Search found 30 matches
- Mon Aug 26, 2019 17:33
- Forum: WIP Games
- Topic: [abandoned] Endless Dungeon
- Replies: 7
- Views: 2873
Re: Endless Dungeon
Nice. I added the second "wielded_light" to the game :)
- Mon Aug 26, 2019 11:57
- Forum: WIP Games
- Topic: [abandoned] Endless Dungeon
- Replies: 7
- Views: 2873
Re: Endless Dungeon
Nice :) Dehydration is fast yes, but it really isn't an issue after you got three steel bars to make a bucket. You can place a water source block with it and drink from it using a wooden bowl. I actually think about removing the buckets because of it. Glowing torches are a nice idea. Do you know a m...
- Sat Aug 24, 2019 16:30
- Forum: WIP Games
- Topic: [abandoned] Endless Dungeon
- Replies: 7
- Views: 2873
[abandoned] Endless Dungeon
Endless Dungeon is a game for the minetest engine that generates a dungeon populated by hostile mobs below -48. It does include many mods from Minetest Game, but not all. For example boats, butterflies and carts are not included. Nevertheless you are able to play much of your time on the over world....
- Mon Aug 12, 2019 16:23
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635419
Re: [Mod] Mobs Redo [1.50] [mobs]
I was going through warnings and noticed that you are using a deprecated function. You possibly want to change it. 2019-08-12 18:10:26: WARNING[Server]: Call to deprecated function 'settexturemod', please use 'set_texture_mod' at ...o/.minetest/games/endless_dungeon/mods/mobs_redo/api.lua:2240 2019-...
- Wed Aug 07, 2019 09:29
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635419
Re: [Mod] Mobs Redo [1.50] [mobs]
Hi, I am trying to set the texture within on_spawn, but I can't figure out how to access the variable. I tried the following: on_spawn=function(self) self.object:get_luaentity().base_texture="texture.png" self.base_texture="texture.png" self.object.base_texture="texture.png&...
- Sun Jul 07, 2019 06:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11060
- Views: 2054037
Re: Post your screenshots!
I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
- Mon May 27, 2019 15:44
- Forum: WIP Mods
- Topic: [Abandoned Mod] Advanced Utilities
- Replies: 0
- Views: 648
[Abandoned Mod] Advanced Utilities
Advanced Utilities This mod adds tools that make digging, storing and building faster, while keeping the basic concept of retrieving and using resources. Dependencies · default · vsb (optional) Dig Tool The Dig Tool is used like other mining tools by left clicking on a block. A difference to defaul...
- Mon Mar 11, 2019 08:35
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126374
Re: [Mod] X-Decor [git] [xdecor]
Thanks for the update. Too bad that you don't want to maintain the mod anymore. Why did you lose faith in the project?
- Sun Mar 10, 2019 15:01
- Forum: General Discussion
- Topic: Shouldn't Minetest 5.0.0 actually be called...
- Replies: 17
- Views: 2422
Re: Shouldn't Minetest 5.0.0 actually be called...
Wow, it is called 5.0 and not 0.5. It took me six days until I realized it. I guess it does make sense because it already is a playable, good game.
- Thu Mar 07, 2019 17:29
- Forum: Texture Packs
- Topic: [Abandoned Texturepack] Very Simple Textures 1
- Replies: 2
- Views: 1876
Re: Very Simple Textures 0.93
I took a look at your mod and I am considering to support it. However, I am going to make a short break before starting to work on it.
- Fri Mar 01, 2019 08:44
- Forum: General Discussion
- Topic: Post your Screenshots of Terrain!
- Replies: 243
- Views: 109896
Re: Post your Screenshots of Terrain!
A nice floating island :)
- Mon Feb 11, 2019 17:50
- Forum: Mod Releases
- Topic: [Mod] Birthstones [birthstones]
- Replies: 29
- Views: 18080
Re: [Mod] Birthstones [birthstones]
I played with this mod for a while and only found Alexandrite. That is why I replaced the custom ore generation with new code. I now encounter every kind of birthstone.
