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Re: [Map] Hogwarts & More

For the moment I've moved the mods I want from the world-specific folder to the folder in minetest_game. Lots of detail appeared. Still not sure why it didn't like my world location... will investigate further.
by goldcrest42
Mon Sep 16, 2019 17:26
 
Forum: Maps
Topic: [Map] Hogwarts & More
Replies: 47
Views: 14123

Re: [Map] Hogwarts & More

I've just come across this and I love it, and have pointed some friends at it! Only problem is, I have encountered some errors: 2019-09-11 18:22:39: ERROR[Server]: Item "poudlard:slab_stonebrick" not defined at position (-44,12,-59) and 2019-09-12 11:05:28: ACTION[Server]: singleplayer tak...
by goldcrest42
Thu Sep 12, 2019 13:44
 
Forum: Maps
Topic: [Map] Hogwarts & More
Replies: 47
Views: 14123

Re: [Mod] Birthstones [birthstones]

sap_zir.zip Thanks for that 'oregen', Gibeinumo. Much better, I can now find opals (in areas I hadn't visited and therefore not yet created by Minetest)! I've been playing with the ore textures and have a couple of variations to offer, which I hope improve on the sapphire and zircon ores. I've trie...
by goldcrest42
Sat Mar 02, 2019 12:16
 
Forum: Mod Releases
Topic: [Mod] Birthstones [birthstones]
Replies: 29
Views: 14178

Re: [Mod] Boost cart [boost_cart]

A (somewhat belated) thanks for that, Krock. I will wait for 5.0.

I also realised, a bit after I posted, what LMB and RMB were.. I'm slow!
by goldcrest42
Thu Dec 13, 2018 14:32
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

Re: [game] mars game [1.0]

I had the same problem. When I investigated, I found that the problem appears to arise in the moremesecons_sayer mod, and is associated with the Speech Dispatcher: https://github.com/minetest-mods/MoreMesecons (Scroll down to end of page for details.) I use a MacBook, and it doesn't seem to have the...
by goldcrest42
Sun Nov 25, 2018 14:21
 
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 9
Views: 2256

Re: [Mod] Boost cart [boost_cart]

Another update: temporary workaround hack on Mac I have sidestepped this problem in 0.4.17.1 on the Mac as follows. I examined the code for the 'carts' mod, in particular the section 'cart_entity.lua'. This code uses the 'sneak' action thus: '-- Player digs cart by sneak-punch if puncher:get_player_...
by goldcrest42
Fri Nov 23, 2018 18:40
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

Re: [Mod] Boost cart [boost_cart]

Update:
I've added a comment to the Bug #6727 page on Github 'Default sneak key doesn't exist on macOS'. (Nor does a # key, but there is a workaround!)
by goldcrest42
Mon Oct 01, 2018 14:49
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

Re: [Mod] Boost cart [boost_cart]

Any ideas would be much appreciated! Re step 6 below, my original cart was quite deep in the hill, so I made another one near the entry point and experimented on that. Universal Cart Removal Guide ©®™ It may look a bit complicated, just begin from 1 and read the next step after jumping. 1) Enable t...
by goldcrest42
Sun Sep 30, 2018 08:55
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

Re: [Mod] Boost cart [boost_cart]

Thanlks, I'll have a go at that when I've digested my steak!!
by goldcrest42
Sat Sep 29, 2018 19:47
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

Re: [Mod] Boost cart [boost_cart]

However, now he cant seem to remove it, any ideas? Hold shift and punch/left click on the cart to take it. I've had a similar problem - my cart came off the rails in mid-tunnel and I can't shift it, even this way! I'm running 0.4.17.1 on a 2015 Macbook Pro with 10.13.6 (High Sierra). I have found t...
by goldcrest42
Sat Sep 29, 2018 18:02
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 132
Views: 31563

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