Same problem as before. But the error displays more detais.Krock wrote: Update again, but to 5.1.1 or 5.2.0-dev.
0.4.16 is soon three years old.
Search found 46 matches
- Mon Jan 20, 2020 18:39
- Forum: WIP Mods
- Topic: [mod] YATM (Yet Another Tech Mod)
- Replies: 18
- Views: 5064
Re: [mod] YATM (Yet Another Tech Mod)
- Mon Jan 20, 2020 17:30
- Forum: WIP Mods
- Topic: [Mod] Security [windos]
- Replies: 10
- Views: 2976
Re: [Mod] Security [windos]
is this the intention that the download link is missing?
- Mon Jan 20, 2020 17:21
- Forum: WIP Mods
- Topic: [mod] YATM (Yet Another Tech Mod)
- Replies: 18
- Views: 5064
Re: [mod] YATM (Yet Another Tech Mod)
error.png Nice mod! Ithink its one of the best mods in the whole forum. The textures, the moddels, the code... everything is perfect. Respect! But one problem: i updatet to minetest 0.4.16 and the mod stopped to work: https://forum.minetest.net/download/file.php?mode=view&id=21025&sid=29d0c...
- Sat Jul 06, 2019 13:37
- Forum: WIP Mods
- Topic: [mod]super diamond tools[super_diamond]
- Replies: 5
- Views: 1506
Re: [mod]super diamond tools[super_diamond]
i have made an update!
- Sun Jun 30, 2019 19:31
- Forum: WIP Mods
- Topic: [Mod] Minecraft Citybuild [plot_system]
- Replies: 50
- Views: 13783
Re: [Mod] Minecraft Citybuild [plot_system]
What have i made wrong?? 1. I have download the Mod 2. i have enter tis in my minetest.conf plot_system_plotposy = 5 plot_system_plotwidth = 20 plot_system_plotheight = 32 plot_system_plotairheight = 32 plot_system_plotblock = default:dirt plot_system_plotblocktop = default:dirt_with_grass plot_syst...
- Tue Jun 18, 2019 13:02
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692330
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
thanks for Support ;-)
- Mon Jun 17, 2019 21:42
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692330
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
What happened to my luacontrollers??? https://forum.minetest.net/download/file.php?mode=view&id=19034&sid=02bdb33e74e05a1835a8061716c8fc26 I only try to run this code and this is happened. if event.msg == "inout_01 /status" then if pin.a == true then digiline_send(event.channel,&q...
- Sun Jun 16, 2019 18:46
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 252
- Views: 40533
Re: [Mod] Laptop (WIP) (V. 0.39)
maybe you can add Servers, that can do different thigs. for example: [*] mailserver : players can write E-Mails [*] mediaserver : players can listen to some music [*] gameserver : players can play minigames together [*] bank-account server : a onlinebanking server for the currency mod [*] cloud serv...
- Fri Jun 07, 2019 20:20
- Forum: Mod Releases
- Topic: [Mod] XtreemCigarettes TNG [ecigarettes]
- Replies: 24
- Views: 7188
Re: [Mod] E-Cigarettes [ecigarettes]
nice mod ;-)
but doawnload link is broken
but doawnload link is broken
- Sat May 18, 2019 14:36
- Forum: Mod Releases
- Topic: [Mod] Digtron tunnel boring/building machine [digtron]
- Replies: 230
- Views: 77770
Re: [Mod] Digtron tunnel boring/building machine [digtron]
Hello,
I have a problem with the digtron:
The digtron says that it self has 26 nodes but only have the traction to moove 6 nodes.
How can i get more traction?
thanks
I have a problem with the digtron:
The digtron says that it self has 26 nodes but only have the traction to moove 6 nodes.
How can i get more traction?
thanks
- Fri May 03, 2019 14:25
- Forum: Modding Discussion
- Topic: Possible to make Coloured light sources
- Replies: 2
- Views: 721
Possible to make Coloured light sources
hi,
I knew, that nodes can be lightsources.
only I have seen only white light sources so far. So i ask you: possible to change the color from light sources?
I knew, that nodes can be lightsources.
only I have seen only white light sources so far. So i ask you: possible to change the color from light sources?
- Wed Feb 20, 2019 15:59
- Forum: WIP Mods
- Topic: [mod]super diamond tools[super_diamond]
- Replies: 5
- Views: 1506
Re: [mod]super diamond tools[super_diamond]
fixed. thanks for the info.davidthecreator wrote:2.9 Full_Punch_Interval makes the sword useless, because it takes over 4x longer for the sword to recharge after attack, than It would take for a regular diamond one...
