Search found 30 matches

by Gibeinumo
Mon Aug 26, 2019 17:33
Forum: WIP Games
Topic: [abandoned] Endless Dungeon
Replies: 7
Views: 2873

Re: Endless Dungeon

Nice. I added the second "wielded_light" to the game :)
by Gibeinumo
Mon Aug 26, 2019 11:57
Forum: WIP Games
Topic: [abandoned] Endless Dungeon
Replies: 7
Views: 2873

Re: Endless Dungeon

Nice :) Dehydration is fast yes, but it really isn't an issue after you got three steel bars to make a bucket. You can place a water source block with it and drink from it using a wooden bowl. I actually think about removing the buckets because of it. Glowing torches are a nice idea. Do you know a m...
by Gibeinumo
Sat Aug 24, 2019 16:30
Forum: WIP Games
Topic: [abandoned] Endless Dungeon
Replies: 7
Views: 2873

[abandoned] Endless Dungeon

Endless Dungeon is a game for the minetest engine that generates a dungeon populated by hostile mobs below -48. It does include many mods from Minetest Game, but not all. For example boats, butterflies and carts are not included. Nevertheless you are able to play much of your time on the over world....
by Gibeinumo
Mon Aug 12, 2019 16:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635434

Re: [Mod] Mobs Redo [1.50] [mobs]

I was going through warnings and noticed that you are using a deprecated function. You possibly want to change it. 2019-08-12 18:10:26: WARNING[Server]: Call to deprecated function 'settexturemod', please use 'set_texture_mod' at ...o/.minetest/games/endless_dungeon/mods/mobs_redo/api.lua:2240 2019-...
by Gibeinumo
Wed Aug 07, 2019 09:29
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635434

Re: [Mod] Mobs Redo [1.50] [mobs]

Hi, I am trying to set the texture within on_spawn, but I can't figure out how to access the variable. I tried the following: on_spawn=function(self) self.object:get_luaentity().base_texture="texture.png" self.base_texture="texture.png" self.object.base_texture="texture.png&...
by Gibeinumo
Sun Jul 07, 2019 06:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054106

Re: Post your screenshots!

I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
by Gibeinumo
Mon May 27, 2019 15:44
Forum: WIP Mods
Topic: [Abandoned Mod] Advanced Utilities
Replies: 0
Views: 648

[Abandoned Mod] Advanced Utilities

Advanced Utilities This mod adds tools that make digging, storing and building faster, while keeping the basic concept of retrieving and using resources. Dependencies · default · vsb (optional) Dig Tool The Dig Tool is used like other mining tools by left clicking on a block. A difference to defaul...
by Gibeinumo
Mon Mar 11, 2019 08:35
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126377

Re: [Mod] X-Decor [git] [xdecor]

Thanks for the update. Too bad that you don't want to maintain the mod anymore. Why did you lose faith in the project?
by Gibeinumo
Sun Mar 10, 2019 15:01
Forum: General Discussion
Topic: Shouldn't Minetest 5.0.0 actually be called...
Replies: 17
Views: 2422

Re: Shouldn't Minetest 5.0.0 actually be called...

Wow, it is called 5.0 and not 0.5. It took me six days until I realized it. I guess it does make sense because it already is a playable, good game.
by Gibeinumo
Thu Mar 07, 2019 17:29
Forum: Texture Packs
Topic: [Abandoned Texturepack] Very Simple Textures 1
Replies: 2
Views: 1876

Re: Very Simple Textures 0.93

I took a look at your mod and I am considering to support it. However, I am going to make a short break before starting to work on it.
by Gibeinumo
Fri Mar 01, 2019 08:44
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109901

Re: Post your Screenshots of Terrain!

