Search found 3733 matches

by sfan5
Sun Apr 11, 2021 11:19
Forum: News
Topic: Minetest 5.4.1
Replies: 4
Views: 412

Re: Minetest 5.4.1

No, just like 5.4.0 it still uses Irrlicht 1.8. In fact it won't even build with Irrlicht 1.9 or our fork.
by sfan5
Sat Apr 10, 2021 17:12
Forum: News
Topic: Minetest 5.4.1
Replies: 4
Views: 412

Minetest 5.4.1

Minetest 5.4.1 has been released. Highlights As a maintenance release it only contains bug fixes and no new features. These include: Fix for "Connection timed out" error in singleplayer Online content menu tab no longer crashes if certain mods are installed Several server-side anticheat fi...
by sfan5
Fri Apr 09, 2021 16:28
Forum: Feature Discussion
Topic: Irrlicht has been forked! IrrlichtMt created
Replies: 20
Views: 424

Re: Irrlicht has been forked! IrrlichtMt created

Is it possible to make a truncated Irrlicht for Minetest server, which will contain only the math headers? I don't like the fact that the server requires a graphical interface although it doesn't render anything. It doesn't and never has. You could and can always build minetestserver by checking ou...
by sfan5
Mon Apr 05, 2021 12:57
Forum: Feature Discussion
Topic: Main menu overhaul and scaling feature needed
Replies: 18
Views: 247

Re: Main menu overhaul and scaling feature needed

Or perhaps windowed mode is preventing that auto-detection, if there is a full screen mode that works better? Nah that doesn't make a difference. Also the fullscreen mode has some other issues, I don't recommend using it. Or perhaps flatpak is causing it since this is the flatpak version. If Flatpa...
by sfan5
Mon Apr 05, 2021 11:03
Forum: Problems
Topic: Connection timed out in singleplayer.
Replies: 3
Views: 109

Re: Connection timed out in singleplayer.

So that nobody gets stuck due to this bug, here's the workarounds currently available: uncheck the "Host Server" box in the main menu run the world from the command line using minetest --server --worldname "name here" figure out which mod is taking so long and somehow fix that
by sfan5
Sun Apr 04, 2021 20:10
Forum: Feature Discussion
Topic: Main menu overhaul and scaling feature needed
Replies: 18
Views: 247

Re: Main menu overhaul and scaling feature needed

Minetest does automatically scale the menu and font size (at least under Linux and Windows), in fact we often have the problem that fonts are too big.
So we can eventually fix this it'd be helpful if you described the environment you are running Minetest under in detail.
by sfan5
Sat Apr 03, 2021 13:53
Forum: General Discussion
Topic: We need more official PR reviewers
Replies: 13
Views: 389

Re: We need more official PR reviewers

What I'm missing myself currently is another coredev who is reasonably active on IRC, which can discuss ideas with me, give a second opinion, etc. What we're missing in general is to finally put this proposal into place. If we have the ability (or rather duty) to judge and reject/accept PRs based on...
by sfan5
Fri Apr 02, 2021 12:22
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 749
Views: 222745

Minetest 5.5.0-024d47e

[git] sfan5 -> minetest/minetest : Serialize tool capabilities JSON without whitespace 531e7ef https://git.io/JmHLr ( 2021-03-20T21:06:17Z ) [git] kilbith -> minetest/minetest : Fix segfault for model[] without animation speed c9eba84 https://git.io/JmFlO ( 2021-03-21T22:23:30Z ) [git] Df458 -> min...
by sfan5
Thu Apr 01, 2021 23:00
Forum: Problems
Topic: Need Help getting my server on the server list
Replies: 10
Views: 168

Re: Need Help getting my server on the server list

I can't stress this enough: You don't need to set your IP in minetest.conf for server announcing, it will only bring trouble . server_announce = true alone should be enough to have your server appear on the list. If it doesn't that means the server list cannot reach you and you likely haven't forwar...
by sfan5
Thu Apr 01, 2021 22:50
Forum: General Discussion
Topic: Saying goodbye and sharing my 1 year perspective
Replies: 25
Views: 973

Re: Saying goodbye and sharing my 1 year perspective

Sad to see you go as you were pretty invested and produced high-quality content, though ultimately not surprising since Minetest development is so sluggish.   I'd like to add a few points (but not in a way to disagree with the entire post): Instead, I remember once celeron55 saying something on #min...
by sfan5
Tue Mar 30, 2021 19:46
Forum: News
Topic: Minetest 5.4.0
Replies: 98
Views: 10615

Re: Minetest 5.4.0

Oh, I see.
When you said "hosted server" I thought of a standalone minetestserver instance (these definitely still work fine), but if you mean hosting from the menu as stated in the issue then we're indeed aware already.
by sfan5
Mon Mar 29, 2021 22:37
Forum: News
Topic: Minetest 5.4.0
Replies: 98
Views: 10615

Re: Minetest 5.4.0

If you have a reproducible set of conditions under which the server will not start up/takes a very long time please open an issue on Github and we (the developers) will take a look to fix it in case of an engine bug or determine the actual source.
by sfan5
Mon Mar 22, 2021 22:29
Forum: Problems
Topic: Server Shuts Down when clicking on Armor in the Inventory GUI
Replies: 6
Views: 192

