Search found 11 matches

by spixi
Thu Dec 06, 2018 19:38
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9839

Re: [Mod] Digimons[digimons]

@Pyrollo

I found a bug in your font_api plugin, which caused crashes on some strings. You can find the fix here:

https://github.com/pyrollo/font_api/pull/1
by spixi
Thu Dec 06, 2018 17:53
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9839

Re: [Mod] Digimons[digimons]

Have you set up the digiline channel on the monitor ? Should be the same as arg #1 I set it to 1 and the code is port.a = true; digiline_send(1, "Hallo World!"); I hope, that is correct ... Edit I got it, I forgot the quotes around the first argument port.a = true; digiline_send("1&q...
by spixi
Thu Dec 06, 2018 17:39
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9839

Re: [Mod] Digimons[digimons]

Nice, but how to use that? It seems to require the lua controller, which is part of the mesecons package, but I don't get it working.
screenshot_20181206_184514.png
screenshot_20181206_184514.png (840.63 KiB) Viewed 2844 times
screenshot_20181206_184925.png
screenshot_20181206_184925.png (455.46 KiB) Viewed 2844 times
by spixi
Tue Dec 04, 2018 06:30
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9839

Re: [Mod] Digimons[digimons]

What about “digiscreens”?
by spixi
Sun Dec 02, 2018 22:05
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 1763

Re: [Mod] Ancient Runes [0.1.3] [ancientrunes]

@Gundul, please checkout my new version which fixes your reported issue and implements your feature request.
by spixi
Sun Dec 02, 2018 19:55
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 1763

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

Thank you for your feedback. I will have a look at the crafting recipe issue. In my very first draft you actually engraved the runes with your burin. The idea, that you can attach runes by punching nodes with the runes is nice and I will try to implement this during next week.
by spixi
Fri Nov 30, 2018 21:11
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91973

Re: [Mod] Protector Redo [2.7] [protector]

I don't know. For me it looks to similar to the Battle for Wesnoth logo, to be honest. What about this logo I just made from scratch? I release it under CC0, so you may use it as alternative. https://mediacrush.coding4.coffee/storage/2WbpZ0RIMHCS.png This is a small impression, how it looks like. ht...
by spixi
Fri Nov 30, 2018 19:56
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91973

Re: [Mod] Protector Redo [2.7] [protector]

TenPlus1 wrote:it is not the actual logo itself but a crude miniature made in gimp.
But it is still a derivative work. It is exactly that image scaled down to 16x16 px.
by spixi
Fri Nov 30, 2018 18:30
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 1763

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

Thank you for your feedback. I actually planned having some effects. Note that the runes have different costs, so they can be better balanced. This is the current list of rune recipes. The format is name, rune, powder amount, latin letter, meaning. Fehu ᚠ 6 F cattle x x x x x x Ur ᚢ 6 U ox x x x x x...
by spixi
Fri Nov 30, 2018 06:16
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91973

Re: [Mod] Protector Redo [2.7] [protector]

The file https://notabug.org/TenPlus1/protector/src/master/textures/johnsmith/protector_logo.png is a copyright violation. It is a downsized version of the Battle for Wesnoth logo (https://github.com/wesnoth/wesnoth/blob/master/data/core/images/wesnoth-icon.png), which is licensed under the GPL, but...
by spixi
Thu Nov 29, 2018 19:33
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 1763

[Mod] Ancient Runes [0.1.3] [ancientrunes]

Ancient Runes https://raw.githubusercontent.com/minetest-mods/ancientrunes/master/screenshot.png This mod adds the 24 runes of the Scandinavian runes alphabet (fuþark) to your Minetest game. Burins The burin is a new tool, which can be crafted with the following recipe: R flint R stick stick where ...