Search found 46 matches

by Isja Krass
Mon Jan 20, 2020 18:39
Forum: WIP Mods
Topic: [mod] YATM (Yet Another Tech Mod)
Replies: 18
Views: 4973

Re: [mod] YATM (Yet Another Tech Mod)

Krock wrote: Update again, but to 5.1.1 or 5.2.0-dev.
0.4.16 is soon three years old.
Same problem as before. But the error displays more detais.
Spoiler
Image
error.png
error.png (59.78 KiB) Viewed 2990 times
by Isja Krass
Mon Jan 20, 2020 17:30
Forum: WIP Mods
Topic: [Mod] Security [windos]
Replies: 10
Views: 2960

Re: [Mod] Security [windos]

is this the intention that the download link is missing?
by Isja Krass
Mon Jan 20, 2020 17:21
Forum: WIP Mods
Topic: [mod] YATM (Yet Another Tech Mod)
Replies: 18
Views: 4973

Re: [mod] YATM (Yet Another Tech Mod)

error.png Nice mod! Ithink its one of the best mods in the whole forum. The textures, the moddels, the code... everything is perfect. Respect! But one problem: i updatet to minetest 0.4.16 and the mod stopped to work: https://forum.minetest.net/download/file.php?mode=view&id=21025&sid=29d0c...
by Isja Krass
Sat Jul 06, 2019 13:37
Forum: WIP Mods
Topic: [mod]super diamond tools[super_diamond]
Replies: 5
Views: 1489

Re: [mod]super diamond tools[super_diamond]

i have made an update!
by Isja Krass
Sun Jun 30, 2019 19:31
Forum: WIP Mods
Topic: [Mod] Minecraft Citybuild [plot_system]
Replies: 50
Views: 13628

Re: [Mod] Minecraft Citybuild [plot_system]

What have i made wrong?? 1. I have download the Mod 2. i have enter tis in my minetest.conf plot_system_plotposy = 5 plot_system_plotwidth = 20 plot_system_plotheight = 32 plot_system_plotairheight = 32 plot_system_plotblock = default:dirt plot_system_plotblocktop = default:dirt_with_grass plot_syst...
by Isja Krass
Mon Jun 17, 2019 21:42
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686988

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

What happened to my luacontrollers??? https://forum.minetest.net/download/file.php?mode=view&id=19034&sid=02bdb33e74e05a1835a8061716c8fc26 I only try to run this code and this is happened. if event.msg == "inout_01 /status" then if pin.a == true then digiline_send(event.channel,&q...
by Isja Krass
Sun Jun 16, 2019 18:46
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 249
Views: 40095

Re: [Mod] Laptop (WIP) (V. 0.39)

maybe you can add Servers, that can do different thigs. for example: [*] mailserver : players can write E-Mails [*] mediaserver : players can listen to some music [*] gameserver : players can play minigames together [*] bank-account server : a onlinebanking server for the currency mod [*] cloud serv...
by Isja Krass
Fri Jun 07, 2019 20:20
Forum: Mod Releases
Topic: [Mod] XtreemCigarettes TNG [ecigarettes]
Replies: 24
Views: 7123

Re: [Mod] E-Cigarettes [ecigarettes]

nice mod ;-)
but doawnload link is broken
by Isja Krass
Sat May 18, 2019 14:36
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 230
Views: 76382

Re: [Mod] Digtron tunnel boring/building machine [digtron]

Hello,
I have a problem with the digtron:
The digtron says that it self has 26 nodes but only have the traction to moove 6 nodes.
How can i get more traction?

thanks
by Isja Krass
Fri May 03, 2019 14:25
Forum: Modding Discussion
Topic: Possible to make Coloured light sources
Replies: 2
Views: 715

Possible to make Coloured light sources

hi,

I knew, that nodes can be lightsources.
only I have seen only white light sources so far. So i ask you: possible to change the color from light sources?
by Isja Krass
Wed Feb 20, 2019 15:59
Forum: WIP Mods
Topic: [mod]super diamond tools[super_diamond]
Replies: 5
Views: 1489

Re: [mod]super diamond tools[super_diamond]

davidthecreator wrote:2.9 Full_Punch_Interval makes the sword useless, because it takes over 4x longer for the sword to recharge after attack, than It would take for a regular diamond one...