You should lower it to 0.7 (same as regular diamond) or to even lower.
- Tue Feb 19, 2019 17:00
- Forum: WIP Mods
- Topic: [mod]super diamond tools[super_diamond]
- Replies: 5
- Views: 1506
[mod]super diamond tools[super_diamond]
Super diamond tools (beta) This mod add a new mineral to minetest with which powerful tools can be crafted. superdiamond pickaxe damage: {fleshy=3.0}, range: default, full_punch_interval = 1.9 superdiamond axe : damage: {fleshy=2.0}, range: default, full_punch_interval = 1.0 superdiamond shovel : d...
- Sat Feb 16, 2019 20:37
- Forum: WIP Mods
- Topic: [mod] Medic / healing guns [medicguns]
- Replies: 4
- Views: 1038
Re: [mod] Medic / healing guns [medicguns]
a little bit. I do not play TF2 but I know it.
- Fri Feb 15, 2019 21:45
- Forum: WIP Mods
- Topic: [Mod] Advanced Ranks [ranks]
- Replies: 41
- Views: 10023
Re: [Mod] Advanced Ranks [ranks]
maybe you can add the feature, that the rank be display in the hud?
- Wed Feb 13, 2019 15:19
- Forum: WIP Mods
- Topic: [mod] Medic / healing guns [medicguns]
- Replies: 4
- Views: 1038
Re: [mod] Medic / healing guns [medicguns]
Thanks for the hint
- Tue Feb 12, 2019 22:15
- Forum: WIP Mods
- Topic: [mod] Medic / healing guns [medicguns]
- Replies: 4
- Views: 1038
[mod] Medic / healing guns [medicguns]
+ Medic guns + This mod adds medicguns to minetest: - medic blaster : a small healing tool witch regenerates 2HP the second. - medic rifle : a medic tool witch witch regenerates 5HP the second. - instandly healer :a powerfull healing tool witch heals mobs and players immediately. - healing fluid :n...
- Sat Feb 09, 2019 13:54
- Forum: WIP Mods
- Topic: [MOD] Spacecraft [0.01-O-ALPHA][spacecraft]
- Replies: 6
- Views: 2718
Re: [MOD] Spacecraft [0.01-O-ALPHA][spacecraft]
the idea is good. but the texture need a update.
- Fri Feb 08, 2019 20:24
- Forum: WIP Mods
- Topic: [mod] technology : Hi-Tech and steel structures
- Replies: 18
- Views: 8216
Re: [mod] technology : Hi-Tech and steel structures
could you please make a screenshoot that shows, how i must use the elevator.
- Sat Jan 26, 2019 22:52
- Forum: Old Mods
- Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
- Replies: 64
- Views: 31234
Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
i found another Problem:
if i type in /team join isja-krass team_name the folowing error will happen.
I try to fix that, but i am not the best in lua.
How could i fix that?
if i type in /team join isja-krass team_name the folowing error will happen.
I try to fix that, but i am not the best in lua.
How could i fix that?
- Fri Jan 25, 2019 14:36
- Forum: Old Mods
- Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
- Replies: 64
- Views: 31234
Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
hello there,
can somewhere please tell me how i use and config the mod?
thanks :-)
can somewhere please tell me how i use and config the mod?
thanks :-)
- Tue Dec 11, 2018 13:24
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9969
Re: [Mod] Digiterms [digiterms]
Than you for your support.
I finaly found the problem: the mod where are the digiboard come from can not interact with
your mod.
I finaly found the problem: the mod where are the digiboard come from can not interact with
your mod.
- Mon Dec 10, 2018 20:33
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9969
Re: [Mod] Digiterms [digiterms]
Hello, Your mod is great i like it so mutch. But I have a problem: If I connect the screen with a digiline and a digiboard, and insert a text I see nothing. (see picture) I instaled all the mods that this mod needs to work. https://forum.minetest.net/download/file.php?mode=view&id=17592&sid=...
- Mon Sep 10, 2018 18:29
- Forum: WIP Mods
- Topic: [Mod]Server announcements[say_server]
- Replies: 1
- Views: 612
[Mod]Server announcements[say_server]
hello, I have programmed a mod that could be useful on your server What the mod does: the mod add a Chat command ( /say_server <text>), witch allows an admin to send an announcement as the server to the chat. To execute this command you need the "server" privilege. here's an example: https...
- Fri Sep 07, 2018 11:35
- Forum: Mod Releases
- Topic: [Mod] Basic Announce System [announce]
- Replies: 11
- Views: 3173
Re: [Mod] Basic Announce System [announce]
i have one more question:
is it possible to cange the color of the announcements?
is it possible to cange the color of the announcements?