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Minetest 5.0.0-0e306c0

[git] Wuzzy2 -> minetest/minetest : Add disable_repair group to prevent tool repair (#7381) 40ab3e0 https://git.io/fxu4X ( 2018-10-16T04:25:34Z ) [git] cpba -> minetest/minetest : Add release information to appdata file (#7771) 226bf8b https://git.io/fxzNV ( 2018-10-16T1...
by sfan5
Tue Nov 06, 2018 16:22
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Re: MinGW Make Compile Error

Lejo wrote:Is there any better way to get the *.dll files from?

Yes, you can find them in /usr/x86_64-w64-mingw32/bin
by sfan5
Thu Nov 01, 2018 10:50
 
Forum: Problems
Topic: MinGW Make Compile Error
Replies: 9
Views: 339

Re: MinGW Make Compile Error

Minetest requires at least C++11 support, your MinGW version is too old.
by sfan5
Mon Oct 29, 2018 09:24
 
Forum: Problems
Topic: MinGW Make Compile Error
Replies: 9
Views: 339

Minetest 5.0.0-b6adb7f

[git] Ezhh -> minetest/minetest_game : Remove cave ice from creative inventory e10e0f9 https://git.io/fA5XH ( 2018-09-21T17:52:55Z ) [git] SmallJoker -> minetest/minetest : Make OpenGL preference configurable, default to LEGACY (#7666) 785f68e https://git.io/fAdXI ( 2018-09-22T1...
by sfan5
Mon Oct 15, 2018 11:49
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Re: Server not shown in list

This can only mean the server is not properly reachable from the outside.
I suggest you join IRC so I or another community member can help you debug this.
by sfan5
Wed Sep 26, 2018 13:56
 
Forum: Servers
Topic: Server not shown in list
Replies: 5
Views: 243

Re: Server not shown in list

Any errors in the log? Is it hosted on a "real" server or a DSL/similar connection?
by sfan5
Tue Sep 25, 2018 22:22
 
Forum: Servers
Topic: Server not shown in list
Replies: 5
Views: 243

Re: Ingame-Videos von einem Server -> Rechtslage?

Eine kleine unpassende frage: Wenn diese seite vom Proxy gespert wird kann man keine minetest server Empfangen. Oder? In Hauptmenü bzw. Multiplayer-Tab werden dann keine öffentlichen Server mehr auftauchen, favorisierte Server sind weiterhin sichtbar. Daran hindern sich mit einem Server zu verbinde...
by sfan5
Sun Sep 23, 2018 17:26
 
Forum: Deutsch
Topic: Ingame-Videos von einem Server -> Rechtslage?
Replies: 6
Views: 323

Re: Logic behind the server list ping?

Also, instead of complaining here how the list ranking is "useless" or "arbitrary", I suggest you make concrete suggestions on how to improve it (e.g. "Just sort by player count and forget anything else"), write these down in a Github issue and work towards getting core...
by sfan5
Mon Sep 17, 2018 08:50
 
Forum: General Discussion
Topic: Logic behind the server list ping?
Replies: 9
Views: 339

Re: Logic behind the server list ping?

Ping can be useful as a metric. But only if it is calculated from that particular machine's perspective. The server lists ping wasn't originally meant to be used for display purposes in the Minetest. Someone wanted to add ping indicators and it happened to be exposed in the JSON, so they went ahead...
by sfan5
Mon Sep 17, 2018 08:31
 
Forum: General Discussion
Topic: Logic behind the server list ping?
Replies: 9
Views: 339

Minetest 5.0.0-81c06de

[git] ClobberXD -> minetest/minetest : Lua_api.txt: Move item def section nearby node def (#7636) 6bd4cb9 https://git.io/fNdCX ( 2018-08-12T21:36:16Z ) [git] paramat -> minetest/minetest : texture_packs.txt: Add information for leaves texturing (#7637) 03f89e8 https://git.io...
by sfan5
Fri Sep 14, 2018 16:21
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Minetest 5.0.0-ea26076

[git] bell07 -> minetest/minetest_game : Disallow digging a bed if in use 5692c15 https://git.io/fY19x ( 2018-06-19T21:07:01Z ) [git] paramat -> minetest/minetest : Biome dust: Revert fix that added dust to mod structures (#7464) 8638932 https://git.io/fY1HL ( 2018-06-19T21:09:4...
by sfan5
Sun Aug 12, 2018 11:55
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Re: How do you think about "Forbidden license" paragraph?

