Search found 129 matches

by wziard
Wed Jun 03, 2020 15:56
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388194

Re: [Mod] Mobs Redo [1.51] [mobs]

[deleted bugreport]

nevermind. I was running mobs_redo from another directory than I thought I was...
by wziard
Wed Sep 04, 2019 11:13
Forum: Feature Discussion
Topic: MineTest vs MineCraft: What is Status?
Replies: 18
Views: 4967

Re: MineTest vs MineCraft: What is Status?

dgm5555 wrote: - there are tons of free minecraft servers and bizarrely there is only one relatively expensive PC client which accesses them.
Nothing bizarre about that. Minecraft is a commercial product. The servers may be 'free', but the server program itself isn't. And neither is the client, of course.
by wziard
Sun Sep 01, 2019 18:47
Forum: WIP Mods
Topic: [Mod] Easy Vending Machines [1.0.1] [easyvend]
Replies: 32
Views: 6683

Re: [Mod] Easy Vending Machines [1.0.0] [easyvend]

Ok Ok, I get the hint :-)

I'll see if I can wrap my brain around the formspec string.
by wziard
Sun Sep 01, 2019 10:45
Forum: WIP Mods
Topic: [Mod] Easy Vending Machines [1.0.1] [easyvend]
Replies: 32
Views: 6683

Re: [Mod] Easy Vending Machines [1.0.0] [easyvend]

Would it be hard to make it so that people with admin privs can also make a vending machine have unlimited supply? With a checkbox in the config form maybe? This would be quite useful for me. I'm admin on a server with lots of (small-ish) children. And as imho building and finding stuff is more rewa...
by wziard
Sat Aug 31, 2019 14:11
Forum: Mod Releases
Topic: [Mod] Select Item [1.1.0] [select_item]
Replies: 3
Views: 1299

Re: [Mod] Select Item [1.1.0] [select_item]

Woops, wrong topic...
moved question to right topic
by wziard
Wed Aug 21, 2019 23:17
Forum: Maps
Topic: Great Fire of London maps
Replies: 12
Views: 2953

Re: Great Fire of London maps

great. thanks!
by wziard
Tue Aug 20, 2019 17:47
Forum: General Discussion
Topic: Why do I stop the OpenSource ?
Replies: 35
Views: 2291

Re: Why do I stop the OpenSource ?

Linuxdirk wrote: Embrace, extend, extinguish.
This is (nearly) always the inofficial motto of the biggest dog in town. It used to be IBM, then it was Microsoft.
I guess today it's more Google than Microsoft. (google amp !!)
by wziard
Mon Aug 19, 2019 20:00
Forum: Maps
Topic: Great Fire of London maps
Replies: 12
Views: 2953

Re: Great Fire of London maps

Please do, I'd like a copy as well..
by wziard
Mon Aug 19, 2019 12:02
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 57327

Re: Minetestmapper rewritten into C++

Please may you give an example of this? I was trying to update my isometric map after my summer holiday, and I noticed I had forgotten how everything works myself. :-D So clearly better documentation and helper scripts are needed. I'll try to write up how it works after I've figured it out myself a...
by wziard
Mon Aug 19, 2019 11:55
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 9502

Re: Truly infinite worlds (poll)

yw05 wrote: That's different from larger/infinite world(s).
yes :-)
by wziard
Sun Aug 18, 2019 10:27
Forum: WIP Mods
Topic: [MOD] Fishing (Revamp) [v0.7]
Replies: 16
Views: 2343

Re: [MOD] Fishing (Revamp) [v0.7]

The github link doesn't work anymore?
by wziard
Sat Jun 15, 2019 16:05
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 9502

Re: Truly infinite worlds (poll)

What I would really like is a way to automatically connect a player to another server, passing on the password. And creating the player on that server if it didn't yet exist. And I'd also like a server setting with a sort of referrer-id, so you could only let players in if they would get sent there ...
by wziard
Thu Feb 28, 2019 11:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9719
Views: 1259642

Re: Post your screenshots!

