Search found 8 matches

by unknown
Tue Dec 11, 2018 20:45
Forum: WIP Mods
Topic: [Mod] Tickets [ticket]
Replies: 3
Views: 886

Re: [Mod] Tickets [ticket]

Adds tickets to the game: https://forum.minetest.net/download/file.php?mode=view&id=17560 You can craft unlabeled tickets. By rightclicking the ticket, you can enter a description. Other players are not allowed to use your description any more. An older version of this mod is installed on JoesM...
by unknown
Sun Dec 09, 2018 11:14
Forum: WIP Mods
Topic: [Mod] Tickets [ticket]
Replies: 3
Views: 886

Re: [mod] Tickets [ticket]

Things stored in item metadata aren't secure. This means that it's very easy to get the ID from an item stack, potentially without client-side modifications or scripts - just by looking in the console Yes, this may be a problem. I removed the id. Now, a player owns a description. This data is store...
by unknown
Fri Dec 07, 2018 22:33
Forum: WIP Mods
Topic: [Mod] Polygraph (custom charting API) [polygraph]
Replies: 3
Views: 1179

Re: [Mod] Polygraph (custom charting API) [polygraph]

I think this mod would be amazing !!! but it does not work... - the function minetest.create_form isn't defined. Maybe it does not work in the newest Minetest version. - furthermore, the funtion graph.draw() returns nil. I really hope that there is a solution, because I want to use this api for a st...
by unknown
Fri Dec 07, 2018 21:45
Forum: WIP Mods
Topic: [Mod] Tickets [ticket]
Replies: 3
Views: 886

[Mod] Tickets [ticket]

Adds tickets to the game: https://forum.minetest.net/download/file.php?mode=view&id=17560 You can craft unlabeled tickets. By rightclicking the ticket, you can enter a description. Other players are not allowed to use your description any more. Download: https://github.com/alex-unknown/minetest-...
by unknown
Sat Oct 06, 2018 21:08
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 40
Views: 7067

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

I thougt about programming a new space mod. This looks like a solid basis :) But I have no idea where to put the maps of different planets in the sky (or underground). It could be funny working with spherical planets but it's not possible to implement aslant gravity on players without attaching ever...
by unknown
Sat Oct 06, 2018 20:58
Forum: WIP Mods
Topic: [Mod] dice [v0.1] [dice3]
Replies: 8
Views: 1799

Re: [Mod] dice [v0.1] [dice3]

unknown wrote:I've tried it out, but it does not work.
Problem solved: I used the old minetest version ...

texmex wrote:Mod now enjoys support by the Pixel Perfection texture pack:
I like the texture because it's a bit more realistic.
Can I use it as the default textures of the mod?
by unknown
Tue Sep 25, 2018 19:02
Forum: WIP Mods
Topic: [Mod] dice [v0.1] [dice3]
Replies: 8
Views: 1799

Re: [Mod] dice [v0.1] [dice3]

I've tried it out, but it does not work.
by unknown
Thu Sep 20, 2018 15:40
Forum: WIP Mods
Topic: [Mod] dice [v0.1] [dice3]
Replies: 8
Views: 1799

[Mod] dice [v0.1] [dice3]

This is a very small mod adding a dice. Just drop the item.

Image

Download: https://github.com/alex-unknown/minetes ... master.zip
Source: https://github.com/alex-unknown/minetest-mod-dice