Search found 1552 matches

by runs
Fri May 29, 2020 12:21
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 174
Views: 1492

Re: Penalisation of non-free content in ContentDB [Split]

I base my cooperation considerations on whether the person supports FLOSS or does not support FLOSS. You obviously don’t. So welcome to my ignore list. It's funny to see how square you all germanic-related are. "Based on the fact that it's always sunny and there's been an eclipse today, we're going...
by runs
Fri May 29, 2020 11:53
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.19] [petz]

Unfortunately 'self.object:get_bone_position' (just a read funtion in theory) missaligns some bones in some on my models, not only the head, i.e. the tail of the lamb (I do not ask for a get_bone_position to this bone even, but head). https://github.com/minetest/minetest/issues/9445 But oddly enough...
by runs
Fri May 29, 2020 11:41
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.18] [petz]

v13.19

- Fixed a little the lamb model.
- Look_at for kittens disabled by default in petz.conf (only it have to be enabled if you use 5.3-dev)
by runs
Thu May 28, 2020 23:52
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.17] [petz]

v13.18

- Fix: Looking cancels the "Stand Here" order.
by runs
Thu May 28, 2020 22:57
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1851
Views: 527362

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

And other languages support. People don't normally live in the US or the UK.
by runs
Thu May 28, 2020 22:38
Forum: Feature Discussion
Topic: Blurry shader/effect?
Replies: 4
Views: 143

Re: Blurry shader/effect?

It is possible using my second rendering stage PR and altering the shaders. My shader media PR might be interesting in that regard. Yeah, great addition if it finally comes to fruition, but given the comments, people are already starting to criticize. The shaders support all minimally advanced game...
by runs
Thu May 28, 2020 22:25
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 174
Views: 1492

Re: Penalisation of non-free content in ContentDB [Split]

RUNS-IDEA!

My idea is to run a popular survey. A vote. It's called Democracy and it came up in Greece 2000 years ago.

Talking is good, but determination at a certain point is also good.

But only if reputable members vote, not just any old fogey.

And whoever loses has to be screwed. :-D
by runs
Thu May 28, 2020 22:03
Forum: Problems
Topic: is minetest 5.3.0 getting a lot stricter with checks?
Replies: 5
Views: 105

Re: is minetest 5.3.0 getting a lot stricter with checks?

I think it's bad. I corrected those bugs, which I had in my mods (my fault). And now you're going to reward those who do it wrong? Instead, we should urge you to correct those mistakes in those mods. I'm reporting a lot of those errors to the authors of those mods. Being a dev is no problem those cr...
by runs
Thu May 28, 2020 20:55
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.16] [petz]

v13.17

- Now the kittens will stare at you from time to time (disturbing). Of course you can disable it or set the random time.

Image
by runs
Thu May 28, 2020 15:50
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 27
Views: 1366

Re: More quality videos of Minetest!

...
by runs
Thu May 28, 2020 15:45
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 27
Views: 1366

Re: More quality videos of Minetest!

...
by runs
Thu May 28, 2020 15:45
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 27
Views: 1366

Re: More quality videos of Minetest!

Yes, it is called entertainment... Minetest videos are calm = Boring. 30 min or more of the sickle to death, like a documentary about lions in the savannah. The audience is not engaged. It is a big problem!!! The popular Minecraft videos have millions of visits. Young youtubers that talk with a ent...
by runs
Thu May 28, 2020 00:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9467
Views: 1200373

Re: Post your screenshots!

Image

Working on a look-at-me feature for petz.
by runs
Wed May 27, 2020 12:58
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.16] [petz]

CalebJ wrote:
Wed May 27, 2020 04:49
As maybe a related note: makes_footstep_sound = true is not working :(
I tried and for me it works. Cos it is an engine feature, not petz's one.
by runs
Wed May 27, 2020 00:22
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.3.0] [schemedit]
Replies: 39
Views: 6567

Re: [Mod] Schematic Editor [1.3.0] [schemedit]

v5.3-dev

- Error in line 706, prob not being a string.
by runs
Tue May 26, 2020 19:42
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.16] [petz]

OK, I will do the leopard. :-)
by runs
Tue May 26, 2020 14:03
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.16] [petz]

I acept requests for the next petz.
by runs
Tue May 26, 2020 14:02
Forum: WIP Mods
Topic: [MOD] Aquaz (aquaz) (v1.2)
Replies: 10
Views: 407

Re: [MOD] Aquaz (aquaz) (v1.2)

Greetings, I'd like to give a suggestion for the renewability of coral. If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing...
by runs
Mon May 25, 2020 23:23
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.15] [petz]

v3.16

- Now kitties and puppies show sleeping eyes when they sleep :-)

Image
by runs
Mon May 25, 2020 20:58
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.14] [petz]

No, petz are entities, so they should be detected. Please, query to mesecons. I just did, and got this response from PolySaken: The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressure plate to activate it. the code ...
by runs
Mon May 25, 2020 20:50
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1851
Views: 527362

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I have the "Petz" mod by runs installed, but the animals don't seem to activate the pressure plates when they walk over them. Does anyone know why this would be? The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressu...
by runs
Mon May 25, 2020 20:41
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.14] [petz]

v13.15

- Added a "lasso" setting. You can define the lasso item to capture, by default the petz lasso. If you defined another one, the petz lasso will not be shown even.
by runs
Mon May 25, 2020 12:50
Forum: Mod Releases
Topic: [Mod] Petz [v13.19] [petz]
Replies: 999
Views: 47514

Re: [Mod] Petz [v13.14] [petz]

thomz92 wrote:
Mon May 25, 2020 10:38
Runz - I have the "Mesecons" mod installed, and the petz don't seem to activate the pressure plates when they walk over them. Do you know why this is?
No, petz are entities, so they should be detected. Please, query to mesecons.
by runs
Mon May 25, 2020 04:21
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.17)
Replies: 73
Views: 5411

Re: [ModPack] Cool Trees [cool_trees] (v3.15)

ThorfinnS wrote:
Sun May 24, 2020 20:15
A thought. Liana and creepers and the like would make nice crossover addition to your ropes mod.
Do you mean climbing?
by runs
Mon May 25, 2020 04:21
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.17)
Replies: 73
Views: 5411

Re: [ModPack] Cool Trees [cool_trees] (v3.16)

v3.17

- Fixed: Pomegranate put a dry grass when grew.