Search found 11 matches

Return to advanced search

Re: [Mod] More Trees! [git][moretrees]

Vanessa, I recently discovered an annoying incompatibility (for lack of a better word) with a few of the tress that also have versions in default and ethereal. There are trees that look the same, or at least their truck and planks do, namely Jungle in default, and Birch and Palm in Ethereal. But the...
by Oblivious
Fri Sep 27, 2019 00:35
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 389
Views: 144264

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

Thanks.
by Oblivious
Fri Aug 30, 2019 02:27
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.4)
Replies: 403
Views: 14744

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

I had a thought today. I love the cooking recipes, but there must be a way to make them work with the blueberries from farming_redo. The blueberry muffin recipe from farming redo works with either kind as they're both group:food_blueberries, but the Petz recipes only use the petz blueberries. I'd lo...
by Oblivious
Thu Aug 29, 2019 06:30
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.4)
Replies: 403
Views: 14744

Re: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]

Thanks. Got it figured out now. And next time I used a seed beginning in a different number so I'm not in the hugest mountains. 600-700 hundred block from top to bottom. I still think I'll be searching forever to find water. I must say it would be nice if there was a high chance of finding a river i...
by Oblivious
Tue Aug 20, 2019 22:37
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 86
Views: 8476

Re: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]

So I tried this and it took forever to find a spot to spawn me that wasn't in empty air, then finally landed me on some trees high, high up on a mountain. Message repeated hundreds of times: Please wait. The spawning code is looking for the ground. Spawning at... x: -1166 z: 21789 y: 975 (Finally lo...
by Oblivious
Sat Aug 17, 2019 06:01
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 86
Views: 8476

Re: [Mod] Realistic woodcut

I didn't seem to be able to copy the error message, and I'm too lazy to type it out or figure out how to put a picture up. I've got 4.16. I suppose it's time to learn to update. I'll let you know if there's still a problem after that. edited to add: It seems the latest stable released version is 0.4...
by Oblivious
Wed Jan 09, 2019 10:37
 
Forum: WIP Mods
Topic: [Mod] Realistic woodcut
Replies: 10
Views: 744

Re: [Mod] Australia 0.4

This post may be relevant to why the leaves don't fall. Basically something got changed, so now you have to add a bit of code for each tree to get the leaves to decay. viewtopic.php?f=18&t=16767
by Oblivious
Tue Jan 08, 2019 06:13
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 72
Views: 9007

Re: [Mod] Realistic woodcut

I tied this and got an error while loading them game. Says it failed to load and run script. Attempted to cal something. Start traceback. And it specifically mentioned lua:239. (I'm not good with the technical side.) I've got the two files init.lua and the licence in ...mods/woodcut. Is that correct...
by Oblivious
Mon Jan 07, 2019 22:39
 
Forum: WIP Mods
Topic: [Mod] Realistic woodcut
Replies: 10
Views: 744

Re: [Mod] Australia 0.4

And that fixed it. I just installed this basic charcoal mod, and no problem anymore. https://forum.minetest.net/viewtopic.php?t=12735 (I did try a more complex charcoal mod, which required a steel spitting axe, which combined with the Pig Iron mod, create a catch-22. Need charcoal for steel, need st...
by Oblivious
Sat Jan 05, 2019 06:42
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 72
Views: 9007

Re: [Mod] Australia 0.4

For months later I'm back answering this question. It's the Pig Iron mod. https://forum.minetest.net/viewtopic.php?f=11&t=20568 I had just assumed that charcoal was a default. Maybe if I add another mod with charcoal, I'll be able to get it to work. There's a couple of other things with the tree...
by Oblivious
Sat Jan 05, 2019 06:11
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 72
Views: 9007

Re: [Mod] Australia 0.4

I'm really enjoying this mod. It's beautiful and I am astounded by the variety of trees and wood. I'm even starting to learn their botanical names.Aslo astounded by the size. 130 bits of wood from a Black Box. I've found one small problem though, also with the trees. The tree trunk blocks aren't rec...
by Oblivious
Thu Aug 09, 2018 13:47
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 72
Views: 9007

Return to advanced search