Re: Server Shuts Down when clicking on Armor in the Inventory GUI

On 10th March 3D Armor was updated to make use the new Unified Inventory features that were added a day before that (this includes the make_inv_img_grid function). So that must mean you have updated 3D Armor without updating Unified Inventory at the same time. The fix should be simple: Update Unifie...
by sfan5
Mon Mar 22, 2021 19:49
Forum: Servers
Topic: Restrict access to server to "registered" users
Replies: 12
Views: 267

Re: Restrict access to server to "registered" users

Whitelisting sounds perfect. But both mods assume that the users are already registered and only new users are blocked from joining. How can I edit the whitelist? I don't think the whitelisting mod distinguishes already registered and new users. You can find a list of commands to manage the whiteli...
by sfan5
Mon Mar 22, 2021 13:12
Forum: Servers
Topic: Restrict access to server to "registered" users
Replies: 12
Views: 267

Re: Restrict access to server to "registered" users

This functionality is usually called "whitelist", you can find a mod implementing this here:
viewtopic.php?t=25368
by sfan5
Mon Mar 22, 2021 11:46
Forum: Feature Discussion
Topic: Join Minetest Server from web link
Replies: 1
Views: 126

Re: Join Minetest Server from web link

This has been proposed before and you can find some discussion on Github: https://github.com/minetest/minetest/issues/7400
by sfan5
Sun Mar 21, 2021 22:10
Forum: Problems
Topic: [macOS] Resolution on MacBooks
Replies: 5
Views: 201

Re: [macOS] Resolution on MacBooks

Hm right, I built that on a Catalina machine.
If you feel like compiling from source you can get a build yourself from these instructions: https://github.com/minetest/minetest/is ... -803110867
by sfan5
Sat Mar 20, 2021 19:18
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 749
Views: 222745

Minetest 5.5.0-042131d

[git] rubenwardy -> minetest/minetest : pkgmgr: Fix crash when .conf release field is invalid b390bd2 https://git.io/Jtx8x ( 2021-02-28T17:11:41Z ) [git] SmallJoker -> minetest/minetest : Settings: Push groups in to_table as well 3a2f55b https://git.io/Jtpnj ( 2021-03-01T11:14:41Z ) [git] EliasFlec...
by sfan5
Thu Mar 18, 2021 22:38
Forum: Problems
Topic: [macOS] Resolution on MacBooks
Replies: 5
Views: 201

Re: [macOS] Resolution on MacBooks

This comment contains a 5.5.0-dev build you can test: https://github.com/minetest/minetest/issues/1614#issuecomment-800414636 You are correct that MultiCraft supports HiDPI properly (it renders at native resolution), however Minetest's rendering should not be so bad that text becomes unreadable. Wou...
by sfan5
Wed Mar 17, 2021 21:17
Forum: Problems
Topic: [Solved] Serverlist: servers.minetest.net/announce not found
Replies: 25
Views: 1250

Re: [Solved] Serverlist: servers.minetest.net/announce not found

Your server's IP was accidentally caught in the DoS filter and blacklisted, I've manually undone that. It should now reliably show up in the list. Advice for everyone : With serverlist-related problems it's best to talk to me personally on IRC so I can look at the specific circumstances, "gener...
by sfan5
Tue Mar 16, 2021 18:39
Forum: Problems
Topic: [Solved] Serverlist: servers.minetest.net/announce not found
Replies: 25
Views: 1250

Re: [Solved] Serverlist: servers.minetest.net/announce not found

There were some "problems" (nicely put) with the server list yesterday evening until today. It should work fine now. Do not post in this topic each time just because there's an error in your logs. My anti virus is telling me since today, that servers.minetest.net was infected by URL:TechSc...
by sfan5
Sun Mar 14, 2021 13:22
Forum: Partly official engine development
Topic: New MTS format
Replies: 4
Views: 211

Re: New MTS format

Because how do you know what to put in that place_offset_y if it isn't stored in the MTS file? MTS files aren't limited to mapgens any more, plus requiring coding a manual place_offset_y makes it harder to replace schematics in mapgens. That's true, it would be more convenient for usage both inside...
by sfan5
Sat Mar 13, 2021 23:17
Forum: Partly official engine development
Topic: New MTS format
Replies: 4
Views: 211

Re: New MTS format

A few points: 1. I don't quite get why the MTS format should have an y offset. For use with mapgen decorations there is a place_offset_y that can be defined per decoration and it's necessary there. But if users are just manually placing their schematics, they should set the positions to match the co...
by sfan5
Sat Mar 13, 2021 17:55
Forum: Problems
Topic: Help with repairing Corrupt map.
Replies: 4
Views: 167

Re: Help with repairing Corrupt map.

The most important questions here are:
  • Can Minetest still open the database file correctly?
  • Does the world load but contents are messed up?
  • Or does MT throw world load errors?
If it's the last you should be able to get by using ignore_world_load_errors = true