Search found 29 matches

by totya
Thu Sep 20, 2018 19:25
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 94
Views: 11188

Re: [Modpack] Display Modpack [1.0] [display_modpack]

Pyrollo wrote:Ooops, forgot some files. Fixed, you can try again.
Nothing changed on github...
by totya
Thu Sep 20, 2018 15:21
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 94
Views: 11188

Re: [Modpack] Display Modpack [1.0] [display_modpack]

Otherwise, the screwdriver works incorrectly, this doesn't flip the table on the cube I remember now, you have to shift-right-click-screwdriver in order to change sign direction. I just added a simple wooden sign :) Thank you, but something wrong with it: 2018-09-20 17:15:52: WARNING[Main]: Irrlich...
by totya
Tue Sep 18, 2018 15:07
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2118
Views: 387171

Re: [Mod] Mobs Redo [1.47] [mobs]

TenPlus1 wrote:mobs have a life timer that runs out eventually and the mob disappears, as for mob fences and tops, those are a stop gap measure until the engine issue for entities going through solid walls is fixed.
Thanks for this information :)
by totya
Tue Sep 18, 2018 15:05
Forum: WIP Mods
Topic: [Mod] hotbar [v0.1.5a][hotbar]
Replies: 26
Views: 3384

Re: [Mod] hotbar v0.1.5a

ManElevation wrote:
totya wrote:Thank you for this mod!

Otherwise... do you plan "multibar" version from this mod, like as a minecraft mod?
what do you mean?
For example: https://www.curseforge.com/minecraft/mc ... lti-hotbar
by totya
Mon Sep 17, 2018 17:33
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2118
Views: 387171

Re: Updated to version 1.45

- Added new light_of_sight changes (thanks Astrobe) - Added Fence Tops that can sit on top of any fence and stop mobs escaping/glitching free ( craft using 3x wood on top row and 1x wooden fence middle centre to give 12x tops ) Hi! Thanks for this mod! The fence doesn't stop the animals. Okay, I se...
by totya
Mon Sep 17, 2018 15:26
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192095

Re: [Mod] Farming Redo [1.37] [farming]

Lone_Wolf wrote:
totya wrote:Hi!

Sorry for the noob question, if I want to use this mod on the existing world, then I need to travel a unexplored land, to find new plants?
Yes. Since the plants are only placed in the world when that section of the world is loaded for the first time
Thanks for the information!
by totya
Sun Sep 16, 2018 21:44
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 489
Views: 192095

Re: [Mod] Farming Redo [1.37] [farming]

Hi!

Sorry for the noob question, if I want to use this mod on the existing world, then I need to travel a unexplored land, to find new plants?
by totya
Sat Sep 15, 2018 22:08
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256481

Re: Post your screenshots!

In the deep...

Image
Image
by totya
Sat Sep 15, 2018 15:25
Forum: WIP Mods
Topic: [Mod] hotbar [v0.1.5a][hotbar]
Replies: 26
Views: 3384

Re: [Mod] hotbar v0.1.5a

Thank you for this mod!

Otherwise... do you plan "multibar" version from this mod, like as a minecraft mod?
by totya
Sat Sep 15, 2018 08:41
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Re: Collect lava to the bucket / Infinity lava

TenPlus1 wrote:Create a 'test' mod with depends.txt file that has "default" inside it, and an init.lua with this above code inside it, then enable mod in your singleplayer world.
Thank you, its working perfectly!
by totya
Fri Sep 14, 2018 16:44
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Re: Collect lava to the bucket / Infinity lava

On Xanadu server we have renewable lava by adding these lines to one of our mods, be careful though as it can become quite messy: -- Override lava_flowing and lava_source to make Renewable Lava minetest.override_item("default:lava_source", {liquid_renewable = true, liquid_range = 3}) minetest.overr...
by totya
Fri Sep 14, 2018 16:43
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 94
Views: 11188

Re: [Modpack] Display Modpack [1.0] [display_modpack]

Hello the right direction sign automatically becomes a left direction sign according to the way you place it. You can also use a screwdriver to change orientation. Indeed, thank you, if I put to the table on the left side of cube, the result is the left direction table :) Otherwise, the screwdriver...
by totya
Fri Sep 14, 2018 16:09
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 94
Views: 11188

Re: [Modpack] Display Modpack [1.0] [display_modpack]

Hi!