I've tried Blender multiple times, but I can't get the hang of it. I know the feeling. And just as I started to veeery slightly know my way around the User Interface they completely redesigned it! So now I need to choose between learning the old interface (for which there are many tutorials) which ...
by wziard
Thu Feb 28, 2019 11:19
Forum: Modding Discussion
Topic: Sandboxing Lua Code
Replies: 3
Views: 430

Re: Sandboxing Lua Code

Use the source, luke! https://github.com/minetest-mods/mesecons/blob/master/mesecons_luacontroller/init.lua I'm not yet really fluent enough in lua to understand everything that's going on there so I can't really tell you how I think it works, because I might be wrong. But if you want to use it you'...
by wziard
Wed Feb 27, 2019 10:24
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 92
Views: 13406

Re: [Mod] Hallelujah Mountains [cloudlands]

Very nice indeed. Though the fact that the practical view distance (due to the block send distance limit) make that I don't really see them emerge in the distance like I'd want to :-) (until after I have visited them, that is).
by wziard
Wed Feb 27, 2019 08:31
Forum: Problems
Topic: active block modifiers took 1015ms (longer than 200ms)
Replies: 33
Views: 4034

Re: active block modifiers took 1015ms (longer than 200ms)

Festus1965 wrote: * Where is the Warning with more than 200ms generated ? code base
Ever heard of grep ?
by wziard
Sat Feb 23, 2019 11:29
Forum: Modding Discussion
Topic: Re-identifying entities
Replies: 14
Views: 783

Re: Re-identifying entities

No. A player name is unique on a given server. Unless some admin or mod actively deletes the account.

> Which means that the name being unique entirely depends on the server setup (and shouldn't be relied upon)
But that's not what it means. And not what it sais???
by wziard
Fri Feb 22, 2019 13:12
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 2031

Re: We're looking for a skilled C++ developer

texmex wrote:
Gah, my brain had parsed that as pyrollo's sig and not as part of the message. Sorry.
by wziard
Fri Feb 22, 2019 11:42
Forum: WIP Mods
Topic: Minetest Drugs
Replies: 1
Views: 384

Re: Minetest Drugs

Intereseting. Must try it out on my next survival game
by wziard
Fri Feb 22, 2019 10:17
Forum: General Discussion
Topic: How long are complex textures stored in memory?
Replies: 6
Views: 381

Re: How long are complex textures stored in memory?

Yes, I'm very interested in this question as well. As soon as I have time I'll try to find out from the engine source code.
On my server a few children are playing using a raspberry pi and texture memory is the main bottleneck.
by wziard
Thu Feb 21, 2019 17:49
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 57327

Re: Minetestmapper rewritten into C++

The colors.txt script is not by me, it's from (original) minetestmapper. However, it worked fine on my system I think.

However I can try to help. What system are you using to run it on? And what are the exact errors? Maybe better to send me a PM because it's not really on topic here.
by wziard
Wed Feb 20, 2019 20:01
Forum: WIP Mods
Topic: [Mod] Basic Trees [basic_trees]
Replies: 12
Views: 1209

Re: [Mod] Basic Trees [basic_trees]

Dear bosapara, I understand you don't like this license hassle. I don't either. I understand you think licenses are nonsense. I somewhat agree. *But*, and that's a very big *but*, The rest of the world doesn't agree with that and you *have* to play by the rules or you could get yourself (and the min...
by wziard
Wed Feb 20, 2019 14:02
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 2031

Re: We're looking for a skilled C++ developer

Good to hear that the changes always were published. Maybe a better job could have been done telling people where :-) But I understand how it works in small firms. I'm in one myself. Always lots of stuff that 'should have been done yesterday'. Sorry to have misinterpreted the 'we don't know how' par...
by wziard
Wed Feb 20, 2019 13:53
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 57327

Re: Minetestmapper rewritten into C++

My fork includes code to set up a leaflet map. This was my main reason to add the --tiled flag. Use the iso branch from here: https://github.com/wziard/minetestmapper/tree/iso edit:<snip example script, I added it to the repository> I put an example script to generate a leaflet map into the 'leaflet...
by wziard
Mon Feb 18, 2019 08:15
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 2031

Re: We're looking for a skilled C++ developer

but the thing is we don't know how to do it I find this a bit hard to believe, actually. It's very easy. If you modify a (L)GPL program and you want to distribute the result, you have to make the source code available somewhere. Of course it's even better if you do more than that, but *at the very ...