Search found 24 matches

by Maverick2797
Thu Feb 18, 2021 00:43
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

One thing to remember is that the textures can't be changed while the wagon is in a loaded area. If you leave the area for a few seconds to give the wagon time to become unloaded it will change texture to the item in the first inv slot if that is a full block item (eg cobble, gravel, dirt, bricks.) ...
by Maverick2797
Sat Jan 23, 2021 07:27
Forum: Minetest-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 48
Views: 12433

Re: Amidst for Minetest: A mapping and biomes tool

Is it possible to launch Amidst from a desktop shortcut (Windows) with the world seed/world type as arguments or from a file? Repeatedly checking a world for various biome locations would be easier without having to type out a 20 digit seed each time you load it
by Maverick2797
Fri Jan 15, 2021 14:19
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Hi, a question: When new trains will be released, is possible to add the possibility to change the livery with the bike painter like in the jre e231? AFAIK the livery feature is still in development and is experimental. Hopefully in the future there will be a built-in tool or track section that doe...
by Maverick2797
Wed Dec 23, 2020 03:08
Forum: WIP Mods
Topic: [Mod] Slap to rotate [slap_rotate]
Replies: 6
Views: 272

Re: [Mod] Slap to rotate [slap_rotate]

Default screwdriver is not easily predictable, because rotation/mode does not depends on players yaw. It just change orientation "somehow" and not correctly, just do this with screwdriver: Rotate node1: 2 times left click, 1 right click Rotate node2: 3 times left click, 1 right click Both...
by Maverick2797
Thu Dec 17, 2020 15:36
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

moretrains_basic/init.lua:251-->change to is_locomotive=true,
by Maverick2797
Thu Dec 17, 2020 12:06
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Slightly offtopic: ok which moron registered a Maverick2797 account the day I mentioned I didn't have a notabug account. Not cool.

Edit: <-- this moron completely blanked out registering an account. False alarm. Go on with your day :P
by Maverick2797
Thu Dec 17, 2020 03:09
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Hi, i see the new update of moretrains: really good job but there is a bag: when i go into the driver's cab of the silberling, i go on the roof of the train and it doesn't move The PR by gpcf (commit 2ac602865b) disabled this for some reason. You can change "is_locomotive=false" to true t...
by Maverick2797
Thu Dec 10, 2020 23:07
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Hi, i see the new update of moretrains: really good job but there is a bag: when i go into the driver's cab of the silberling, i go on the roof of the train and it doesn't move The PR by gpcf (commit 2ac602865b) disabled this for some reason. You can change "is_locomotive=false" to true t...
by Maverick2797
Thu Dec 10, 2020 13:37
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531169

Re: [Mod] Technic [0.4.16-dev] [technic]

@T6C yes you need to charge it in a battery box before you can use it (same with the sonic screwdriver.) Note that the chainsaw will only cut the tree from the log you click and above, leaving anything below that untouched.
by Maverick2797
Sun Dec 06, 2020 04:46
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

@gpcf I tried to submit the patch to the mailing list but it doesn't seem to be accepting any of my recent emails (one patch I sent to atm didn't arrive, nor did this one), so here is the patch (email header redacted to not feed spambots): Applied. The patch wasn't applied correctly: diff --git a/a...
by Maverick2797
Fri Dec 04, 2020 11:33
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

From the first post: Download / Git Content Database: https://content.minetest.net/packages/orwell/advtrains/ Git repository: http://git.bananach.space/advtrains.git/ Issue tracker: https://bugs.linux-forks.de/advtrains/ The Content Database is where you should download from if you don't use git. Gi...
by Maverick2797
Fri Dec 04, 2020 03:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

W3RQ01 wrote:
Thu Dec 03, 2020 08:32
And maybe we should change the link of the download because it takes to github, not to git.bananach.space
Which link are you refering to? The advtrains download refers to ContentDB and the source git has been moved to bananach.space for a while now.
by Maverick2797
Tue Dec 01, 2020 11:32
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4267

Re: [Modpack] more (adv)trains [moretrains] [WIP]

