Search found 15 matches

by unknownentity
Sat Sep 28, 2019 22:32
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.6][hardtorch]

BrunoMine wrote: Release 0.5.6
* Fix some lighting error
* Add candle (from xdecor mod). The duration is 8 times longer than the default torch, but only illuminates very close blocks (use to light the house at night)
Good work.
by unknownentity
Sat Sep 28, 2019 22:31
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 188066

Re: MineToon

lostfile wrote:the images in the thread are missing
The textures of MineToon are copyright protected, so I think Gambit doesnt posted them here because of that.
by unknownentity
Wed Jan 02, 2019 04:06
Forum: Game Discussion
Topic: configure the subgame only
Replies: 1
Views: 1101

configure the subgame only

I tried several things: -- put a settingtypes.txt in the game directory with a line to change the movement speed don't work! -- put a minetest.conf in the game directory with a line to change the movement speed don't work! I made the changes while minetest was closed and before changing I also clear...
by unknownentity
Tue Jan 01, 2019 18:32
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 188066

Re: MineToon

Maybe it is forbidden to post something on old topics? I were warned by a moderator when I comment an old topic from 2010 or 2011. Here you go: https://forum.minetest.net/viewtopic.php?id=17151 ;-) And even if it would be an idioticly rule cause there is no reason for such a rule. This board have p...
by unknownentity
Mon Dec 31, 2018 01:07
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 104906

Re: Minetest 5.0.0 is on the road

I hope this is the right topic for my concern if not feel free to move my post to another. Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands? Something like reset in a GNU / Linux terminal. That would bring more oversig...
by unknownentity
Mon Dec 31, 2018 00:52
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 188066

Re:

Hey Gambit. I dont know if you are still arround here (last post was Sun Aug 13, 2017 08:13), but let me say: Your work is absolutely great! But the ND in your choosen license is a totaly disaster for people who need to scale down your textures, I am one of them... =-( The problem with the -ND in th...
by unknownentity
Thu Dec 27, 2018 03:18
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11794

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Well, I didn't mean to sound snarky. Hey we minetest gamer are the cool kids aren't we? ;-) It would probably be easier for you to take what you like from his mod and add it to my outdated version. I like how the cooking is going to happen in new_campfire and I like the thing with throwing sticks i...
by unknownentity
Thu Dec 27, 2018 02:52
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11794

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Are you trying to taking the "New" right out of this mod? I think the original intent was to be able to cook food with a campfire, they were never supposed to be mini-furnaces. Googol fixed that with this mod. I think what to do with a campfire should be a desicion wich makes everyone by ...
by unknownentity
Wed Dec 26, 2018 23:18
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11794

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Okay. Found this in init.lua: if cookable and new_campfire_cooking then local eat_y = ItemStack(cooked.item:to_table().name):get_definition().on_use if string.find(minetest.serialize(eat_y), "do_item_eat") and so on. So the cooking of your campfire is restricted to eatable items. Could you...
by unknownentity
Wed Dec 26, 2018 22:28
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

I just made updates that should fix the issues. Very nice of you thanks for this. ;-) I have tested it and can not find any of these luz particles anymore. And the light really goes out. Only a little new thing is there now, but I don't know maybe this is only a problem with my computer hardware or...
by unknownentity
Wed Dec 26, 2018 22:14
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11794

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Great mod. Could you add the cooking function from the campfire mod by Napiophelios, please? https://forum.minetest.net/viewtopic.php?id=10569 Something like this? https://youtu.be/6ob-X1jG_GU?t=98 ^_^ sorry I have not seen that there is a cooking function. Thank you for this! =-) But I can not mel...
by unknownentity
Wed Dec 26, 2018 20:26
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

BrunoMine wrote:
unknownentity wrote: Sometimes an area illuminates light after extinguishing all light emitting sources (wield light hast the same problem, so maybe that is a problem in the minetest engine?).
What minetest version are you using? I believe they should fix this in 0.4.17 or 5.0.0. It's an old problem.
0.4.17.1
by unknownentity
Wed Dec 26, 2018 19:39
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11794

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Great mod. Could you add the cooking function from the campfire mod by Napiophelios, please? https://forum.minetest.net/viewtopic.php?id=10569 -- Hi all. That you think about this concept of campfire? http://i.imgur.com/137S4am.gif https://www.youtube.com/watch?v=FznVgWduYDk Yay! That looks much mor...
by unknownentity
Wed Dec 26, 2018 19:26
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

Great mod, but there are two issues: 1. After digging a torch or a lamp and after extinguishing one of them, there often drops a white particle wich emitts light and wich can be picked up. It is invisible in the inventory but can be stacked and placed. When you placing it, it is an invisible, infini...
by unknownentity
Sat Dec 22, 2018 17:06
Forum: WIP Mods
Topic: [Mod] Horses [whinny]
Replies: 32
Views: 8472

Re: [Mod] Horses [whinny]

Neat mod, thank you very much for it! =-D For my subgame I have changed wheat to grass, to remove the farming dependencie. I have two concerns: 1. I like the tamed horses to wandering arround like the wild ones do. What do I have to change therefor in init.lua? 2. Could you add some sounds? I have s...