Search found 45 matches
- Sat Jul 20, 2013 18:51
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642354
- Sat Jul 20, 2013 14:44
- Forum: WIP Mods
- Topic: [Modpack]scientific[0.0] [scientific]
- Replies: 28
- Views: 11908
For now are 2 chemistry mods: yours mod: http://forum.minetest.net/viewtopic.php?id=4758 which is not now developing And mine: http://forum.minetest.net/viewtopic.php?id=4779 which I still developing, I add to this liquefied gases soon. In this mod exist molecular crafting which allow you to change ...
- Sat Jul 20, 2013 10:22
- Forum: WIP Mods
- Topic: [Modpack]scientific[0.0] [scientific]
- Replies: 28
- Views: 11908
- Sat Jul 20, 2013 08:17
- Forum: WIP Mods
- Topic: [Modpack]scientific[0.0] [scientific]
- Replies: 28
- Views: 11908
- Fri Jul 19, 2013 14:18
- Forum: WIP Mods
- Topic: [Modpack]scientific[0.0] [scientific]
- Replies: 28
- Views: 11908
I am working for few months on chemistry mod. Now I am working to add acceleators.
Link to this mod:
http://forum.minetest.net/viewtopic.php?id=4779
I change screenshots soon.
Link to this mod:
http://forum.minetest.net/viewtopic.php?id=4779
I change screenshots soon.
- Wed Jul 03, 2013 17:56
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Tue Jul 02, 2013 20:21
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642354
- Sun Jun 23, 2013 21:20
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Mon Jun 10, 2013 05:41
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642354
pagliaccio wrote: on minetest 0.4.7 not work Did you install all dependencies? Did you enable it in configure ? enable? i have update fron 0.4.6 how i can enable? To enable mods you must select yor world in menu and click configure button. In this you can click enable all and and click save. Thats ...
- Sun Jun 09, 2013 08:40
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642354
- Thu Jun 06, 2013 19:48
- Forum: WIP Mods
- Topic: Barrels [Mod]
- Replies: 8
- Views: 6077
Barrels don't need formspec because in fact have only 1 slot. To get items we only must punch barrel. It is very comfortable. The info about items in barrel is stored in metadata. One meta stores the item amount, other stores item name so in barrel w can't storing tools but items in barrel use a ver...
- Thu Jun 06, 2013 19:23
- Forum: WIP Mods
- Topic: Barrels [Mod]
- Replies: 8
- Views: 6077
Barrels [Mod]
Hello, this mod adds barrels to minetest. Barrel is something like chest, but 1 barrel can store infinite amount of 1 type of item. This is very useful when we have large amounts of cobblestone or other things. Barrels look like this: https://raw.github.com/m97/Barrels/master/screenshots/screenshot_...
- Thu May 16, 2013 14:33
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Sat May 11, 2013 10:55
- Forum: WIP Mods
- Topic: [Mod]IndustrialTest[itest]
- Replies: 31
- Views: 18626
- Thu May 09, 2013 16:46
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Fri May 03, 2013 15:58
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Sun Apr 21, 2013 07:22
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1611
- Views: 642354
What do you think about single-use battery. Crafting it will be cheaper than RE battery but when you craft it this battery will be charged. You could use this battery only one time. To storing large amount of energy we can add energy crystal box. This thing facilitate storing large amount of energy.
- Wed Apr 10, 2013 19:47
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
In which way I can get pseudo random number in minetest. I know method next() but if I do this:
I have error.
Code: Select all
local i = next(0,100)
- Sun Apr 07, 2013 13:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Sun Apr 07, 2013 12:34
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
- Fri Mar 22, 2013 21:19
- Forum: WIP Mods
- Topic: Tutorial on formspec?
- Replies: 4
- Views: 1714
- Sat Mar 16, 2013 20:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571118
In which way I can add meta float from node to formspec this node? Example:
In which way I can do this?
Code: Select all
x_formspec =
"invsize[8,9;]"..
"label[1,3;Variable_from_node]"
minetest.register_node("X:x", {
local Variable_from_node = 10
})
- Sat Mar 16, 2013 15:52
- Forum: Servers
- Topic: The Walls PvP server (hosted by LAD, ME:)*canceled*
- Replies: 43
- Views: 9034
- Sat Feb 16, 2013 07:56
- Forum: WIP Mods
- Topic: [Mod] Chemistry [0.4][chemistry]
- Replies: 36
- Views: 11671
- Fri Feb 15, 2013 08:57
- Forum: WIP Mods
- Topic: [Mod] Chemistry [0.04]
- Replies: 35
- Views: 14735
I think Carbide lamps is a good idea.
I am not change tube recipe to this because this recipe is used by stairplus mod.
Code: Select all
Could you change the tube recipe to
XGX
XGX
XGX
So there are not any recipe messups with other mods