Search found 20 matches
- Sat Feb 05, 2022 10:34
- Forum: Servers
- Topic: [Server] Quest World
- Replies: 0
- Views: 1058
[Server] Quest World
Welcome adventurer to the Quest World! Address: 185.237.224.43:30000, or look for "Quest World" on the public server list. At the end of each quest you'll find a magic key. Take it and use a portal to access to the next Quest. When you complete all the Quests you can write on the magic bil...
- Mon Nov 01, 2021 01:41
- Forum: WIP Mods
- Topic: [Mod] Projectiles for Minetest 5.3.0 [1.1.3] [projectile]
- Replies: 9
- Views: 2133
Re: [Mod] Projectiles for Minetest 5.3.0 [1.1.3] [projectile]
That was it, thank you!Skamiz Kazzarch wrote: βSun Oct 31, 2021 07:19Looks like you are using an old minetest version. You need at least the 5.3 version for this to work.
- Sun Oct 31, 2021 06:32
- Forum: WIP Mods
- Topic: [Mod] Projectiles for Minetest 5.3.0 [1.1.3] [projectile]
- Replies: 9
- Views: 2133
Re: [Mod] Projectiles for Minetest 5.3.0 [1.1.3] [projectile]
Hi, amazing work! But I am getting this: 2021-10-31 14:27:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'projectile' in callback item_OnSecondaryUse(): /usr/share/games/minetest/mods/projectile/api.lua:296: attempt to call field 'rotate' (a nil value) 2021-10-...
- Wed Oct 27, 2021 07:16
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
- Sun Oct 24, 2021 00:13
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064403
Space station
Space station
- Thu Oct 21, 2021 05:54
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: Knog crashes in water or lava
Merge request accepted, your other suggestions are integrated in the code.I have made a fix for this over at GitLab on a fork. It seems like your repository is not open to Merge Requests though, so it would be easiest if you enable that and I'll make the merge request.
Thank you!
- Wed Oct 20, 2021 09:54
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.1.0] [mobs_knog]
Knog now drops many chunks of very nutritious meat when killed.
- Tue Oct 19, 2021 02:20
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
- Tue Oct 19, 2021 02:17
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: Knog crashes in water or lava
I have made a fix for this over at GitLab on a fork . It seems like your repository is not open to Merge Requests though, so it would be easiest if you enable that and I'll make the merge request. The gitlab interface is killing me, I didn't know I had to explicitly enable merge requests; I did tha...
- Sat Oct 16, 2021 12:13
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Done... now Knog throws boulders to playersOne of the ideas in development is to have him grab chunks of rocks and throw them on players.
- Sat Oct 16, 2021 10:35
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: Knog crashes in water or lava
First, here's a screenshot of Knog with entity shading on. To do this, enable shaders in the game settings menu. Hi, I updated the texture, now it should look better. Second, and sorry, I don't know what causes this because the code looks fine. Whenever Knog is standing in water or lava, the game c...
- Sat Oct 09, 2021 08:54
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Is something to appease the destructive Knog for 5 seconds planned too...? ahah That's an awesome idea! Maybe hitting him with bananas from the Farming Plus mod, or peanuts. Of course, hmmm, maybe he could recognise man-made "skyscrapers", climb them and chill on top of them, just for the...
- Sat Oct 09, 2021 02:47
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Oh gosh, those big, round eyes... this is too much for me! Nice mod to scare your frens on Halloween. ;) Knog is supposed to be as scary as possible π One of the ideas in development is to have him grab chunks of rocks and throw them on players. Another is to make him sleep at night but wake up at ...
- Sat Oct 09, 2021 02:38
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: Knog crashes in water or lava
Hi, cool idea. Thank you! I am thrilled by the response, this is such a cool community! First, here's a screenshot of Knog with entity shading on. To do this, enable shaders in the game settings menu. Can you elaborate a little more on this? I am sorry I don't see a problem with the shading, I thin...
- Fri Oct 08, 2021 06:51
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi!
the fox comes from dmobs (D00Med's Mobs) https://github.com/D00Med/dmobs/
the fox comes from dmobs (D00Med's Mobs) https://github.com/D00Med/dmobs/
- Fri Oct 08, 2021 06:50
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi! Thank you for your time and patience. I didn't use imgur because it is censored where I live, along with Google, github, facebook and whatnot. Today I updated the post using imgur through a VPN, now it should work. For what regards the two png's error, I downright left out the files from the com...
- Fri Oct 08, 2021 01:21
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Hi, happy to know that your Knog is indeed brown! He is indeed mute now, his grunting is planned for the next release. Sorry I don't understand what do you mean for the images not being clickable... I used the [img] tag, is there another way? Thank you for spotting the errors, I fixed them and updat...
- Thu Oct 07, 2021 13:32
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
Re: [Mod] Knog the giant gorilla [0.0.1] [mobs_knog]
Oops! Sorry I messed up the repo settings.
Thanks for raising the issue, It should be OK now.
Thanks for raising the issue, It should be OK now.
- Thu Oct 07, 2021 10:51
- Forum: WIP Mods
- Topic: [Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
- Replies: 28
- Views: 2885
[Mod] Knog the giant gorilla [0.2.0] [mobs_knog]
Knog big gorilla https://i.imgur.com/dbpHMRj.png Knog no like trees https://i.imgur.com/RecRT66.png Knog no like buildings https://i.imgur.com/C0B1Vu7.png Knog kill animals https://i.imgur.com/nVHXQFu.png Knog kill you Dependencies : mobs Licv : Code (GPLv3 or later), Media (CC BY-SA 3.0) Gitlab : h...
- Wed Nov 07, 2018 11:06
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370426
Re: [Modpack] WorldEdit [worldedit]
Hi, I absolutely love WorldEdit and implemented a command to //set a line of blocks from pos1 to pos2. I find it very useful for making complex buildings and bore tunnels in any direction. It's really very simple, only one function. I'd like to just send it to the author without messing with github,...