A nice floating island :)

Image
by Gibeinumo
Mon Feb 11, 2019 17:50
Forum: Mod Releases
Topic: [Mod] Birthstones [birthstones]
Replies: 29
Views: 18080

Re: [Mod] Birthstones [birthstones]

I played with this mod for a while and only found Alexandrite. That is why I replaced the custom ore generation with new code. I now encounter every kind of birthstone.
by Gibeinumo
Wed Feb 06, 2019 10:44
Forum: Modding Discussion
Topic: Questions
Replies: 9
Views: 1443

Re: Questions

Ah, thx. I changed the itemstack and then it was changed again by the function. :)
by Gibeinumo
Wed Feb 06, 2019 10:26
Forum: Modding Discussion
Topic: Questions
Replies: 9
Views: 1443

Re: Questions

I encountered another problem with the following code. minetest.register_node( 'vsb:test', { description='test', tiles={ 'default_dirt.png', }, groups={crumbly=3}, on_use=function(itemstack,player,pointed_thing) minetest.chat_send_all(itemstack:get_count()) itemstack:take_item(1) minetest.chat_send_...
by Gibeinumo
Thu Jan 31, 2019 08:32
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109901

Re: Post your Screenshots of Terrain!

Image
I like the cave system :)
by Gibeinumo
Tue Jan 22, 2019 10:00
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 432
Views: 213460

Re: [Mod] More Trees! [git][moretrees]

I currently discover features of this mod during survival gameplay and noticed that a worn off steel axe used to create coconut milk is replaced by a new steel axe. You might want to change that.
by Gibeinumo
Fri Jan 04, 2019 17:50
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 10939

Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]

I like the mirror, but could you add a recipe? I think it is very useful for a singleplayer in survival mode.
by Gibeinumo
Thu Dec 20, 2018 17:03
Forum: WIP Mods
Topic: [Abandoned Modpack] Very Simple Mods
Replies: 5
Views: 1492

Re: [Modpack] Very Simple Mods

Thank you :)
The code is licensed under GNU LGPL 2.1. The textures and models under CC BY-SA 3.0. There should be a LICENSE file in every mod directory.
by Gibeinumo
Mon Dec 17, 2018 12:23
Forum: WIP Mods
Topic: [Abandoned Modpack] Very Simple Mods
Replies: 5
Views: 1492

Re: [Modpack] Very Simple Mods

I am able to create moderate pixel art that I am satisfied with. I already made such figures before I started playing Minetest and I am very pleased to see them in my world. I actually don't use a mod that adds mobs because I don't like things running around too much or attacking me.
by Gibeinumo
Thu Dec 13, 2018 18:58
Forum: Mod Releases
Topic: [mod] Bike for Minetest [1.2.2] [bike]
Replies: 95
Views: 17855

Re: [mod] Bike for Minetest [1.1.1] [bike]

I really like the bike and made textures to make it fit to my texture pack. I noticed that you don't use "bike_" as a prefix for all textures of this mod. I created a merge request with changed names on gitlab.
by Gibeinumo
Sun Dec 09, 2018 10:52
Forum: Problems
Topic: Problems with PPA
Replies: 4
Views: 710

Re: Problems with PPA

oh, sorry. I already did that and it worked. Thanks :)
by Gibeinumo
Sun Dec 09, 2018 09:07
Forum: Problems
Topic: Problems with PPA
Replies: 4
Views: 710

Re: Problems with PPA

Hmm, I thought about trying that, but decided not to do it and ask. Thanks for the help.
by Gibeinumo
Sun Dec 09, 2018 08:24
Forum: Problems
Topic: Problems with PPA
Replies: 4
Views: 710

Problems with PPA

Hello Everyone, I added ppa:minetestdevs/stable to my software sources to get Minetest 0.4.17, but somehow it doesn't work. Do you know how to solve this problem? The following packages will be upgraded: minetest 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/7.505 kB...
by Gibeinumo
Fri Nov 23, 2018 13:02
Forum: WIP Mods
Topic: [Abandoned Modpack] Very Simple Mods
Replies: 5
Views: 1492

[Abandoned Modpack] Very Simple Mods

Hello Everyone, I am not going to develop these mod any further. Simple Brewing : Simple Brewing adds a few potions and crafting recipes to create them. - breath potion - healing potion - mana potion - speed potion - jump potion - anti gravity potion Breath Potion recipe: 'vessels:glass_bottle' + 'f...
by Gibeinumo
Fri Nov 23, 2018 07:37
Forum: Modding Discussion
Topic: Questions
Replies: 9
Views: 1443

Re: Questions

I also wrote alterntative. That was the problem, thanks :)
Spoiler
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