Search found 5 matches
- Tue Oct 09, 2018 04:14
- Forum: Modding Discussion
- Topic: how to make mods?
- Replies: 25
- Views: 7466
Re: how to make mods?
Someone said Photoshop, so I must say what I'm planning to use: krita and either pluma or geany. Blender too. Windows: Notepad++ and either krita or gimp, maybe blender, although you can use freecad instead of blender. GNU/Linux: Your desktop environment's plaintext editor and either krita or gimp,...
- Sun Sep 30, 2018 08:25
- Forum: WIP Mods
- Topic: [Mod] Concrete [concrete]
- Replies: 1
- Views: 1537
[Mod] Concrete [concrete]
Concrete Mod Adds red , blue , green , yellow , black , white and smiley concrete. Version : 0.1 License : CC0 License Dependencies : default mod (found in minetest_game) and dyes (also found in minetest_game) Report bugs or request help on the forum topic, or here. . Download here. Source code her...
- Mon Sep 10, 2018 06:07
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443439
Re: Post your mod requests/ideas here
It is quite easy to make them faster : Somewhere in the code, you should find this lines : if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end replace them by those : local speed = 2 --For 2x speed if math.abs(self.v) > 5 * speed then self.v = 5 * speed * get_sign(self.v) end Anyway, Mag...
- Sun Sep 09, 2018 11:16
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833432
Re: [Game] MineClone 2 [0.41.3]
Quick question, how do you use the Name Tag? My wolf disappeared, and I want to keep my new one. Thanks, and sorry for asking a n00bish question!
- Sun Sep 09, 2018 06:04
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443439
Re: Post your mod requests/ideas here
Does anyone think a Speedboat mod would be good? The vanilla boats are good, but extremely slow. I don't know how to make them move faster.