Search found 12 matches
- Sun Nov 05, 2023 18:51
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 30
- Views: 3239
Re: [mod] Automated Storage & Retrieval System [asrs]
Seems very similar to the microexpansion mod. I'm super interested in checking this out.
- Wed Jun 30, 2021 00:26
- Forum: Mod Releases
- Topic: [mod] Draconis [2.0.5] [draconis]
- Replies: 131
- Views: 53815
Re: [mod] Draconis [1.0.4] [draconis]
Also, @ElCeejo. Is there any documentation on this mod outside of this forum thread?
- Wed Jun 30, 2021 00:24
- Forum: Mod Releases
- Topic: [mod] Draconis [2.0.5] [draconis]
- Replies: 131
- Views: 53815
Re: [mod] Draconis [1.0.4] [draconis]
question, can you feed your dragon with let's say, meat from other mods, let's say like the one from mobs redo or something like that? So from what I can tell, this being the relevent section of code: local common_meat_names = { "beef", "chicken", "mutton", "porkc...
- Sun Dec 13, 2020 18:00
- Forum: Problems
- Topic: Server crashes with LUA OOM
- Replies: 2
- Views: 343
Server crashes with LUA OOM
This is from my PotatoLand server: 2020-12-13 12:52:17: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '' in callback createAuth(): not enough memory 2020-12-13 12:52:17: ERROR[Main]: Current Lua memory usage: 891 MB Not sure where to even begin debugging this one. I'm...
- Sat Jul 06, 2019 20:15
- Forum: Problems
- Topic: Possible map corruption.
- Replies: 1
- Views: 487
Possible map corruption.
I run the Potato Land MT server. Went to hop on 2 days ago to find that it would not load any of the spawn area and then the server crashes after a few block not found errors in the debuglog. There were many power outages in the days prior leading to filesystem issues. I've restored from a 3 week ol...
- Mon Dec 24, 2018 08:33
- Forum: Mod Releases
- Topic: [Mod] Digilines LED marquee [git][led_marquee]
- Replies: 45
- Views: 11494
Re: [Mod] Digilines LED marquee [git][led_marquee]
Update: I can get it to scroll at a max speed of 1 char per second with: digiline_send("daf","scroll_speed 1") digiline_send("daf","This is the Dead and found box") digiline_send("daf","start_scroll") If I try to send a decimal value i.e. 0...
- Mon Dec 24, 2018 08:21
- Forum: Mod Releases
- Topic: [Mod] Digilines LED marquee [git][led_marquee]
- Replies: 45
- Views: 11494
Re: [Mod] Digilines LED marquee [git][led_marquee]
Any possibility of getting an example of code for the luacontroller that does scroll. I did a digiline_send("theproperchannel","start_scroll") after sending the text but the text displays with no scrolling.
Thanks a bunch.
Thanks a bunch.
- Sun Sep 16, 2018 12:46
- Forum: General Discussion
- Topic: Logic behind the server list ping?
- Replies: 10
- Views: 1994
Re: Logic behind the server list ping?
Linuxdirk: I was aware of the first of those and have post in the problems forum asking if there was a way to change all nodes in world referencing a specific player since one of my moderators fits the regex for a "mobile player" along with a discussion on github for the same issue that se...
- Sun Sep 16, 2018 08:29
- Forum: General Discussion
- Topic: Logic behind the server list ping?
- Replies: 10
- Views: 1994
Re: Logic behind the server list ping?
Not a security concern. I do industrial network security professionally and am well versed in the sorry state of network security around the world. Internet wide scans already happen regularly. And I do mean EVERY IP on the internet. Shodan is one example. The data is publicly available. The linux p...
- Sat Sep 15, 2018 17:23
- Forum: General Discussion
- Topic: Logic behind the server list ping?
- Replies: 10
- Views: 1994
Re: Logic behind the server list ping?
Ping can be useful as a metric. But only if it is calculated from that particular machine's perspective. This implementation is like google maps always giving directions and travel time from their own headquarters. Nobody cares about ping from the serverlist server to a gameserver unless they are pl...
- Sat Sep 15, 2018 02:16
- Forum: General Discussion
- Topic: Logic behind the server list ping?
- Replies: 10
- Views: 1994
Logic behind the server list ping?
Ping is the round trip time between two nodes on a network. This will always be different if either node is changed. So why are we having the server list machine (located in the Netherlands according to the whois data on the server list ip) be the sole arbiter of what a server's ping is? This gives ...
- Sun Sep 02, 2018 04:58
- Forum: Problems
- Topic: Possible to switch a username and all associated nodes?
- Replies: 4
- Views: 679
Possible to switch a username and all associated nodes?
I run the PotatoLand server (forum post on it soon) and have just now, after almost two months of work on it, found out about the de-ranking of servers who have users with a 3 number suffix. My server owner account fits this regex and I was wondering if there is a way to go through everything and ch...