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Re: [Mod] Piano Keyboard [piano]

Looks pretty cool! A block with a nice nodebox would make a great addition to the portable tool though. Very nice mod. I just wish that the API could read all keys from the keyboard so that the piano could be played with the keyboard. I totally have visions of an ingame synthesizer if reading all ke...
by puzzlecube
Mon Jun 10, 2019 16:17
 
Forum: WIP Mods
Topic: [Mod] Piano Keyboard [piano]
Replies: 7
Views: 404

Re: Beanstalks (giant beanstalks thousands of nodes high)

WOW!!!!! I'm blown away! I've never seen such a geometrically beautiful generated structure! Not to mention the realms even if this mod is still POC. And the story with it makes me want to get back onto making my Esemics mods play with fractured again! That screenshot is great! What made the big tr...
by puzzlecube
Sun Jun 09, 2019 18:44
 
Forum: WIP Mods
Topic: Beanstalks (giant beanstalks thousands of nodes high)
Replies: 23
Views: 860

Re: PNG Settings

Wow I am glad I found this post! I've been ignoring those annoying bloat messages ever since I first abandoned Win10 and installed a Linux distro and ran Minetest with the command line open. I doubt it is related specifically to Windows though since it is consistently happening on my laptop which is...
by puzzlecube
Sun May 26, 2019 21:48
 
Forum: Texture Packs
Topic: PNG Settings
Replies: 42
Views: 4533

Re: [Mod] Mese Portals [meseportals]

Coolest and mese-est teleportation mod ever. Nice mesh too! Would be cool to have them be assignable to portal networks so that you could have private destinations though. Better still is I think this is the only one that lets you shove a mob into a portal and be done with it though so that is prett...
by puzzlecube
Sat Dec 15, 2018 18:47
 
Forum: WIP Mods
Topic: [Mod] Mese Portals [meseportals]
Replies: 26
Views: 1880

Re: [Modpack] XDefault [xdefault]

Oh shoot! Thanks for telling me that I left the stupid mistake I made on GitHub and didn't commit the fix (multiple facepalms) it is fixed now and I am sorry for the inconvenience my disorganization gave you. I refactored moreblocks-ing rockz nodes so that I could easier implement new rocks and I go...
by puzzlecube
Thu Dec 06, 2018 20:37
 
Forum: WIP Mods
Topic: [Modpack] XDefault [xdefault]
Replies: 8
Views: 795

Re: [Mod] Placeable ingots [1.2] [ingots]

I have put all the irons and steels plus chromium and silver textures together into one labeled pallet for your enlightenment on the extremely subtle differences in texture and apparently my own enlightenment as well. Nothing will be able to tell you the subtle differences in texture better than hav...
by puzzlecube
Sat Dec 01, 2018 17:59
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: [Mod] Placeable ingots [1.2] [ingots]

Yeah, you're right about the big and small ingots both being enabled being kind of useless effort. While technically possible it would be adding 70 nodes per metal type instead of 8 or 64, The real problem would come when it comes time to distinguish between rather to place big or small ingots and h...
by puzzlecube
Fri Nov 30, 2018 22:42
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: What's the deal with MT on Android?

I've never had a problem with Minetests official google play app crashing or behaving unexpectedly (other than the fact that double tap = right click which is extremely annoying in survival and IMBHO the silliest development decision I have ever seen fro Minetest) I had no idea the android ports UI ...
by puzzlecube
Thu Nov 29, 2018 21:00
 
Forum: Builds
Topic: What's the deal with MT on Android?
Replies: 14
Views: 1253

Re: [Mod] Placeable ingots [1.1] [ingots]

I'd say configurable as one mod with the option to have both as well as either big or little. Best of luck figuring out git!
by puzzlecube
Thu Nov 29, 2018 19:40
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: [Mod] Placeable ingots [1.1] [ingots]

