Search found 158 matches
- Fri May 23, 2014 04:50
- Forum: Mod Releases
- Topic: [Mod] markers - gui for areas mod [0.2][markers]
- Replies: 38
- Views: 24950
Re: [Mod] markers - gui for areas mod
I couldn't get it to work for me, but might be me. I tried my hand at trying to modify this to what i am looking for exactly. I would like to set one stone to protect a predefined area without a time limit. I don't see how i can modify markers.marker_placed to use only one stone with a preset -dist ...
- Thu May 22, 2014 23:30
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339870
Re: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor]
Question:
This might be more server config related but how can you limit the attack range so both players have to be close to each other?
Issue:
With armor on an empty hand attack does more damage then a sword would. This is mostly noticeable with the steel armor.
This might be more server config related but how can you limit the attack range so both players have to be close to each other?
Issue:
With armor on an empty hand attack does more damage then a sword would. This is mostly noticeable with the steel armor.
- Thu May 22, 2014 21:49
- Forum: Mod Releases
- Topic: [Mod] Protector [protector]
- Replies: 84
- Views: 38797
Re: [Mod] Protector [protector]
thought that was just the map size. didn't realize block placement was disabled for past it.
- Wed May 21, 2014 20:26
- Forum: Mod Releases
- Topic: [Mod] Protector [protector]
- Replies: 84
- Views: 38797
Re: [Mod] Protector [protector]
Here is an idea. Instead of doing a search for a block in an area why not check one spot. There are two ways this can be done. Dynamic Y For dynamic y values, where they can be anything, At -90000 have new blocks be made. Lets call these blocks Protect_Stone. These Protect_Stone blocks would fill th...
- Wed May 21, 2014 17:00
- Forum: Servers
- Topic: Server Performance Question
- Replies: 3
- Views: 1101
Re: Server Performance Question
I am really impressed by how far minetest has progressed since i last been here and had a server idea for an mmo survival type server.
with the 1tb bandwidth i think that would take a lot of the lag out, just ram usage and if one processor would really be able to host say 50+ players.
with the 1tb bandwidth i think that would take a lot of the lag out, just ram usage and if one processor would really be able to host say 50+ players.
- Tue May 20, 2014 21:59
- Forum: Servers
- Topic: Server Performance Question
- Replies: 3
- Views: 1101
Server Performance Question
I am just wondering how many players could the $5 a month service support.
https://www.digitalocean.com/pricing/
Ram: 512 MB
1 core processor
20GB SSD
1 TB transfer - this is the feature that has me interested.
I would be using a linux distro option. Would do either arch or ubuntu.
https://www.digitalocean.com/pricing/
Ram: 512 MB
1 core processor
20GB SSD
1 TB transfer - this is the feature that has me interested.
I would be using a linux distro option. Would do either arch or ubuntu.
- Wed Jul 24, 2013 00:56
- Forum: Servers
- Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
- Replies: 15
- Views: 5905
no that's a statement.King of Doom wrote:Is that in the form of a question, or a statement?Rancon wrote:That's your internal IP
http://www.whatsmyip.org/
click there for your external ip address.
- Tue Jul 23, 2013 15:03
- Forum: Servers
- Topic: Any open servers for multiplayer?
- Replies: 23
- Views: 4427
- Tue Jul 23, 2013 01:52
- Forum: Servers
- Topic: WaterWorld Server [0.4.7]
- Replies: 98
- Views: 24620
- Tue Jul 23, 2013 01:35
- Forum: WIP Mods
- Topic: ban question
- Replies: 3
- Views: 850
- Tue Jul 23, 2013 01:27
- Forum: WIP Mods
- Topic: ban question
- Replies: 3
- Views: 850
- Mon Jul 22, 2013 23:59
- Forum: Servers
- Topic: Zombie Land idea?
- Replies: 18
- Views: 7140
some ideas below that might make it a bit more manageable performance wise for the server and better for players. --you can have the spawn be player dependent so as a player moves during a certain time of day (you can reference the bed mod for the time code) and then give it a chance for the zombie ...
- Mon Jul 22, 2013 23:27
- Forum: WIP Mods
- Topic: Protection mod question
- Replies: 0
- Views: 611
Protection mod question
I am curious performance wise with the protection mods based on server performance. i did some digging and found this
viewtopic.php?id=2800
it is an auto node protection using set owner. would this cause a resource hit as much as the other protection mods?
viewtopic.php?id=2800
it is an auto node protection using set owner. would this cause a resource hit as much as the other protection mods?
- Sun Jul 21, 2013 18:17
- Forum: Servers
- Topic: PVP Server Idea
- Replies: 0
- Views: 1163
PVP Server Idea
I am jotting down some ideas for setting up a server focused on pvp fun, mini games and such. I am looking for input from the community on setup and mod ideas. Goals Multiple minigames where players can pvp against each other. capture the flag, boat battles if its possible, air ship battles if possi...
- Sun Jul 21, 2013 15:04
- Forum: Servers
- Topic: [0.4.9] [24/7] [RemoteMedia] Hunger Games Server {Currently offline}
- Replies: 73
- Views: 21378
i was looking around the serves and saw this, looks like fun. just had an idea while reading that might work out. for griefing help you can build an island in the sky and have lava covering the ground under it so you dont have to worrk about a wall. for weapons you can have then randomly scattered a...
- Sat Dec 08, 2012 04:19
- Forum: WIP Mods
- Topic: [MOD] Magic Staff [Magic Staff]
- Replies: 15
- Views: 7151
- Thu Dec 06, 2012 07:32
- Forum: WIP Mods
- Topic: [MOD] Magic Staff [Magic Staff]
- Replies: 15
- Views: 7151
- Thu Dec 06, 2012 07:31
- Forum: Mod Releases
- Topic: [Mod] Armor and Weapons [armor]
- Replies: 14
- Views: 14213
- Fri Nov 30, 2012 02:47
- Forum: WIP Mods
- Topic: [MOD] Magic Staff [Magic Staff]
- Replies: 15
- Views: 7151
- Thu Nov 29, 2012 05:07
- Forum: General Discussion
- Topic: Remote admin in Minetest 0.4.3
- Replies: 3
- Views: 1137
Host the server with command line. I use ubuntu to, you just put the batch file in the bin folder and open that folder in the terminal and run it batch. then logon using your local IP address for that computer with the 30000 port and you should be able to get in from anywhere http://wiki.minetest.co...
- Thu Nov 29, 2012 04:38
- Forum: General Discussion
- Topic: Minetest ui redefined
- Replies: 39
- Views: 13822
- Thu Nov 29, 2012 04:30
- Forum: WIP Mods
- Topic: [Discussion] Mob Framework or Simple Mobs?
- Replies: 45
- Views: 13535
- Thu Nov 29, 2012 00:04
- Forum: WIP Mods
- Topic: [MOD] Random Ore
- Replies: 7
- Views: 3915
- Wed Nov 28, 2012 23:25
- Forum: Servers
- Topic: [0.4.3] Clan Grief Wars [Down]
- Replies: 145
- Views: 25723
- Wed Nov 28, 2012 23:00
- Forum: Servers
- Topic: [0.4.3] Clan Grief Wars [Down]
- Replies: 145
- Views: 25723