Search found 29 matches

by Qaddosh
Sat Sep 15, 2012 18:03
Forum: General Discussion
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 19001

Lubuntu.
by Qaddosh
Sun Sep 09, 2012 12:52
Forum: General Discussion
Topic: Minetest is in development for Wikipedia!
Replies: 63
Views: 11824

Some days Wikipedia seems to be like
"The sky is blue. {citation needed}"
"Water is wet. {citation needed}"
"Fire is hot. {citation needed}"
by Qaddosh
Sun Sep 09, 2012 04:19
Forum: General Discussion
Topic: Minetest is in development for Wikipedia!
Replies: 63
Views: 11824

I'm doing what I can regarding the AfD. Someday, everyone will have their own personal wikis that they will simply exchange knowledge with other personal wikis and the centralized sites such as Wikipedia will be obsolete. Mark my words. The 'John F. Lewis' editor has only been registered on Wikipedi...
by Qaddosh
Sun Sep 02, 2012 07:55
Forum: Feature Discussion
Topic: New privs system
Replies: 5
Views: 895

I believe there are one or more mod(s) that accomplishes this.
I do not use them, personally, so I do not know what they are called.
by Qaddosh
Thu Aug 30, 2012 00:36
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1586
Views: 643894

@Lelix as of animals mod 1.3.2 you can use it with 0.4.1 too by adding following line to your minetest.conf disable_animals_3d_mode = true That's handy for those of us who don't need or want 3D animals for various reasons. Do you have a 2D wolf model? The mod is complaining that there is no 2D wolf...
by Qaddosh
Wed Aug 29, 2012 04:32
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1586
Views: 643894

Hi guys, I have been having some trouble with this animal mod. Whenever I [re]install the mod to Minetest, it comes up with an error in the Lua script. Since I am new to the whole scripting thing, I have absolutely no idea what is wrong with said script, and I was wondering whether there is a way t...
by Qaddosh
Tue Aug 28, 2012 10:54
Forum: Problems
Topic: strange free_move/fast_move error.
Replies: 7
Views: 1557

'/grant singleplayer all' never worked for me, either even though I've never played multiplayer to this day. (Might sometime in the future, I'm just more of a singleplayer guy.)
'/grant Qaddosh all' does work, though.
Try '/grant <username> all'.
by Qaddosh
Tue Aug 28, 2012 10:16
Forum: General Discussion
Topic: no fun
Replies: 31
Views: 4484

Mauvebic, I hardly knew ye. But, you make some superior mods. Maybe just take a break? Sleep on it for a while and then decide? If you really want to leave, it is your decision, but I do hope you stay. Minetest is a great game with a great community. There is much more potential than Minecraft, IMHO...
by Qaddosh
Tue Aug 28, 2012 09:51
Forum: General Discussion
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 12947

mireq wrote:@Qaddosh, @Phitherek_: fixed
It works now. And it's really fast. Thank you!
by Qaddosh
Sun Aug 26, 2012 02:35
Forum: General Discussion
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 12947

I rewrote the minetestmapper.py tool to C++. It is at least 50 times faster than original. ./minetest_mapper ... 6,96s user 0,16s system 99% cpu 7,181 total python minetestmapper.py ... 531,58s user 1,66s system 99% cpu 8:55,13 total Source code is on github ( https://github.com/mireq/minetest-mapp...
by Qaddosh
Sat Aug 25, 2012 09:33
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 305
Views: 120490

This mod is superb. I have been using it for a little while now. I turned the music play frequency up and the music volume up, because that's how I roll.
by Qaddosh
Tue Aug 14, 2012 04:57
Forum: Problems
Topic: Thumbnail Pictures Don't Match
Replies: 4
Views: 1407

Set 'enable_texture_atlas = 0' in your minetest.conf and see if that resolves the issue.
How much video memory do you have? Are you using DirectX or OpenGL? OpenGL is the preferred method due to bugs between DirectX and the Irrlicht engine.
by Qaddosh
Thu Aug 09, 2012 03:36
Forum: General Discussion
Topic: why is 0.4 so slow
Replies: 7
Views: 1346

I run Minetest from a laptop and was experiencing overheating and such until I had a look through the minetest.conf.example as well as through defaultsettings.cpp. I made my minetest.conf be as minimal as possible while still being practical and it has made all the difference. Have a look through th...
by Qaddosh
Mon Jul 30, 2012 19:21
Forum: Problems
Topic: Can't get mods to work.
Replies: 17
Views: 4033

Create a folder within the 'mods' directory called 'minetest'. Extract the mods in to that newly created directory. If you just extract them into 'mods', they won't work.
by Qaddosh
Mon Jul 30, 2012 18:31
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 127272

Nevermind, I simply extracted the mod files again, and it works now. I must have missed a sub-component somewhere the first time around. Don't know how I did that, but it works now.
by Qaddosh
Mon Jul 30, 2012 04:59
Forum: WIP Mods
Topic: [Misc] Game Wiki [20120912] - website with your world items
Replies: 26
Views: 12191

Thank you very much.
I appreciate your assistance.
by Qaddosh
Mon Jul 30, 2012 04:54
Forum: WIP Mods
Topic: [Misc] Game Wiki [20120912] - website with your world items
Replies: 26
Views: 12191

Where does it dump the wikidata? Would it make a difference if I put the mod in the minetest /usr/share directory rather than the /home/.minetest directory? I can't seem to find where it puts the information.
by Qaddosh
Mon Jul 30, 2012 04:37
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

All I was able to find was a pre-built package for alwayscraft. It seems the libjpeg8 dependency was not compiled into the binary. I was unable to locate any source code for it. I recommend you attempt to compile minetest so you will know for a fact if it is a library path problem on your system or ...
by Qaddosh
Mon Jul 30, 2012 04:25
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

Either something is wrong with your system library paths, or alwayscraft.
Any further is pretty much beyond my scope.
Sorry I could not be of further assistance.
Does standard Minetest compile correctly?
by Qaddosh
Mon Jul 30, 2012 04:05
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

Page containing downloads based on system architecture for the dev version of libjpeg8: http://packages.debian.org/sid/libjpeg8-dev I do not know which architecture you are using, select the one for your type of system. You will have to re-run the cmake anyway if you are compiling, unless alwayscraf...
by Qaddosh
Mon Jul 30, 2012 04:00
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

rm -rf CMakeFiles CMakeCache.txt from the source directory.
Then re-run the Cmake.
by Qaddosh
Mon Jul 30, 2012 03:57
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

Direct FTP link to Debian libjpeg8:
http://ftp.br.debian.org/debian/pool/ma ... 1_i386.deb
by Qaddosh
Mon Jul 30, 2012 03:53
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

Bodhi is based on Ubuntu, which is based on Debian. Have you tried:
http://pkgs.org/debian-wheezy/debian-ma ... /download/
by Qaddosh
Mon Jul 30, 2012 03:45
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

I do not know if 1.4 is the Lucid build, but according to here:
http://packages.bodhilinux.com/bodhi/di ... 6/Packages
it is available.
by Qaddosh
Mon Jul 30, 2012 03:36
Forum: General Discussion
Topic: Help
Replies: 41
Views: 6651

Any jpeg dev results from your package manager? I have not used Bodhi, but there have been times that a package I search for using Synaptic will result in a package with a different name, but still containing the relevant library.