Search found 8 matches
- Tue Dec 11, 2018 20:45
- Forum: WIP Mods
- Topic: [Mod] Tickets [ticket]
- Replies: 3
- Views: 886
Re: [Mod] Tickets [ticket]
Adds tickets to the game: https://forum.minetest.net/download/file.php?mode=view&id=17560 You can craft unlabeled tickets. By rightclicking the ticket, you can enter a description. Other players are not allowed to use your description any more. An older version of this mod is installed on JoesM...
- Sun Dec 09, 2018 11:14
- Forum: WIP Mods
- Topic: [Mod] Tickets [ticket]
- Replies: 3
- Views: 886
Re: [mod] Tickets [ticket]
Things stored in item metadata aren't secure. This means that it's very easy to get the ID from an item stack, potentially without client-side modifications or scripts - just by looking in the console Yes, this may be a problem. I removed the id. Now, a player owns a description. This data is store...
- Fri Dec 07, 2018 22:33
- Forum: WIP Mods
- Topic: [Mod] Polygraph (custom charting API) [polygraph]
- Replies: 3
- Views: 1179
Re: [Mod] Polygraph (custom charting API) [polygraph]
I think this mod would be amazing !!! but it does not work... - the function minetest.create_form isn't defined. Maybe it does not work in the newest Minetest version. - furthermore, the funtion graph.draw() returns nil. I really hope that there is a solution, because I want to use this api for a st...
- Fri Dec 07, 2018 21:45
- Forum: WIP Mods
- Topic: [Mod] Tickets [ticket]
- Replies: 3
- Views: 886
[Mod] Tickets [ticket]
Adds tickets to the game: https://forum.minetest.net/download/file.php?mode=view&id=17560 You can craft unlabeled tickets. By rightclicking the ticket, you can enter a description. Other players are not allowed to use your description any more. Download: https://github.com/alex-unknown/minetest-...
- Sat Oct 06, 2018 21:08
- Forum: WIP Mods
- Topic: [mod] Crater MG [cratermg] [mapgen]
- Replies: 40
- Views: 7067
Re: [mod] Crater MG [cratermg] [experimental] [mapgen]
I thougt about programming a new space mod. This looks like a solid basis :) But I have no idea where to put the maps of different planets in the sky (or underground). It could be funny working with spherical planets but it's not possible to implement aslant gravity on players without attaching ever...
- Sat Oct 06, 2018 20:58
- Forum: WIP Mods
- Topic: [Mod] dice [v0.1] [dice3]
- Replies: 8
- Views: 1799
Re: [Mod] dice [v0.1] [dice3]
Problem solved: I used the old minetest version ...unknown wrote:I've tried it out, but it does not work.
I like the texture because it's a bit more realistic.texmex wrote:Mod now enjoys support by the Pixel Perfection texture pack:
Can I use it as the default textures of the mod?
- Tue Sep 25, 2018 19:02
- Forum: WIP Mods
- Topic: [Mod] dice [v0.1] [dice3]
- Replies: 8
- Views: 1799
Re: [Mod] dice [v0.1] [dice3]
I've tried it out, but it does not work.
- Thu Sep 20, 2018 15:40
- Forum: WIP Mods
- Topic: [Mod] dice [v0.1] [dice3]
- Replies: 8
- Views: 1799
[Mod] dice [v0.1] [dice3]
This is a very small mod adding a dice. Just drop the item.
Download: https://github.com/alex-unknown/minetes ... master.zip
Source: https://github.com/alex-unknown/minetest-mod-dice
Download: https://github.com/alex-unknown/minetes ... master.zip
Source: https://github.com/alex-unknown/minetest-mod-dice