W3RQ01 wrote:
Tue Dec 01, 2020 11:25
and then someone can say to me other mods for minetest that regards trains? (obviosly advtrains, jre e231, tflms7 and moretrains i have it)
A catalogue of rolling-stock expansion mods has been added/started on the advtrains wiki here
by Maverick2797
Sat Nov 28, 2020 11:37
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: LOOP

Blockhead wrote:
Sat Nov 28, 2020 10:45
I have achieved LOOP
Ugh nooooo. Trains aren't supposed to do that! Head hurts just watching
by Maverick2797
Mon Nov 23, 2020 11:29
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Adding here as the bugtracker seems to have ignored my opening the issue: The 90+60R diamond crossing is not train-traversable in the diagonal direction (cardinal direction ok though). TCB interlocking seems to be able to traverse it ok, as does route setting... Doesn't seem to affect the 90+60L cro...
by Maverick2797
Sun Nov 22, 2020 03:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Have you added the influence point like you do for the signals? Advtrains doesn't care about the position relative to the track, only the IP. You could have a room somewhere with all the signals completely separate from the track and it would still work so long as the IP is set for each signal. (wou...
by Maverick2797
Sat Nov 14, 2020 01:04
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Can you give me an example of how freight codes can be used? https://github.com/Maverick2797/Advtrains_Auto-Shunting_Yard Here's a small repo with some of the code used on the LinuxForks server for automatic shunting. Please note that I was in the process of converting as much as I could to environ...
by Maverick2797
Tue Sep 15, 2020 08:27
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

You need to use the Lua ATC track, the basic ATC track has no external IO (mesecon or digiline) aside from the rightclick formspec. To use luaautomation components you need to first create an environment. See the readme.txt in the advtrains_luaautomation for more info. To do anything with LuaATC you...
by Maverick2797
Thu Aug 27, 2020 06:22
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 131
Views: 21533

Re: Public Remote Media Server Project

Btw advtrains has moved its git location away from github. From advtrains.de/wiki: The source code for Advtrains is available on Bananach.space. Latest version is 2.1.0. Old versions prior to August 2018 are available on GitHub. @gpcf also mirrored versions prior to February 2017. New git: https://g...
by Maverick2797
Sat Jun 27, 2020 16:08
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531169

Re: Technic battery

What is a charged battery good for? How is it used? It can store and transfer energy between battery boxes. You remove it from the "Charge" slot in one box and put it in the "Discharge" slot in another. Other than that it's indistinguishable from a normal battery in regards to c...
by Maverick2797
Sat Jun 27, 2020 16:03
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531169

Re: [Mod] Technic [0.4.16-dev] [technic]

Great mod. I believe the injectors need to be rotatable using the screwdriver so it is possible to place the injector on top or bottom of a chest in order to hide it from view. in my case I have a chest next to a field in which my robot places the harvested crops. I use an injector and a teleport t...
by Maverick2797
Thu Apr 30, 2020 13:08
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531169

Re: [Mod] Technic [0.4.16-dev] [technic]

Great mod. I believe the injectors need to be rotatable using the screwdriver so it is possible to place the injector on top or bottom of a chest in order to hide it from view. in my case I have a chest next to a field in which my robot places the harvested crops. I use an injector and a teleport t...
by Maverick2797
Mon Mar 02, 2020 08:46
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks (Lots of trains)

i think the wiki has a database issue: [cc8761b868d6ea0230fb8603] /mediawiki/index.php/Technic Wikimedia\Rdbms\DBQueryError from line 1496 of /usr/share/mediawiki/includes/libs/rdbms/database/Database.php: A database query error has occurred. Did you forget to run your application's database schema ...
by Maverick2797
Sun Aug 05, 2018 13:01
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271761

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi Orwell, Have you had any luck with the node corruption bug yet? https://www.dropbox.com/s/ax180bui58hn8bm/screenshot_20180805_204321.png?dl=0 I end up doing a lap of the tracks replacing the incorrect nodes manually every time i start the server I'm running Windows MTG ver 0.4.17 and advtrains ve...