@Pyrollo
I found a bug in your font_api plugin, which caused crashes on some strings. You can find the fix here:
https://github.com/pyrollo/font_api/pull/1
Search found 11 matches
- Thu Dec 06, 2018 19:38
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9839
- Thu Dec 06, 2018 17:53
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9839
Re: [Mod] Digimons[digimons]
Have you set up the digiline channel on the monitor ? Should be the same as arg #1 I set it to 1 and the code is port.a = true; digiline_send(1, "Hallo World!"); I hope, that is correct ... Edit I got it, I forgot the quotes around the first argument port.a = true; digiline_send("1&q...
- Thu Dec 06, 2018 17:39
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9839
Re: [Mod] Digimons[digimons]
Nice, but how to use that? It seems to require the lua controller, which is part of the mesecons package, but I don't get it working.
- Tue Dec 04, 2018 06:30
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9839
Re: [Mod] Digimons[digimons]
What about “digiscreens”?
- Sun Dec 02, 2018 22:05
- Forum: WIP Mods
- Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
- Replies: 8
- Views: 1763
Re: [Mod] Ancient Runes [0.1.3] [ancientrunes]
@Gundul, please checkout my new version which fixes your reported issue and implements your feature request.
- Sun Dec 02, 2018 19:55
- Forum: WIP Mods
- Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
- Replies: 8
- Views: 1763
Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]
Thank you for your feedback. I will have a look at the crafting recipe issue. In my very first draft you actually engraved the runes with your burin. The idea, that you can attach runes by punching nodes with the runes is nice and I will try to implement this during next week.
- Fri Nov 30, 2018 21:11
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91973
Re: [Mod] Protector Redo [2.7] [protector]
I don't know. For me it looks to similar to the Battle for Wesnoth logo, to be honest. What about this logo I just made from scratch? I release it under CC0, so you may use it as alternative. https://mediacrush.coding4.coffee/storage/2WbpZ0RIMHCS.png This is a small impression, how it looks like. ht...
- Fri Nov 30, 2018 19:56
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91973
Re: [Mod] Protector Redo [2.7] [protector]
But it is still a derivative work. It is exactly that image scaled down to 16x16 px.TenPlus1 wrote:it is not the actual logo itself but a crude miniature made in gimp.
- Fri Nov 30, 2018 18:30
- Forum: WIP Mods
- Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
- Replies: 8
- Views: 1763
Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]
Thank you for your feedback. I actually planned having some effects. Note that the runes have different costs, so they can be better balanced. This is the current list of rune recipes. The format is name, rune, powder amount, latin letter, meaning. Fehu ᚠ 6 F cattle x x x x x x Ur ᚢ 6 U ox x x x x x...
- Fri Nov 30, 2018 06:16
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91973
Re: [Mod] Protector Redo [2.7] [protector]
The file https://notabug.org/TenPlus1/protector/src/master/textures/johnsmith/protector_logo.png is a copyright violation. It is a downsized version of the Battle for Wesnoth logo (https://github.com/wesnoth/wesnoth/blob/master/data/core/images/wesnoth-icon.png), which is licensed under the GPL, but...
- Thu Nov 29, 2018 19:33
- Forum: WIP Mods
- Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
- Replies: 8
- Views: 1763
[Mod] Ancient Runes [0.1.3] [ancientrunes]
Ancient Runes https://raw.githubusercontent.com/minetest-mods/ancientrunes/master/screenshot.png This mod adds the 24 runes of the Scandinavian runes alphabet (fuþark) to your Minetest game. Burins The burin is a new tool, which can be crafted with the following recipe: R flint R stick stick where ...