Search found 1821 matches

by runs
Wed Oct 21, 2020 20:15
Forum: WIP Mods
Topic: [MOD] Swampz (swaz) [v1.4]
Replies: 7
Views: 465

Re: [MOD] Swampz (swaz) [v1.3]

v1.4

- Minor fixes.
- New nodes:
-- 4 Bricked Walls
-- A set of a red roof

Image
by runs
Tue Oct 20, 2020 22:46
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256838

Re: Post your screenshots!

Working with Roofs.

Image
by runs
Tue Oct 20, 2020 10:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256838

Re: Post your screenshots!

Experimenting Some New Construction Materials

Granite
Image

Granite Wall
Image

Brick Walls
Image
by runs
Mon Oct 19, 2020 23:36
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

Updated only the itch.io Windows version with problems with lost swamp biome.
by runs
Sun Oct 18, 2020 22:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256838

Re: Post your screenshots!

Vineyard
Image
by runs
Sun Oct 18, 2020 17:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256838

Re: Post your screenshots!

Oak
Image

Holly Tree
Image
by runs
Sun Oct 18, 2020 10:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256838

Re: Post your screenshots!

Working on the Temperate Rainforest biome. https://forum.minetest.net/download/file.php?mode=view&id=22900 Camomille Fields over meadow https://forum.minetest.net/download/file.php?mode=view&id=22899 Some new flora: Dahlia, Pansy, Weed... https://forum.minetest.net/download/file.php?mode=view&id=228...
by runs
Sat Oct 17, 2020 13:34
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.21)
Replies: 91
Views: 7370

Re: [ModPack] Cool Trees [cool_trees] (v3.20)

v3.21

- Now cherrytrees with cherries. New cherries can grow in the trees = Farming Production.
by runs
Thu Oct 15, 2020 20:20
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2560

Re: Getting tired of it

My impressions of how it could be improved: 1) No Minecraft complexes. Minetest with all its faults is up to date and superior to Minecraft v1.7.6 at least. It just needs to polish small things. 2) More enthusiasm from the developers. Some of them are anchored almost permanentely in the "No, no, no"...
by runs
Thu Oct 15, 2020 19:52
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.21)
Replies: 91
Views: 7370

Re: [ModPack] Cool Trees [cool_trees] (v3.20)

1) Lemontree, cherrytree, mahogany, clementinetree, ebony, chestnut, larch, maple, baldcypress, pomegrenade, jacaranda and willow don't fall on the ground. Palm, birch and bamboo are ok. 2) That will be very cool! 3) For the cherry, nothing to do, I was 3 days (game days) in front of two cherry tre...
by runs
Thu Oct 15, 2020 19:51
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.21)
Replies: 91
Views: 7370

Re: [ModPack] Cool Trees [cool_trees] (v3.20)

ThorfinnS wrote:
Thu Oct 15, 2020 19:08
Just saw the willow. Wow, is that pretty! Great job!
Thanks. I will improve/fix this with more temperate trees for my upcoming Temperate Raining Biome.
by runs
Tue Oct 13, 2020 20:42
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

Please, check the line 18 in juanchi_game/mods/itemhandling/init.lua, it should be: local slippery = meta:get_int("slippery") My line 18 is identical. I prefer the magnet thing of Minecraft instead of picking items. It's a matter of taste. To get the default Minetets behaviour, remove the "itemhand...
by runs
Tue Oct 13, 2020 20:20
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

v3.9.1

- Fixed crash with itemhandling mod (magnet drop items).
- Skies more sunny when not raining.
- Anvil texture improved.
by runs
Tue Oct 13, 2020 19:53
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

Hello runs! Thank you so much for this great game. I played it for some days and I am absolutely enthused. what I like most: I appreciate the textures are based on John Smith. There is so much to explore. The world is lush, biomes are well designed. (Snow and Desert biomes could be smaller…) Minete...
by runs
Mon Oct 12, 2020 17:53
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

Updated the itch.io version.

Remember that this version is a easy-to-install Windows version including the latest Minetest plus the Juanchi Game.

:-)
by runs
Mon Oct 12, 2020 17:02
Forum: Minetest-related projects
Topic: Core
Replies: 16
Views: 1112

Re: Core

Cool and promising. I love it :-)
by runs
Mon Oct 12, 2020 16:08
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2560

Re: Getting tired of it

What pisses me off most is all the good coding that has been wasted over the years. I don't mean just big obvious improvements, but even "no-relevant" small fixes; all thrown away because they weren't revised, the fed up of the contributors or the infamous "Rebase" shit. I estimate between 10% and 2...
by runs
Mon Oct 12, 2020 11:38
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65624

Re: [Mod] Petz [v15.11] [petz]

v15.12

- "_disable_spawn" settings work again :-)
- Moths now do not die at day cos it had not logic (they are not monsters). And the silk is cool.
by runs
Mon Oct 12, 2020 11:20
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.9) [NOW OpenSource]
Replies: 118
Views: 21061

Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

Hello Runs Juanchipro youtube yes ? Do you intend adding monsters to your game I have added Dmobs,goblins , animals, dwarfs , mineclone2 mobs, others,monsters , sky mobs , nether mobs . the world is now alive with creatures , some are hunting me , some are hunting each other . everything seems supr...
by runs
Mon Oct 12, 2020 11:14
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2560

Re: Getting tired of it

Minetest is running around like a headless chicken. :-D It is a decadent and languishing project. And everyone sees that. It happens to many Open Source projects. Yes, guys, money moves the world. Well, something improved this last year. I have noticed something. PD: And please stay away from the Di...
by runs
Mon Sep 28, 2020 21:08
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.21)
Replies: 91
Views: 7370

Re: [ModPack] Cool Trees [cool_trees] (v3.20)

Hello, Sorry, I'm new to minetest. Congratulation for the Mod, is very cool! I'm trying this Mod but I have three problems: - When I remove the trunk of some trees the leaves remain in the sky and do not fall on the ground like other trees (so if I need to cut the chestnut and plant a new tree it t...
by runs
Sun Sep 27, 2020 11:17
Forum: WIP Mods
Topic: [MOD] Brewing (v2.3) [REDONE!]
Replies: 122
Views: 12261

Re: [MOD] Brewing (v2.3) [REDONE!]

Nice, i was using the potions from the alchemy mod that comes with the Minetestextended game. but along with this it would good step up, could you add throw able battle/damage potions? like something that poisons enemy or create some kind of minor terrain modification like a fire starting potion Ye...
by runs
Sun Sep 27, 2020 11:16
Forum: WIP Mods
Topic: [MOD] Brewing (v2.3) [REDONE!]
Replies: 122
Views: 12261

Re: [MOD] Brewing (v2.3) [REDONE!]

Ghaydn wrote:
Sat Sep 26, 2020 12:04
Do you plan to re-add magic rose and it's related items? Speed amulet was really useful thing.
Maybe as a module, yes.
by runs
Mon Sep 21, 2020 11:52
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65624

Re: [Mod] Petz [v15.11] [petz]

i made an "user.conf" file (as suggested in the "petz.conf" file) to use the "_disable_spawn" (just that option) but animals still spawned and i need to put the spawn rate to 0 in the petz.conf file for animals to stop spawning, do i need to copy and rename the petz conf file (and modify it) to wor...
by runs
Sat Sep 19, 2020 22:52
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65624

Re: [Mod] Petz [v15.11] [petz]

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