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Re: Content database for in-menu installer - add your things

Has it been suggested yet, that installs done from the content tab would at least prompt the user to install missing hard dependencies?
by Termos
Sun Oct 20, 2019 14:13
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 18793

Re: [mod] Sailing Kit [sailing_kit][wip]

When I put a ship, no sail and the cabin is flooded. But I can navigate. Boat spawns with the sail lowered, just get in and raise the sail by pressing space. Please let me now if it worked - there are also bugs in the engine related to attachments. If the cabin is flooded, you've probably changed b...
by Termos
Sun Oct 20, 2019 13:58
 
Forum: WIP Mods
Topic: [mod] Sailing Kit [sailing_kit][wip]
Replies: 7
Views: 244

Re: [mod] Sailing Kit [sailing_kit][wip]

Update 191020

changes:
    * adjusted turn rate to be nonlinear.
    rowing should now be faster, tacking should be easier.

    * easier sail control
    when pulling on the sheet you don't get to wait for excess rope length, you pull the sail immediately.

    * added heaving and pitching
    now it rocks!
by Termos
Sun Oct 20, 2019 08:13
 
Forum: WIP Mods
Topic: [mod] Sailing Kit [sailing_kit][wip]
Replies: 7
Views: 244

Re: [mod] Islands - Experimental lua mapgen [islands]

Update 191019 changes: * enabled ore generation this also appears to have an unexpected beautifying effect on cliffs and hills. * added cotton bush decorations so building a boat like this becomes possible * solved the issue with overriding mapgen name paramat's example uses 'mgname' while the param...
by Termos
Sat Oct 19, 2019 15:05
 
Forum: WIP Mods
Topic: [mod] Islands - Experimental lua mapgen [islands]
Replies: 13
Views: 619

Re: [Mod]Smoke [WIP]

Nice additions, especially the wind. There’s another mod also dealibg with wind now, Sailing Kit. Ideal would be to have them pull wind data from the same source. =) Definitely, with that in mind there's a separate entry point for that in sailing_kit, the function get_wind(). It can be overriden to...
by Termos
Fri Oct 18, 2019 14:22
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 33
Views: 1029

Re: Mobkit - Entity API [mobkit][alpha]

Updated zombiestrd Funny thing, looks like objects that players are attached to become players themselves, so sharks would try to attack boat hulls for example, quite hillarious. Sharks now ignore players having parents, so to speak. This update is only essential if using sharks along with boats or ...
by Termos
Fri Oct 18, 2019 13:02
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: [mod] Sailing Kit [sailing_kit][wip]

Very cool, but immensely hard to control. Actually i was afraid it was too easy. There's definitely a learning curve, but after some practice I'm not bumping into terrain anymore and can navigate narrow straits most of the time. The goal is to keep it only as difficult for it to be viable to hold o...
by Termos
Fri Oct 18, 2019 12:15
 
Forum: WIP Mods
Topic: [mod] Sailing Kit [sailing_kit][wip]
Replies: 7
Views: 244

[mod] Sailing Kit [sailing_kit][wip]

https://forum.minetest.net/download/file.php?mode=view&id=20367&sid=6e34f30cdf10eb1af3e919e7ae861638 Sailing Kit This is my take on sailing, it requires mobkit to work, also it depends on default because recipes n' all. features: physics, simplified but should work in the proper direction f...
by Termos
Thu Oct 17, 2019 13:59
 
Forum: WIP Mods
Topic: [mod] Sailing Kit [sailing_kit][wip]
Replies: 7
Views: 244

Re: Mobkit - Entity API [mobkit][alpha]

Update 191017

changes:
    * mostly under the hood stuff, shouldn't affect existing mods, but the new example requires latest version.
    * ensured MT 5.1 compatibility
    * improved lq_jumpattack behavior
by Termos
Thu Oct 17, 2019 11:54
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: Minetest 5.1.0

Fix broken attachments on join

Had high hopes about this, but both client and server still keep loosing track of objects attached to objects that are attached themselves.
by Termos
Wed Oct 16, 2019 11:29
 
Forum: News
Topic: Minetest 5.1.0
Replies: 20
Views: 3154

Re: Mobkit - Entity API [mobkit][alpha]

I'm inclined to believe this has to do with the lack of support for large collision boxes Just a bit of clarification, mobkit does support large collision boxes, see what Gundul done with whales . It's some builtin behaviors which assume horizontal box dimensions are < 1, but large boxes are entire...
by Termos
Wed Oct 16, 2019 10:52
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: [forum feature request] new forum board

Really? That sounds a bit anecdotal to me. Try searching for 'wildlife', it had been up and running since May. ContentDB seems overmoderated for a site which operation relies on availability and whims of a single individual. Sure, it's a nice to have but hardly the be-all end-all at its current sta...
by Termos
Tue Oct 15, 2019 16:26
 
