Search found 14 matches

by zasnool
Mon Oct 22, 2018 08:30
Forum: Problems
Topic: OSX build problem
Replies: 1
Views: 581

Re: OSX build problem

Or point me to the working build of version 0.4.17.1 so that I can download it, unarchive and play. I found builds only that are older or newer than that, but not the 0.4.17.1 version.
by zasnool
Sat Oct 20, 2018 06:10
Forum: Problems
Topic: OSX build problem
Replies: 1
Views: 581

OSX build problem

Hello. I have been following the installation instructions on the front page (minetest.net) for homebrew, and after I had two attempts failed because of unmet dependencies (xcode, and xquartz) I have this error that I couldn't solve.
Spoiler
Image
I require help. OSX mojave
by zasnool
Thu Oct 04, 2018 20:15
Forum: Modding Discussion
Topic: Lucky blocks
Replies: 1
Views: 498

Lucky blocks

Hello. What does it mean when on some mods description there's a line that goes like this: "Lucky Blocks: 8"
Does it mean the mod requires the Lucky blocks mod?
by zasnool
Wed Oct 03, 2018 22:10
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

It works good in first-person view, but in third person you can see that the items fly right through the player on a vector. I would've never noticed it if it wasn't for you pointing to that problem. By the way, this happens even when the player stands still, you don't have to run away.
by zasnool
Wed Oct 03, 2018 14:09
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635777

Re: [Mod] Mobs Redo [1.47] [mobs]

cHyper wrote:
zasnool wrote: And what do I need to have creepers and zombies and skeletons to spawn?
you have to add mobs_mc for this.
Thanks, that also seem to have solved the rare spawning issue.
by zasnool
Wed Oct 03, 2018 14:03
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150373

Re: Post your mapgen questions here (modding or engine)

Hello. I want to know how to make trees not to grow from 1 node under the ground. In the default minetest game, trees are always growing from under the ground, not above it - they have at least 1 node that is under the ground. In the mineclone 2 subgame this doesn't happen, at least not with every t...
by zasnool
Wed Oct 03, 2018 12:38
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

I ended up using 4.17 after all, some of the mods don't work quite well on the v5 of minetest. If anyone comes looking for the same problem solution here's what I did: Set the magnet radius to -1, as it was by default and set the pickup radius to 2 blocks(or is it meters, i don;t know) you can set i...
by zasnool
Wed Oct 03, 2018 08:39
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

Good to hear. I have downloaded the 5.0 version, having thought that it is the beta version and that the most mods won't work I didn't try to play it.
Tested this mod on 5.0 and it works well now. Thanks for the help.
by zasnool
Wed Oct 03, 2018 08:16
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826963

Re: [Game] MineClone 2 [0.42.0]

I have a few question about this game. I am very new to minetest, I have only played for a couple of days. I enjoy this mineclone 2 game very much, and I like some of the minetest default features and other mods from this forum also. Is there an option to disable some of the mods that are included i...
by zasnool
Wed Oct 03, 2018 08:09
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

My fps is 60 at all times, for the test above I disabled all the other mods and this is the default minetest_game. Version is 0.4.17.1 OS is windows 8.1 x64
by zasnool
Wed Oct 03, 2018 07:56
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

I don't know why your problem arises. By adding only this setting… item_drop.magnet_radius = 5 … my pickups are smooth and fast . Strange. Yes, that's what I want! Here's what i get: https://imgur.com/a/h0TlADe All settings are default except the magnet radius. Gif is 28mb I want to add that in min...
by zasnool
Wed Oct 03, 2018 06:47
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

Hi! The mod is key triggered by default and the key is the Use key (usually E). Oh, thanks! Setting it to inverted worked well. Another question rises. The items seem to fly towards the player a bit slow, I would even say very slow, and not in constant pattern, they move unevenly, in gusts(going fa...
by zasnool
Wed Oct 03, 2018 04:11
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635777

Re: [Mod] Mobs Redo [1.47] [mobs]

Monsters very rarely spawn. I have only seen a single cow in an hour of roaming to find a place to set up a base. I was hoping to kill a couple of sheeps for the wool on the way, and no luck there. I have installed https://notabug.org/TenPlus1/mobs_redo <-- Mobs Redo API https://notabug.org/TenPlus1...
by zasnool
Wed Oct 03, 2018 03:34
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31411

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

Hello! I tried this mod to make blocks pickups like in mine clone 2, and this doesn't work quite as I would expect it to. Please explain the advanced settings to me. I also tried the other mod and it behaves closer to that in mine clone 2 game but the "dropped" blocks fly around to far and...