- Wed Feb 06, 2019 10:44
- Forum: Modding Discussion
- Topic: Questions
- Replies: 9
- Views: 1443
Re: Questions
Ah, thx. I changed the itemstack and then it was changed again by the function. :)
- Wed Feb 06, 2019 10:26
- Forum: Modding Discussion
- Topic: Questions
- Replies: 9
- Views: 1443
Re: Questions
I encountered another problem with the following code. minetest.register_node( 'vsb:test', { description='test', tiles={ 'default_dirt.png', }, groups={crumbly=3}, on_use=function(itemstack,player,pointed_thing) minetest.chat_send_all(itemstack:get_count()) itemstack:take_item(1) minetest.chat_send_...
- Thu Jan 31, 2019 08:32
- Forum: General Discussion
- Topic: Post your Screenshots of Terrain!
- Replies: 243
- Views: 109896
Re: Post your Screenshots of Terrain!
I like the cave system :)
- Tue Jan 22, 2019 10:00
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 432
- Views: 213456
Re: [Mod] More Trees! [git][moretrees]
I currently discover features of this mod during survival gameplay and noticed that a worn off steel axe used to create coconut milk is replaced by a new steel axe. You might want to change that.
- Fri Jan 04, 2019 17:50
- Forum: Mod Releases
- Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
- Replies: 26
- Views: 10939
Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]
I like the mirror, but could you add a recipe? I think it is very useful for a singleplayer in survival mode.
- Thu Dec 20, 2018 17:03
- Forum: WIP Mods
- Topic: [Abandoned Modpack] Very Simple Mods
- Replies: 5
- Views: 1492
Re: [Modpack] Very Simple Mods
Thank you :)
The code is licensed under GNU LGPL 2.1. The textures and models under CC BY-SA 3.0. There should be a LICENSE file in every mod directory.
The code is licensed under GNU LGPL 2.1. The textures and models under CC BY-SA 3.0. There should be a LICENSE file in every mod directory.
- Mon Dec 17, 2018 12:23
- Forum: WIP Mods
- Topic: [Abandoned Modpack] Very Simple Mods
- Replies: 5
- Views: 1492
Re: [Modpack] Very Simple Mods
I am able to create moderate pixel art that I am satisfied with. I already made such figures before I started playing Minetest and I am very pleased to see them in my world. I actually don't use a mod that adds mobs because I don't like things running around too much or attacking me.
- Thu Dec 13, 2018 18:58
- Forum: Mod Releases
- Topic: [mod] Bike for Minetest [1.2.2] [bike]
- Replies: 95
- Views: 17853
Re: [mod] Bike for Minetest [1.1.1] [bike]
I really like the bike and made textures to make it fit to my texture pack. I noticed that you don't use "bike_" as a prefix for all textures of this mod. I created a merge request with changed names on gitlab.
- Sun Dec 09, 2018 10:52
- Forum: Problems
- Topic: Problems with PPA
- Replies: 4
- Views: 710
Re: Problems with PPA
oh, sorry. I already did that and it worked. Thanks :)
- Sun Dec 09, 2018 09:07
- Forum: Problems
- Topic: Problems with PPA
- Replies: 4
- Views: 710
Re: Problems with PPA
Hmm, I thought about trying that, but decided not to do it and ask. Thanks for the help.
- Sun Dec 09, 2018 08:24
- Forum: Problems
- Topic: Problems with PPA
- Replies: 4
- Views: 710
Problems with PPA
Hello Everyone, I added ppa:minetestdevs/stable to my software sources to get Minetest 0.4.17, but somehow it doesn't work. Do you know how to solve this problem? The following packages will be upgraded: minetest 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/7.505 kB...
- Fri Nov 23, 2018 13:02
- Forum: WIP Mods
- Topic: [Abandoned Modpack] Very Simple Mods
- Replies: 5
- Views: 1492
[Abandoned Modpack] Very Simple Mods
Hello Everyone, I am not going to develop these mod any further. Simple Brewing : Simple Brewing adds a few potions and crafting recipes to create them. - breath potion - healing potion - mana potion - speed potion - jump potion - anti gravity potion Breath Potion recipe: 'vessels:glass_bottle' + 'f...
- Fri Nov 23, 2018 07:37
- Forum: Modding Discussion
- Topic: Questions
- Replies: 9
- Views: 1443
Re: Questions
I also wrote alterntative. That was the problem, thanks :)