Forum: Feature Discussion
Topic: [forum feature request] new forum board
Replies: 7
Views: 286

Re: Mobkit - Entity API [mobkit][alpha]

Quick update 191015 changes: * breaking: mobkit.go_forward_horizontal(self,speed) - removed redundant yaw parameter * mobkit.turn2yaw() now returns resulting yaw in addition to boolean * added mobkit.drive_to_pos(self,tpos,speed,turn_rate,dist) moves in yaw direction while gradually turning towards ...
by Termos
Tue Oct 15, 2019 10:22
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: Some help with movements

It's the easiest to use mobkit utils, for example: local tyaw = minetest.dir_to_yaw(vector.direction(pos, tpos)) mobkit.turn2yaw(self,tyaw,rate) -- rate is in rads per sec self.object:set_velocity(vector.multiply(minetest.yaw_to_dir(self.object:get_yaw()),max_speed))) edit: or just try the new versi...
by Termos
Mon Oct 14, 2019 23:18
 
Forum: Modding Discussion
Topic: Some help with movements
Replies: 4
Views: 91

Re: Some help with movements

Yup, this code will move them in a straight line, given tpos is stationary.

What's the problem exactly, do they not go towards tpos, or you'd like them to arc towards tpos?
by Termos
Mon Oct 14, 2019 19:18
 
Forum: Modding Discussion
Topic: Some help with movements
Replies: 4
Views: 91

Re: [forum feature request] new forum board

ContentDB would be great if it wasn't so undermanned, which is obvious seeing how they shut down content after months of successful operation and then go all unresponsive about it.
by Termos
Mon Oct 14, 2019 19:05
 
Forum: Feature Discussion
Topic: [forum feature request] new forum board
Replies: 7
Views: 286

Re: Post your screenshots!

Here's an alternatively colored landscape. Hopefully more to everyone's liking. Not sure that's even possible, this seems highly subjective stuff. Take Pixel Perfection texture pack for example, it makes my eyes puke, yet there are people who swear it looks beautiful to them. This one: https://foru...
by Termos
Mon Oct 14, 2019 08:11
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9104
Views: 1049991

Re: Mobkit - Entity API [mobkit][alpha]

.
Weeee!

Image
by Termos
Sun Oct 13, 2019 16:26
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: Mobkit - Entity API [mobkit][alpha]

Definitely just one for all.

get_spawn_pos_abr retuns just a position, then your function could determine what's there (nodes, biomes etc), then iterate over minerest.registered_entities and put eligible names in another table, then pick one randomly and spawn it.
by Termos
Wed Oct 09, 2019 17:59
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: [Mod] Sailory [sailory]

I have fixed the physics. The flag now shows the wind properly and the sail's rotation is a bit more constrained to disallow sailing against the wind. Sailing upwind should still be possible, by means of tacking. Physics is still off, when the sail is parallel to the hull longitudinal axis it shoul...
by Termos
Wed Oct 09, 2019 15:52
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 335

Re: Mobkit - Entity API [mobkit][alpha]

Another quick fix then: mobkit version 191008 I found it. It is the melon from farming_redo: 2019-10-07 22:39:00: ACTION[Server]: [mobkit] farming:melon_8 uses nodebox without node_box defined Thanks a ton! The Melon of Doom shouldn't cause any problems anymore. I looked at their code, there doesn't...
by Termos
Tue Oct 08, 2019 17:54
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12117

Re: [mod] water_life - mobs for mobkit[water_life]

Much better now.
One final improvement I'd make, instead of reducing turn angle to reduce turn rate.
mobkit.turn2yaw(self,tyaw,rate) takes turn rate expressed in radians per second, I guess values around 1.0 or less should be appropriate for these giants.
by Termos
Mon Oct 07, 2019 12:09
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit[water_life]
Replies: 16
Views: 510

Re: [Mod] Sailory [sailory]

Thanks, it doesn't crash now. I'm so glad you didn't heed Krock's advice ;) Looks like physics needs some work though, sometimes the boat goes in the opposite direction to what it should according to wind and the sail position. Like in the shot below - it should go forward. https://forum.minetest.ne...
by Termos
Sun Oct 06, 2019 17:03
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 335

Re: [Mod] Sailory [sailory]

Now: 2019-10-06 17:16:10: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ...in64\bin\..\mods\sailory\sailing_canoe/compatibility.lua:5: attempt to call field 'dot' (a nil value) 2019-10-06 17:16:10: ERROR[Main]: stack t...
by Termos
Sun Oct 06, 2019 15:18
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 335

Re: [Mod] Sailory [sailory]

Arr, you beat me to it ;) However: 2019-10-06 14:05:41: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ....0.1-win64\bin\..\mods\sailory\sailing_canoe/visuals.lua:102: attempt to call field 'angle' (a nil value) 2019-10...
by Termos
Sun Oct 06, 2019 12:07
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 335
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