Search found 334 matches

by Termos
Thu Oct 22, 2020 18:03
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 53
Views: 1277

Re: Failures of Core Dev and the Needs of Content Creators

This seems to be mainly fueled by your anger over the collision PRs. If it makes you feel any better: https://github.com/minetest/minetest/issues/10136#issuecomment-714572073 You must be reading stuff into this, that's just the way I see things and I've got a bad habit of speaking my mind now and t...
by Termos
Thu Oct 22, 2020 12:25
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 16480

Re: Other, Superior Open Source Game Engines Exist Now... :D

I stumbled upon raylib recently, and was immediately blown away by the simplicity of this thing. It's flat C free of the oop clutter that was all the rage at the time of irrlicht. Haven't got a chance to try it out yet, so I'm not sure how well it fares against irrlicht in terms of capabilities, but...
by Termos
Thu Oct 22, 2020 11:59
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 53
Views: 1277

Re: Failures of Core Dev and the Needs of Content Creators

Making a fork of this project will never get things done, It only pointlessly tries to divide the community further What's wrong with dividing the community anyway? Not that it's particularly uniform thing, people come and go and there are different crowds that want different things, sometimes mutu...
by Termos
Wed Oct 07, 2020 11:56
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2595

Re: Getting tired of it

Yes, it's not just time, not just yours at least. First of all, you need pretty qualified developers: they need to know C++, Irrlicht, Lua. Everyone seems to think about management first, I don't believe that's the way to start. What a fork would need in the beginning is quality development time of...
by Termos
Tue Oct 06, 2020 17:09
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2595

Re: Getting tired of it

Zughy wrote:
Sun Oct 04, 2020 14:21
So, in these days I've been talking with old community members and they helped me realising how a fork is suicidal.
Do you mean anything other than the obvious - social suicide resulting from tremendous time investment required?
by Termos
Sun Oct 04, 2020 13:06
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2595

Re: Getting tired of it

Imo the most important thing small projects like this require is single leadership, which isn't happening as the previous speaker obviously isn't active anymore. Even a single developer can do better than ten random people with conflicting ideas. Things might get better if he managed to find a compe...
by Termos
Sun Sep 20, 2020 18:06
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14508

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

In my entity definitions no immortal group is defined. So I guess it is mobkit thing Yup, all entities get the immortal group in order to bypass the default damage handling which is just unacceptable. But in addition to that one any other group can be set as well via armor_groups={..., including fl...
by Termos
Sat Sep 12, 2020 12:34
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

I do not want to push you, but you maybe have a hint or two how I could this ? Yeah in the summertime it's been difficult for me to find the time to sit at the keyboard. Also I made the mistake of trying to contribute to the engine development, and in the process I learned that MT isn't getting any...
by Termos
Tue Aug 18, 2020 14:44
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

It's essential to know what MTE should and should not be, in a detailed way. MTE is supposed to be a generic voxel game engine but is still full of MinetestGame specific stuff. The way I see it, MT is never going to be a generic engine, the staff isn't ready to confront the part of the community th...
by Termos
Sun Aug 09, 2020 16:36
Forum: Minetest-related projects
Topic: Core
Replies: 16
Views: 1121

Re: Core

Oil_boi wrote:
Fri Jul 17, 2020 22:19
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Have you considered forking MT?
by Termos
Thu Jul 30, 2020 16:05
Forum: Problems
Topic: Collision
Replies: 23
Views: 458

Re: Collision

one problem is still here, I'm able to place blocks in my same area, like for example I can place blocks within myself For the record, this problem isn't related to collision detection. When placed, blocks are just popped into existence in already occupied space. Probably a problem with the code th...
by Termos
Mon Jul 27, 2020 12:24
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

make them move on walls or trees and so on. Maybe you got an idea how this could be done or even be added to mobkit ? Yup, it's on the todo list. MT movement is designed to work in the horizontal plane, so the trick is when on vertical walls pitch and roll combined must take the role of yaw, quite ...
by Termos
Sun Jul 26, 2020 09:19
Forum: Problems
Topic: Collision
Replies: 23
Views: 458

Re: Collision

This sounds like it might be related to the various collision fixes that were merged in 5.2. 5.3 actually. In terms of collision detection 5.2 is identical to 0.4* If there are any major problems with collision detection in 5.3 they may be related to --ffast-math compiler flag, be sure to disable it.
by Termos
Mon Jul 20, 2020 09:42
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

Do you remember where you got that climate_api from? I checked their github, mobkit doesn't seem to be included there.
by Termos
Wed Jul 15, 2020 11:22
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

Thanks, updated the master, should be fixed now.
Man do I hate those nil checks.

By the way, 5.3.0 is out, so changes to mobkit are coming.
To get the most of the new fixes and features, I think I'll have to drop compatibility of the new version with MT versions older than 5.3
by Termos
Wed Jun 24, 2020 13:26
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3688

Re: There are too many PRs

The Minetest development procedure has a huge problem: There are too many open PRs (pull requests). IMO the root problem is organizational structure, or lack thereof. Everybody's equal, and that's cute and all, but that also means many conflicting opinions and visions (or visionlessnesses) and rand...
by Termos
Wed Jun 17, 2020 13:40
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

Codesound wrote:
Sat Jun 06, 2020 19:25
One problem: when I enable "mobkit", I save and return to the "mod" menu I find it disabled. So all mods that depend on mobkit don't work....

PS: Minetest 5.2, Linux Mint 19.3 Cinnamom , last mobkit
Difficult to say, never experienced anything like that, I'm on windows myself.
by Termos
Wed Jun 17, 2020 13:35
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65760

Re: [Mod] Petz [v14.3] [petz]

runs wrote:
Tue Jun 16, 2020 21:20
I think that does not matter cos the mobkit function has a interval value for checking a spawn node.
Yup, there is a timer in the function, it doesn't do anything on most steps so it's really cheap unless something weird is done with it.
by Termos
Mon Jun 01, 2020 09:39
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

None as far as I can tell, both point to the same repo.
by Termos
Mon May 18, 2020 12:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1257849

Re: Post your screenshots!

testin

Image
by Termos
Tue May 12, 2020 11:16
Forum: Feature Discussion
Topic: A function to detect if a node is inside the active block radius?
Replies: 7
Views: 361

Re: A function to detect if a node is inside the active block radius?

You could iterate over connected players and return true on the first found within 3 block radius.
by Termos
Sun May 10, 2020 18:14
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

Testing it I found a problem that affects your sailing kit too, when it sinks at flowing water. This is intended, allowing floating in flowing liquids causes other problems. Luckily you can customize physics, just copy mobkit.physics into your mod, rename it e.g. yourmod.funname , and make the modi...
by Termos
Thu May 07, 2020 13:29
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

Is there any way to restrict spawns to certain slices like min_height and max_height? I poked around the API doc but couldn't find anything offhand. There are multiple ways to do spawns, so specific implementation is best left to mods, however there's an example spawn function included - mobkit.get...
by Termos
Thu Apr 30, 2020 20:01
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35157

Re: Mobkit - Entity API [mobkit][alpha]

twoelk wrote:
Thu Apr 30, 2020 18:35
added a mobkit section to https://wiki.minetest.net/Mods:Mobs
Cool stuff, thanks!

Just a little update, my PR got merged into 5.3 dev, if it doesn't get reverted and makes it into the next stable then we get back to work on this one.
by Termos
Mon Apr 20, 2020 18:16
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14508

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

Gundul wrote:there are surely other apps available than Microsoft paint, I guess.
like gimp