v1.16
- Fix: Climate underwater.
Search found 2170 matches
- Tue Mar 02, 2021 14:09
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
- Tue Mar 02, 2021 09:59
- Forum: Mod Releases
- Topic: [Mod] Petz [v19.7] [petz]
- Replies: 1205
- Views: 84234
Re: [Mod] Petz [v19.6] [petz]
v19.7
- Fix: Male calfs could be milked and not female as it was intended in a previous fix, LOL.
- Added more support to some food for the ng_hunger mod.
- Jackolantern farming compat
- Fix: Male calfs could be milked and not female as it was intended in a previous fix, LOL.
- Added more support to some food for the ng_hunger mod.
- Jackolantern farming compat
- Sat Feb 27, 2021 22:03
- Forum: Mod Releases
- Topic: Topic move requests
- Replies: 72
- Views: 42969
- Fri Feb 26, 2021 22:43
- Forum: WIP Games
- Topic: [Game] Juanchi Game (v3.23) [NOW OpenSource]
- Replies: 155
- Views: 25076
Re: [Game] Juanchi Game (v3.23) [NOW OpenSource]
v3.24
- Climatez Mod updated.
- Climatez Mod updated.
- Fri Feb 26, 2021 22:34
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.14)
v1.15
- Refactor of the code: Fixes and improvements.
- Refactor of the code: Fixes and improvements.
- Thu Feb 25, 2021 21:42
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.13)
v1.14
- Refactor of the code.
- Some climates had no weather at all.
- Refactor of the code.
- Some climates had no weather at all.
- Wed Feb 24, 2021 15:12
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.12)
v1.13
- Dust in vision effect during sandstorms (it can be turned off).

- Fix: Two consecutive "climatez start" commands did the color clouds do not changing to default.
- Dust in vision effect during sandstorms (it can be turned off).
- Fix: Two consecutive "climatez start" commands did the color clouds do not changing to default.
- Tue Feb 23, 2021 22:54
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.11)
v1.12
- New command: 'climatez start'
-- A new climate will be forced.
-- If a previous climated was active, will be disabled. This change probably won't be noticeable, maybe the wind.
-- Note that the type of the climate forced will be the suitable for that kind of biome.
- New command: 'climatez start'
-- A new climate will be forced.
-- If a previous climated was active, will be disabled. This change probably won't be noticeable, maybe the wind.
-- Note that the type of the climate forced will be the suitable for that kind of biome.
- Tue Feb 23, 2021 22:44
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.10)
v1.11 - Refactor of the code: minetest.after replaced by climate object timers. - Changed the climatez stop behaviour. -- If not player_name defined: The climate is stopped for all the players inside that climate. -- If player_name defined: The effects of the climate are disabled only for that parti...
- Tue Feb 23, 2021 12:30
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.9)
v1.10
- Added "climatez stop [player_name]" command [server priv].
-- It removes the effects of the current climate for the invoker player or another. The player_name is optional (command caller by default).
-- Note that the climate is not removed, but its effects.
- Added "climatez stop [player_name]" command [server priv].
-- It removes the effects of the current climate for the invoker player or another. The player_name is optional (command caller by default).
-- Note that the climate is not removed, but its effects.
- Sun Feb 21, 2021 16:43
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
- Sun Feb 21, 2021 11:33
- Forum: Modding Discussion
- Topic: minetest.after and variable scope
- Replies: 7
- Views: 180
Re: minetest.after and variable scope
THanks to all, very aclarative :-)
- Sun Feb 21, 2021 11:31
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.8)
v1.9
- Snow downfall improved: 3 types of snowflakes.
- Fixed: Sometimes cloud color stucked.
- Snow downfall improved: 3 types of snowflakes.
- Fixed: Sometimes cloud color stucked.
- Sat Feb 20, 2021 20:18
- Forum: WIP Games
- Topic: [Game] Juanchi Game (v3.23) [NOW OpenSource]
- Replies: 155
- Views: 25076
Re: [Game] Juanchi Game (v3.22) [NOW OpenSource]
v3.23
- Some fixes and addons.
