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Re: [Modpack] WorldEdit [worldedit]

How about something like //replacenear default:dirt 5 square

'default:dirt' = node
'5' = radius
'square' = shape (square or sphere)

This is useful so you don't have to use the wand.

Also //setnear
by meseking35
Sat Jan 12, 2019 10:57
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 803
Views: 248715

Re: [Game] MineClone 2 [0.43.0]

About Modding...
Some mods I would like to use depend on default, what do i do then?
Are Minecraft mods compatible?
Where do I put the mods?

Thanks, meseking
by meseking35
Fri Dec 28, 2018 19:14
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1433
Views: 149866

Re: [Mod] Per-player Gamemodes [gamemode]

Two things.

1) When it goes from 'spectator' mode to any other mode, interact isn't automatically added back
2) Can you make it compatible with the 'unified inventory' mod

Thanks.

Meseking
by meseking35
Sun Nov 04, 2018 10:37
 
Forum: WIP Mods
Topic: [Mod] Per-player Gamemodes [gamemode]
Replies: 3
Views: 775

MULTIMODE Server!

Staff (In order of power): Meseking, MultiCraftMaster, garywhite, TheBurningPrincess, Mohawk, Stone, Ruslan1 and drazzar

If you have any questions, just ask!
by meseking35
Sun Nov 04, 2018 09:32
 
Forum: Servers
Topic: MULTIMODE Server!
Replies: 1
Views: 144

MULTIMODE Server!

I bring you the only server on minetest that allows the players to choose gamemodes!

Yes, you read that right! Unlike the others, clients can play creative AND survival alongside each other in the same map!

This makes minetest gaming more fun.

Visit us at 86.21.249.86:30005
by meseking35
Sun Nov 04, 2018 09:29
 
Forum: Servers
Topic: MULTIMODE Server!
Replies: 1
Views: 144

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