Search found 7 matches
- Mon Aug 05, 2019 00:01
- Forum: WIP Mods
- Topic: [Mod] Hexagonal [hexagonal] [POC]
- Replies: 8
- Views: 2168
Re: [Mod] Hexagonal [hexagonal] [POC]
At first, this looks great! I once had the same idea (I posted it here ), but my implementation was much worse (every prism was an entity...). But there is one feature which I think would improve the "hexagonal" appearance of the mod: "hexagonal pixels". What I mean with this is ...
- Tue Oct 30, 2018 20:13
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
Re: [Mod] Hexagonal* Prisms [hex]
Just as an example what is possible to build with this (in case anyone is interested...): Some kind of a dark tower, maybe the fortress of an evil overlord, maybe the temple of an ancient civilisation, worshipping their god of fire... (This could definitely have been built better, it is just an adve...
- Sat Oct 13, 2018 21:24
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
Re: [Mod] Hexagonal* Prisms [hex]
No, it doesn't cause a crash (I still play on Minetest 0.4.16, may this be the reason?).
I still changed it because it works in my Minetest version also with DIR_DELIM and if it crashed yours, that's definitely a thing to fix.
I still changed it because it works in my Minetest version also with DIR_DELIM and if it crashed yours, that's definitely a thing to fix.
- Sat Oct 13, 2018 20:16
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
Re: [Mod] Hexagonal* Prisms [hex]
No! Please just download the mod, then you will see the difference to normal nodes. The point of this mod is that their positions do not have to be on whole-integer coordinates (are they called like that?), but you can build structures like this: https://forum.minetest.net/download/file.php?mode=vie...
- Sat Oct 13, 2018 10:16
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
Re: [Mod] Hexagonal* Prisms [hex]
Update: Github link added for those who just want to look at the source code.
- Fri Oct 12, 2018 11:20
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
Re: [Mod] Hexagonal* Prisms [hex]
Of course.
- Thu Oct 11, 2018 23:48
- Forum: WIP Mods
- Topic: [Mod] Hexagonal* Prisms [hex]
- Replies: 9
- Views: 1755
[Mod] Hexagonal* Prisms [hex]
I once read in the Minetest modding book that before releasing a mod, one should think about whether it is useful. This mod isn't. But it is fun to play with it. * Technically, they are not hexagonal, but dodecagonal, but I still prefer this name because it just sounds better and seems easier to im...