

I just created a Merge Request on Gitlab to add player knockback.
by CBugDCoder
Fri Feb 14, 2020 16:35
Forum: WIP Mods
Topic: [Mod] Mob AI (WIP) [mob_ai]
Replies: 2
Views: 735

[Mod] Mob AI (WIP) [mob_ai]

Mob AI: Expandable Mob framework This mod is very WIP and should not be used for finished mods yet Mob AI intends to provide a flexible mob framework. Unlike other mob apis which handle mob actions themselves, Mob AI provides the tools and structure needed to create custom mobs that can do practica...
by CBugDCoder
Wed Aug 15, 2018 02:37
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 61606

Re: open MT-Skin Database

I accidentally made my skin backward and didn't notice it till I uploaded it so I fixed the skin and re-uploaded it so now there are 2 skins when there should only be one is it possible to remove the backward first one?
by CBugDCoder
Wed Aug 15, 2018 02:20
Forum: Maps
Topic: [Map] Karsthafen
Replies: 308
Views: 70312

Re: [Map] Karsthafen

This looks awesome keep up the good work!
by CBugDCoder
Wed Aug 15, 2018 02:14
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 239
Views: 20936

Re: [Mod] Laptop (WIP) (V. 0.39)

The internet in-game ... can't wait to see what you think of next :)
by CBugDCoder
Tue Aug 14, 2018 20:35
Forum: Client-side modding
Topic: [CSM] Modform
Replies: 4
Views: 1451

Re: [MOD] Modform

ManElevation wrote:looks very usefull
I agree