- Some fixes and addons.
- Sat Feb 20, 2021 19:30
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.7)
v1.8
- Fixed some inconsistencies in multiplayer mode.
- Fixed some inconsistencies in multiplayer mode.
- Sat Feb 20, 2021 15:55
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.6)
Hi, I love your mod ! But It crashes Minetest. I have this message : ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'climatez' in callback environment_Step(): ...ry/Application Support/minetest/mods/climatez/engine.lua:358: attempt to index a nil value ERROR[Main]: sta...
- Sat Feb 20, 2021 15:52
- Forum: Modding Discussion
- Topic: minetest.after and variable scope
- Replies: 7
- Views: 180
minetest.after and variable scope
What's the difference between local pos = {x=1,y=2,z=3} local str = "hello world" minetest.after(3.5, function(pos, str) print("3.5 seconds later, we can do " .. str .. " at " .. minetest.pos_to_string(pos)) end, pos, str) and local pos = {x=1,y=2,z=3} local str = "...
- Sat Feb 20, 2021 15:42
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.6)
v1.7
- Fixed? a possible crash.
- Fix: Red sky when snowing.
- Fixed? a possible crash.
- Fix: Red sky when snowing.
- Wed Feb 17, 2021 01:26
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6918
Re: [Game] Exile 0.2.2
Dokimi wanted to do random skins, which is doable, but we'd need some base skins to randomize from, at least two for male and female. I think it would be neat if we had more, because the exiles are coming from some kind of fantasy world it'd be neat if they had some variations. Maybe add in some pu...
- Wed Feb 17, 2021 00:49
- Forum: Modding Discussion
- Topic: Colored lights
- Replies: 9
- Views: 273
Re: Colored lights
No, colored lighting is a desire, still not real.
https://github.com/minetest/minetest/issues/2670
The problem is the implementation, not backward compatible with old worlds. Read that.
https://github.com/minetest/minetest/issues/2670
The problem is the implementation, not backward compatible with old worlds. Read that.
- Wed Feb 17, 2021 00:39
- Forum: Mod Releases
- Topic: [Mod] Petz [v19.7] [petz]
- Replies: 1205
- Views: 84234
Re: [Mod] Petz [v19.6] [petz]
Hi, some mobs are disabled in petz.conf by default: ##Disable here some mobs to not spawn ###Add the type name of the petz plus "_disable_spawn" ###Normal bees should not spam!!! bee_disable_spawn = true ant_disable_spawn = true warrior_ant_disable_spawn = true rooster_disable_spawn = tru...
- Sun Feb 14, 2021 09:48
- Forum: Modding Discussion
- Topic: Get the camera mode for a player
- Replies: 0
- Views: 83
Get the camera mode for a player
To know if the player is in first or third person.
Any Function?
Any Function?
- Sun Feb 14, 2021 01:08
- Forum: WIP Mods
- Topic: [MOD] Samantha (My Best Gurlz Friend) (alpha 3)
- Replies: 36
- Views: 2984
Re: [MOD] Samantha (My Best Gurlz Friend) (alpha 2)
alpha 3
- [player_apiz] Head animation (pitch) in the model.

- [player_apiz] Head animation (pitch) in the model.
- Sun Feb 14, 2021 01:01
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.5)
v1.6
- Fix: Lighting yellow effect and even additive with a long duration in multiplayer mode.
- Fix: Lighting yellow effect and even additive with a long duration in multiplayer mode.
- Wed Feb 10, 2021 19:04
- Forum: WIP Mods
- Topic: Climatez [climatez] (v1.16)
- Replies: 47
- Views: 1609
Re: Climatez [climatez] (v1.4)
v1.5
- Now the clouds turn to light gray when rain.
- Improved Sandstorms: better particles, more strong wind and a redish sky.
- Now the clouds turn to light gray when rain.
- Improved Sandstorms: better particles, more strong wind and a redish sky.