Search found 14 matches
- Mon Oct 22, 2018 08:30
- Forum: Problems
- Topic: OSX build problem
- Replies: 1
- Views: 581
Re: OSX build problem
Or point me to the working build of version 0.4.17.1 so that I can download it, unarchive and play. I found builds only that are older or newer than that, but not the 0.4.17.1 version.
- Sat Oct 20, 2018 06:10
- Forum: Problems
- Topic: OSX build problem
- Replies: 1
- Views: 581
OSX build problem
Hello. I have been following the installation instructions on the front page (minetest.net) for homebrew, and after I had two attempts failed because of unmet dependencies (xcode, and xquartz) I have this error that I couldn't solve.
I require help. OSX mojave
Spoiler
- Thu Oct 04, 2018 20:15
- Forum: Modding Discussion
- Topic: Lucky blocks
- Replies: 1
- Views: 498
Lucky blocks
Hello. What does it mean when on some mods description there's a line that goes like this: "Lucky Blocks: 8"
Does it mean the mod requires the Lucky blocks mod?
Does it mean the mod requires the Lucky blocks mod?
- Wed Oct 03, 2018 22:10
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
It works good in first-person view, but in third person you can see that the items fly right through the player on a vector. I would've never noticed it if it wasn't for you pointing to that problem. By the way, this happens even when the player stands still, you don't have to run away.
- Wed Oct 03, 2018 14:09
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635777
Re: [Mod] Mobs Redo [1.47] [mobs]
Thanks, that also seem to have solved the rare spawning issue.cHyper wrote:you have to add mobs_mc for this.zasnool wrote: And what do I need to have creepers and zombies and skeletons to spawn?
- Wed Oct 03, 2018 14:03
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150373
Re: Post your mapgen questions here (modding or engine)
Hello. I want to know how to make trees not to grow from 1 node under the ground. In the default minetest game, trees are always growing from under the ground, not above it - they have at least 1 node that is under the ground. In the mineclone 2 subgame this doesn't happen, at least not with every t...
- Wed Oct 03, 2018 12:38
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
I ended up using 4.17 after all, some of the mods don't work quite well on the v5 of minetest. If anyone comes looking for the same problem solution here's what I did: Set the magnet radius to -1, as it was by default and set the pickup radius to 2 blocks(or is it meters, i don;t know) you can set i...
- Wed Oct 03, 2018 08:39
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
Good to hear. I have downloaded the 5.0 version, having thought that it is the beta version and that the most mods won't work I didn't try to play it.
Tested this mod on 5.0 and it works well now. Thanks for the help.
Tested this mod on 5.0 and it works well now. Thanks for the help.
- Wed Oct 03, 2018 08:16
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826963
Re: [Game] MineClone 2 [0.42.0]
I have a few question about this game. I am very new to minetest, I have only played for a couple of days. I enjoy this mineclone 2 game very much, and I like some of the minetest default features and other mods from this forum also. Is there an option to disable some of the mods that are included i...
- Wed Oct 03, 2018 08:09
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
My fps is 60 at all times, for the test above I disabled all the other mods and this is the default minetest_game. Version is 0.4.17.1 OS is windows 8.1 x64
- Wed Oct 03, 2018 07:56
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
I don't know why your problem arises. By adding only this setting… item_drop.magnet_radius = 5 … my pickups are smooth and fast . Strange. Yes, that's what I want! Here's what i get: https://imgur.com/a/h0TlADe All settings are default except the magnet radius. Gif is 28mb I want to add that in min...
- Wed Oct 03, 2018 06:47
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
Hi! The mod is key triggered by default and the key is the Use key (usually E). Oh, thanks! Setting it to inverted worked well. Another question rises. The items seem to fly towards the player a bit slow, I would even say very slow, and not in constant pattern, they move unevenly, in gusts(going fa...
- Wed Oct 03, 2018 04:11
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635777
Re: [Mod] Mobs Redo [1.47] [mobs]
Monsters very rarely spawn. I have only seen a single cow in an hour of roaming to find a place to set up a base. I was hoping to kill a couple of sheeps for the wool on the way, and no luck there. I have installed https://notabug.org/TenPlus1/mobs_redo <-- Mobs Redo API https://notabug.org/TenPlus1...
- Wed Oct 03, 2018 03:34
- Forum: Mod Releases
- Topic: [Mod] Item magnet and in-world node drops [item_drop]
- Replies: 60
- Views: 31411
Re: [Mod] Item drops, pickups. Rewrite, new features [item_d
Hello! I tried this mod to make blocks pickups like in mine clone 2, and this doesn't work quite as I would expect it to. Please explain the advanced settings to me. I also tried the other mod and it behaves closer to that in mine clone 2 game but the "dropped" blocks fly around to far and...