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Re: [GAME] Tolkien Test

I see that the timer for the arrow is 0.2 while for the staff it is 0.1. I changed the staff to 0.2 and I'm no longer hitting myself with my position fix. Also, I saw the message, but I can't reply yet, due to joining recently. No problem with coming if you have something else to test, but obviously...
by werdanith
Mon Oct 15, 2018 00:41
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 34
Views: 10826

Re: [GAME] Tolkien Test

As a quick fix, by adding a check like this if self.lastpos.x~=nil then if node.name ~= "air" and node.name ~= "lottthrowing:light" then if minetest.get_node(self.lastpos).name == "air" or minetest.get_node(self.lastpos).name == "lottthrowing:light" then minet...
by werdanith
Mon Oct 15, 2018 00:14
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 34
Views: 10826

Re: [GAME] Tolkien Test

The staff and the bow behave differently because the code that generates the starting position of the bolt is different. If you change the appropriate line for the staff to this local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "lottother:white") then the...
by werdanith
Sun Oct 14, 2018 23:26
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 34
Views: 10826

Re: [GAME] Tolkien Test

Keeping in mind that I'm very new to the codebase and API of minetest, and without looking at the code at all I tried reproducing the issue and this is what I see. The creation of fire automatically replaces the block that it spawns on. The fire making code probably needs a check, and create the fir...
by werdanith
Sun Oct 14, 2018 22:37
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 34
Views: 10826

Re: [Game] MineClone 2 [0.42.0]

Hello, I'd like to thank you for your great work on the project, and point out an issue I noticed. In the last release I was expecting zombie idle sounds to be added, given that my zombies were silent. Turns out no sounds were added because they're supposedly already there. I looked into the credits...
by werdanith
Sun Oct 14, 2018 21:47
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.61.0]
Replies: 1743
Views: 243495

Re: [GAME] Tolkien Test

Hello, nice work on the game. Since you planning to post an update I'd like to point out a few issues I came across. For one, growing mushrooms crashed my server a few times. I was able to narrow it down to the global variable num in the mushroom code having the same name but a different type with a...
by werdanith
Sun Oct 14, 2018 21:31
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 34
Views: 10826

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