Thanks for this mod, these tables are very informative. :) But I have a problem, I see only the RIGHT direction versions of tables between in my craftable items (Unified Inventory mod), and I don't see the LEFT direction tables.
by totya
Fri Sep 14, 2018 04:36
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Re: Collect lava to the bucket / Infinity lava

In Minetest Game, lava is non-renewable, meaning it is a finite liquid, so you cannot replicate it like water. Sorry. But there might be a few games in which lava is renewable. Hades Revisited is one example. Hi! Thanks for the answer! I think this game slightly harder in this way. Yesterday I foun...
by totya
Thu Sep 13, 2018 21:49
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Re: Collect lava to the bucket

Okay, success, from lava source :) (top of the lava).

Next question, how can I create infinity lava source, like as Minecraft?
by totya
Thu Sep 13, 2018 19:33
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Re: Collect lava to the bucket

TenPlus1 wrote:Are you on a singleplayer world or using a server when this happens ? Some servers disable lava buckets.
Hi, singleplayer (local game).
by totya
Thu Sep 13, 2018 19:19
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 769

Collect lava to the bucket / Infinity lava

Hi!

https://wiki.minetest.net/Bucket

Collecting lava to the bucket don't success for me. Empty bucket in my hand, target is lava, left/richt click, nothing happen. Default minetest game, version: minetest-0.4.17.1-win64

Thanks!
by totya
Thu Sep 13, 2018 14:34
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 28
Views: 30466

Re: [Mod] Teleporter Mod [1.07] [teleporter]

Hi! Thank you for this great mod (and the fix for the 0.4.10 and up versions) ! This mod works nicely. I modifided the recipe slightly for me: http://p.coldline.hu/2018/09/13/2916813-20180913-IabNoj.png minetest.register_craft({ output = 'teleporter:teleport_pad', recipe = { {'default:wood', 'defaul...
by totya
Wed Sep 12, 2018 19:09
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84958

Re: Version 1.8.3 released! Version 2.2.1 released!

Wuzzy wrote:I have just released versions 1.8.3 and 2.2.1 to fix this bug.
The sign about “sneak-jumping” has disappeared.
Hi!

Thank you. And how can I solve this?

Image
by totya
Wed Sep 12, 2018 06:10
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 84958

Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

Hi! My minetest version is minetest-0.4.17.1-win64. , tutorial version is 1.8.2 My problem, I read this text in this tutorial: "you can jump slightly higher while holding sneak key". But isn't true. Is it a bug in the game or in the tutorial? Thanks. Neither, it was true in older versions of the ga...
by totya
Mon Sep 10, 2018 22:13
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
Replies: 80
Views: 29539

Re: [Game] Minetest Game [minetest_game] - Contributors need

Hi!

I play with this (sub)game (built-in 0.4.17.1), and I have a question. This game contains "farming" mod (I don't know which version). My question is, the plant (for example: wheat) growing speed is depend on the time speed settings (default is 72) or not? Thanks!
by totya
Sun Sep 09, 2018 21:11
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 67
Views: 15972

Re: [Game] Wynot Subgame [whynot]

Still no idea what is happens, and still no expected output in debug.txt. To be sure... Pls add if not crecipe then print("no crecipe for", dump(recipe)) elseif not crecipe.is_revealed then print("no is_revealed for", dump(crecipe)) else print("nothing above happens", dump(recipe), dump(crecipe)) e...
by totya
Sun Sep 09, 2018 20:03
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 67
Views: 15972

Re: [Game] Wynot Subgame [whynot]

The world is playeable on my server without any issues. Can you pls. upload your debug.txt? In your output I do not see any additional expected info. Because you have issues with LegendofMinetest I fear something is wrong with your Minetest in general. Hi! I play local only. The Minetest general is...
by totya
Sun Sep 09, 2018 18:56
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 67
Views: 15972

Re: [Game] Wynot Subgame [whynot]

Thank you for the bug report. Hi! function crecipes.get_revealed_recipes_with_items(playername, reference_items) local recipelist = {} local revealed_items_cache = {} for itemname, _ in pairs(reference_items) do if cache.citems[itemname] and cache.citems[itemname].in_craft_recipe then for _, recipe...
by totya
Sun Sep 09, 2018 13:37
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 67
Views: 15972

Re: [Game] Wynot Subgame [whynot]

Hi! Thanks for your job! This mod looks like good, but seem to me slightly instable. After few minutes play, I exit from the game. Next time, after load world, I got this messages: 2018-09-09 15:31:32: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2018-09-09 15:31:32: WARNIN...