You should lower it to 0.7 (same as regular diamond) or to even lower.
fixed. thanks for the info.
by Isja Krass
Tue Feb 19, 2019 17:00
Forum: WIP Mods
Topic: [mod]super diamond tools[super_diamond]
Replies: 5
Views: 1489

[mod]super diamond tools[super_diamond]

Super diamond tools (beta) This mod add a new mineral to minetest with which powerful tools can be crafted. superdiamond pickaxe damage: {fleshy=3.0}, range: default, full_punch_interval = 1.9 superdiamond axe : damage: {fleshy=2.0}, range: default, full_punch_interval = 1.0 superdiamond shovel : d...
by Isja Krass
Sat Feb 16, 2019 20:37
Forum: WIP Mods
Topic: [mod] Medic / healing guns [medicguns]
Replies: 4
Views: 1028

Re: [mod] Medic / healing guns [medicguns]

a little bit. I do not play TF2 but I know it.
by Isja Krass
Fri Feb 15, 2019 21:45
Forum: WIP Mods
Topic: [Mod] Advanced Ranks [ranks]
Replies: 41
Views: 9854

Re: [Mod] Advanced Ranks [ranks]

maybe you can add the feature, that the rank be display in the hud?
by Isja Krass
Wed Feb 13, 2019 15:19
Forum: WIP Mods
Topic: [mod] Medic / healing guns [medicguns]
Replies: 4
Views: 1028

Re: [mod] Medic / healing guns [medicguns]

Thanks for the hint
by Isja Krass
Tue Feb 12, 2019 22:15
Forum: WIP Mods
Topic: [mod] Medic / healing guns [medicguns]
Replies: 4
Views: 1028

[mod] Medic / healing guns [medicguns]

+ Medic guns + This mod adds medicguns to minetest: - medic blaster : a small healing tool witch regenerates 2HP the second. - medic rifle : a medic tool witch witch regenerates 5HP the second. - instandly healer :a powerfull healing tool witch heals mobs and players immediately. - healing fluid :n...
by Isja Krass
Sat Feb 09, 2019 13:54
Forum: WIP Mods
Topic: [MOD] Spacecraft [0.01-O-ALPHA][spacecraft]
Replies: 6
Views: 2692

Re: [MOD] Spacecraft [0.01-O-ALPHA][spacecraft]

the idea is good. but the texture need a update.
by Isja Krass
Fri Feb 08, 2019 20:24
Forum: WIP Mods
Topic: [mod] technology : Hi-Tech and steel structures
Replies: 18
Views: 8146

Re: [mod] technology : Hi-Tech and steel structures

could you please make a screenshoot that shows, how i must use the elevator.
by Isja Krass
Sat Jan 26, 2019 22:52
Forum: Old Mods
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 64
Views: 31012

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

i found another Problem:

if i type in /team join isja-krass team_name the folowing error will happen.

Image

I try to fix that, but i am not the best in lua.

How could i fix that?
by Isja Krass
Fri Jan 25, 2019 14:36
Forum: Old Mods
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 64
Views: 31012

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

hello there,
can somewhere please tell me how i use and config the mod?

thanks :-)
by Isja Krass
Tue Dec 11, 2018 13:24
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9823

Re: [Mod] Digiterms [digiterms]

Than you for your support.
I finaly found the problem: the mod where are the digiboard come from can not interact with
your mod.
by Isja Krass
Mon Dec 10, 2018 20:33
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9823

Re: [Mod] Digiterms [digiterms]

Hello, Your mod is great i like it so mutch. But I have a problem: If I connect the screen with a digiline and a digiboard, and insert a text I see nothing. (see picture) I instaled all the mods that this mod needs to work. https://forum.minetest.net/download/file.php?mode=view&id=17592&sid=...
by Isja Krass
Mon Sep 10, 2018 18:29
Forum: WIP Mods
Topic: [Mod]Server announcements[say_server]
Replies: 1
Views: 604

[Mod]Server announcements[say_server]

hello, I have programmed a mod that could be useful on your server What the mod does: the mod add a Chat command ( /say_server <text>), witch allows an admin to send an announcement as the server to the chat. To execute this command you need the "server" privilege. here's an example: https...
by Isja Krass
Fri Sep 07, 2018 11:35
Forum: Mod Releases
Topic: [Mod] Basic Announce System [announce]
Replies: 11
Views: 3158

Re: [Mod] Basic Announce System [announce]

i have one more question:
is it possible to cange the color of the announcements?