A compromise ( License proposal ) : [...] You're describing a non-free license, since it doesn't unconditionally grant the fourth freedom . It was not about closed-source licenses. The licenses KGM intends to use should only permit people from taking credits for KGM's work [...]. It's still a "...
by sfan5
Tue Jul 24, 2018 19:50
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 88
Views: 3111

Re: Broken link

Next time report this issue on Github so it will be seen by the core team.
by sfan5
Sun Jul 22, 2018 18:13
 
Forum: Problems
Topic: Broken link
Replies: 2
Views: 199

Re: [Mod] Nuke Mod [2.1] [nuke]

R-One wrote:hi, what is the design of the cannon ?

Here's a quite basic design:
Image
by sfan5
Thu Jul 05, 2018 20:51
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 89444

Re: Players without IPv6 cant join my server

Of course his ISP has IPv4, if it didn't he wouldn't be here since the forum uses v4 exclusively.
by sfan5
Sat Jun 30, 2018 22:15
 
Forum: Problems
Topic: Players without IPv6 cant join my server
Replies: 8
Views: 416

Re: Players without IPv6 cant join my server

Sounds like the port forwarding configuration on your router is incorrect.
by sfan5
Sat Jun 30, 2018 10:43
 
Forum: Problems
Topic: Players without IPv6 cant join my server
Replies: 8
Views: 416

Re: New Server not staying connected 24/7

First, minetestserver does not shut down automatically if there are no players in-game.

What you want to keep the server running in the background is something like tmux.
Create a tmux instance, start your server inside then detach and it will still be running.
by sfan5
Thu Jun 28, 2018 13:25
 
Forum: Problems
Topic: New Server not staying connected 24/7
Replies: 5
Views: 172

Minetest 5.0.0-ca502fc

[git] nerzhul -> minetest/minetest : Android: use c++_shared library instead of c++_static 5966e89 https://git.io/vhaLK ( 2018-06-10T15:57:29Z ) [git] nerzhul -> minetest/minetest : Fix many Android build issues 057f157 https://git.io/vhaL6 ( 2018-06-10T15:54:44Z ) [git] nerzhul -> ...
by sfan5
Mon Jun 18, 2018 20:20
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Re: [Modpack] WorldEdit [worldedit]

Alternatively, you can just delete the worldedit_brush mod from WorldEdit.
by sfan5
Sat Jun 16, 2018 15:04
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 787
Views: 236024

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

There's an issue open for this now.
As a workaround you should be able to set TMPFolder in minetest.conf to C:\Windows\Temp
by sfan5
Sun Jun 10, 2018 17:43
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Minetest 0.5.0-90acb9b

Because I can't be bothered to keep separate builds running, all 64-bit builds now come with GC64-enabled LuaJIT . [git] paramat -> minetest/minetest : Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#… df991ed https://git.io/vhZt8 ( 2018-05-31T02:06:55Z ) [git] param...
by sfan5
Sun Jun 10, 2018 11:34
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 702
Views: 153368

Re: [POLL]New poll ! What is hacking/cheating ?

banning me by now would only have the consequence that I would complain about that. And then I would be unbanned, because ban would not be justified. futhermore, the banner may get a warning! REALLY?! WHAT I DO ON NON MINETEST FORUMS PAGES IS MY AND ONLY MY PROBLEM!!!! NO MODERATOR CAN BAN ME FOR W...
by sfan5
Sun Jun 10, 2018 11:14
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1857

Re: How do you think about bots?

Since this topic's intention and topic are pretty similar to this topic, discuss it there instead.
Stop creating useless topics.
by sfan5
Sat Jun 09, 2018 14:10
 
Forum: General Discussion
Topic: How do you think about bots?
Replies: 6
Views: 309

Re: If we are going to be adding new blocks anyways...

Note that your idea will attract more developer attention if you post it on the minetest_game bugtracker.
by sfan5
Fri Jun 08, 2018 14:23
 
Forum: Feature Discussion
Topic: If we are going to be adding new blocks anyways...
Replies: 15
Views: 1214

Re: Minetest 0.4.17 (Bugfix release)

timsoft wrote:any chance of a gc64bit windows version

Here you go: minetest-0.4.17.1-gc64-win64.7z
by sfan5
Wed Jun 06, 2018 13:18
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 52
Views: 6471
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