Search found 11 matches

by Maverick2797
Sat Nov 28, 2020 11:37
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: LOOP

Blockhead wrote:
Sat Nov 28, 2020 10:45
I have achieved LOOP
Ugh nooooo. Trains aren't supposed to do that! Head hurts just watching
by Maverick2797
Mon Nov 23, 2020 11:29
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Adding here as the bugtracker seems to have ignored my opening the issue: The 90+60R diamond crossing is not train-traversable in the diagonal direction (cardinal direction ok though). TCB interlocking seems to be able to traverse it ok, as does route setting... Doesn't seem to affect the 90+60L cro...
by Maverick2797
Sun Nov 22, 2020 03:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Have you added the influence point like you do for the signals? Advtrains doesn't care about the position relative to the track, only the IP. You could have a room somewhere with all the signals completely separate from the track and it would still work so long as the IP is set for each signal. (wou...
by Maverick2797
Sat Nov 14, 2020 01:04
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Can you give me an example of how freight codes can be used? https://github.com/Maverick2797/Advtrains_Auto-Shunting_Yard Here's a small repo with some of the code used on the LinuxForks server for automatic shunting. Please note that I was in the process of converting as much as I could to environ...
by Maverick2797
Tue Sep 15, 2020 08:27
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

You need to use the Lua ATC track, the basic ATC track has no external IO (mesecon or digiline) aside from the rightclick formspec. To use luaautomation components you need to first create an environment. See the readme.txt in the advtrains_luaautomation for more info. To do anything with LuaATC you...
by Maverick2797
Thu Aug 27, 2020 06:22
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 130
Views: 20164

Re: Public Remote Media Server Project

Btw advtrains has moved its git location away from github. From advtrains.de/wiki: The source code for Advtrains is available on Bananach.space. Latest version is 2.1.0. Old versions prior to August 2018 are available on GitHub. @gpcf also mirrored versions prior to February 2017. New git: https://g...
by Maverick2797
Sat Jun 27, 2020 16:08
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522645

Re: Technic battery

What is a charged battery good for? How is it used? It can store and transfer energy between battery boxes. You remove it from the "Charge" slot in one box and put it in the "Discharge" slot in another. Other than that it's indistinguishable from a normal battery in regards to c...
by Maverick2797
Sat Jun 27, 2020 16:03
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522645

Re: [Mod] Technic [0.4.16-dev] [technic]

Great mod. I believe the injectors need to be rotatable using the screwdriver so it is possible to place the injector on top or bottom of a chest in order to hide it from view. in my case I have a chest next to a field in which my robot places the harvested crops. I use an injector and a teleport t...
by Maverick2797
Thu Apr 30, 2020 13:08
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522645

Re: [Mod] Technic [0.4.16-dev] [technic]

Great mod. I believe the injectors need to be rotatable using the screwdriver so it is possible to place the injector on top or bottom of a chest in order to hide it from view. in my case I have a chest next to a field in which my robot places the harvested crops. I use an injector and a teleport t...
by Maverick2797
Mon Mar 02, 2020 08:46
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 34120

Re: [Server] LinuxForks (Lots of trains)

i think the wiki has a database issue: [cc8761b868d6ea0230fb8603] /mediawiki/index.php/Technic Wikimedia\Rdbms\DBQueryError from line 1496 of /usr/share/mediawiki/includes/libs/rdbms/database/Database.php: A database query error has occurred. Did you forget to run your application's database schema ...
by Maverick2797
Sun Aug 05, 2018 13:01
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1429
Views: 234343

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi Orwell, Have you had any luck with the node corruption bug yet? https://www.dropbox.com/s/ax180bui58hn8bm/screenshot_20180805_204321.png?dl=0 I end up doing a lap of the tracks replacing the incorrect nodes manually every time i start the server I'm running Windows MTG ver 0.4.17 and advtrains ve...