Personally I think there are times when shift + rightclick being overridden would be a good idea (until we can somehow have an on_middleclick function) Also I've found how you might be able to fix the stacks being taken away in creative mode! Its a bit of a newer way of doing it but its a minor inco...
by puzzlecube
Thu Nov 29, 2018 17:43
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: [Mod] Placeable ingots [1.0] [ingots]

Oops my bad. Thats what I get for skimming over things. I see it now. The download link works too by the way. Massive edit: upon actually reading the init.lua all the way through I would suggess replacing line 98 with if minetest.get_modpath("default") then -- register all the ingots end T...
by puzzlecube
Thu Nov 29, 2018 00:43
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: [Mod] Placeable ingots [1.0] [ingots]

Ooh neat idea! Makes me want to build a giant vault! Why not consider making it as an API so that ingot blocks for any mods metals could be done easily. In the meantime it would be great to have technic and moreores support. It will register a ton of nodes though.
by puzzlecube
Wed Nov 28, 2018 20:39
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 2102

Re: [Mod] Temperature Survive [tempsurvive]

ooh cool! I cant wait to see the most frustratingly difficult survival game imaginable come out of it. Great mod! I have found one problem with it though. If you die your temperature doesn't reset so if you freeze to death that is the end of the road for your player and you are left dying and dying ...
by puzzlecube
Wed Nov 21, 2018 22:26
 
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 24
Views: 1459

Re: [Modpack] XDefault [xdefault]

Update: Pillars and stairs for mineralz are now done! Enjoy. Made a Parthenon with them and it looks better than the ones in skylands, probably because of the lightmese though. https://forum.minetest.net/download/file.php?id=17019 screenshot_quartz_parthenon.png Side note: both of you were clear eno...
by puzzlecube
Mon Oct 22, 2018 18:22
 
Forum: WIP Mods
Topic: [Modpack] XDefault [xdefault]
Replies: 8
Views: 795

Re: [Modpack] Esemics tech and magic [esemics]

Thanks! I have removed the particles from the pickaxe texture and fixed misspelling in its name and description. I wish we could do at least semi-opaque wield images. I did leave some bits, now fully opaque, at the top where the head meets the rod just to keep the supercharged feel.
by puzzlecube
Mon Oct 22, 2018 14:25
 
Forum: WIP Mods
Topic: [Modpack] Esemics tech and magic [esemics]
Replies: 2
Views: 379

Re: [Game] Fractured [0.01] [WIP]

I love the concept of this unique game! Especially the concept of esem. I have made a mod called Esemics that adds/extends mese and esem by adding a bit of chemistry to it. It isn't currently using the key features of fractured currently but it would definitely make the west be WAY more wild and I d...
by puzzlecube
Mon Oct 22, 2018 00:14
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 144
Views: 19165

[Modpack] Esemics tech and magic [esemics]

Who loves mese? Esemics expands upon mese extensively and adds the magical counterpart of esem from the fractured subgame which it also expands on. With this modpack mese is a highly crystaline form of the element celeronium and so is esem. In the end each mese and esem will be able to interact with...
by puzzlecube
Sun Oct 21, 2018 23:35
 
Forum: WIP Mods
Topic: [Modpack] Esemics tech and magic [esemics]
Replies: 2
Views: 379

Re: [Modpack] XDefault [xdefault]

Thanks! I'll edit my post now and add the remaining screenshots. Glad you like my mod.
by puzzlecube
Sat Oct 20, 2018 13:51
 
Forum: WIP Mods
Topic: [Modpack] XDefault [xdefault]
Replies: 8
Views: 795

[Modpack] XDefault [xdefault]

Firstly HI! This is not anywhere near my first mod or first thing I've done for/with minetest but it is the first one I am sharing with the world, should have done this a LONG time ago. Thank you to all those who have ever written a line of code in contribution to minetest because you basically secr...
by puzzlecube
Fri Oct 19, 2018 15:47
 
Forum: WIP Mods
Topic: [Modpack] XDefault [xdefault]
Replies: 8
Views: 795

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